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dishari

≫ 9 Best Instant Messenger software/app for Business (Free & Paid) - 0 views

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    An instant messaging software for Business allows users to exchange messages in real-time. Both small and large-scale companies today are using IM to share information, collaborate with team members, and forge a virtual decision-making platform.
Andrew Jeppesen

Fix8 - Bring the Virtual World to Reality - 11 views

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    The webcam software that lets you animate yourself.
Roland Gesthuizen

Up Up and Away … to Sky City - 0 views

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    "Now this idea occurred to me after a cybernaut (thanks Mitchell) sheepishly took me to a place where he thought other cybernauts had dome something naughty - let me explain."
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    Here is a fascinating adaptation for a virtual world, reconstructing it in ways that the original builders did not consider for new online meetings.
Darrel Branson

SmallWorlds - 0 views

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    SmallWorlds is a 3D virtual world that runs inside your web browser.
Roland Gesthuizen

While IT pros scoff, Google Chromebooks will likely seduce businesses | TechRepublic - 1 views

  • The time is right for a thin client solution to replace the overcomplicated mess that is corporate PC deployment and management. Google is right about that, and there’s a growing legion of CIOs — still of a vocal minority of about 30% — that are clamoring to reduce IT spending by moving to thin clients or desktop virtualization. Google’s solution could give many of them exactly what they need.
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    "Google's Chromebook for Business program could entice a lot of organizations to consider ditching Windows for Chrome OS. Learn why and see how it could save big money."
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
Camilla Elliott

WHS Virtual Vietnam Project | Home - 0 views

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    This project is a good example of an authentic learning activity. Students use the names of individual service personnel from the Vietnam War commemorative wall to create a presentation honoring the individual's life and the time in which they lived. The principle could be applied to any country.
John Pearce

Where can Facebook take the Oculus Rift? - 0 views

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    "In case you hadn't heard, the internet erupted in an explosion of outrage last week after Facebook announced it will acquire the company behind the Oculus Rift headset for approximately $2 billion. For a vision that humbly began as a Kickstarter-funded project, that's good news for Oculus; but is it good news for the rest of the world?"
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