Skip to main content

Home/ Ed Tech Crew/ Group items tagged gbl

Rss Feed Group items tagged

Shelly Terrell

World Of Warcraft Improves Cognitive Ability - Sci-Fi & Gaming News - redOrbit - 3 views

  •  
    World Of Warcraft Improves Cognitive Ability http://t.co/NpF5G6zo #edtech #gamebasedlearning #gbl #gamification #edchat
John Pearce

For The Win » Blog Archive » Why gamification would rip open the classroom - 3 views

  •  
    There is something in games based learning that seems to get missed out of much of the discussion. While it's common to think of using game-like approaches or video-games I find much of what is said revolves about how games work in terms of mechanics. Level ups, XP (experience) and badges seem to dominate the gamification dialogue. I wonder how you can gamify the workplace or the classroom without also exploring the more important aspects of why people play - how it feels to be immersed in a story that you feel a part of. Players are given badges and tokens all the time, except these don't provide that intrinsic motivation that people often associate with gamification. For the love of it. How do you get people to play for that reward?
John Pearce

Game-Based Learning for the Corporate World | trainingmag.com - 4 views

  •  
    Great Stats on this site For generations, games have been used to teach concepts, skills, and knowledge. Think Yahtzee, Monopoly, and math; Scrabble and spelling; Mastermind, Qwirkle, and strategy; Clue and problem solving…the list goes on and on. Games are challenging, interesting, and engaging. And with the ever-enhancing technology landscape, games are more immersive than ever. Individual or massive multiplayer online games have grown exponentially in the last few years, and projections only show gaming consumption increasing.
John Pearce

are you game | Scoop.it - 2 views

  •  
    Judith Way's gaming Scoop-it
1 - 6 of 6
Showing 20 items per page