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Rhondda Powling

Augmented Reality, Virtual Reality and Wearables for Learning! Oh My! - Teacher Reboot ... - 7 views

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    "Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination. For your next classes, go beyond getting students to read and learn only from worksheets and books. Integrate virtual reality, augmented reality, or wearables to create meaningful learning experiments for students. This post has a slide presentation (free to download) followed by bookmarks filled with activities and resources."
Andrea Grinton

Film Educational Software for Schools - 0 views

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    Quickclass, virtual learning environment for film schools to teach filmmaking. Purpose-built platform for private, flipped, goal-orientated learning.
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    Quickclass, virtual learning environment for film schools to teach filmmaking. Purpose-built platform for private, flipped, goal-orientated learning.
Andrea Grinton

Utilizing the Power Film Learning - 0 views

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    If you want to know where to get started with Film learning with Educators and young people, start with Quickclass. It's emerged as one of the front-running virtual Film learning environments.
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    If you want to know where to get started with Film learning with Educators and young people, start with Quickclass. It's emerged as one of the front-running virtual Film learning environments.
John Pearce

Virtual History Centre - 10 views

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    "This site has been created to support the Virtual History Centre - a 3D virtual world for Victorian Students which is designed to support immersive learning. It has been developed by the History Teachers' Association of Victoria, the Public Record Office of Victoria and the State Library of Victoria and was funded by the Victorian Department of Education and Early Childhood Development's Fuse Project. "
Andrea Grinton

Study Filmmaking Online Software - 0 views

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    Are you a filmmaking learner looking for easy to use software or mobile apps? Quickclass Virtual Learning Environment offers an affordable solution to study filmmaking.
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    Are you a filmmaking learner looking for easy to use software or mobile apps? Quickclass Virtual Learning Environment offers an affordable solution to study filmmaking.
John Pearce

The End of Education As We Know It | design mind - 4 views

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    "The new wave of educational tools include fresh ways of deploying phone and tablet apps, online games and videos, and social networking. The goal is to create effective learning tools, new methods of grading, and virtual classrooms of unprecedented sizes-even numbering in the tens of thousands online. While these goals have certainly been attempted before, the latest crop of mass-market, interactive learning tools are also intended for mass-market, global consumption. And enjoyment. "We should try to bring back the joy of learning because you want to learn, not because someone is going to give you a grade at the end of the semester," Schocken said in a recent interview."
Rhondda Powling

What Are The Biggest Online Learning Trends And Challenges? | Edudemic - 3 views

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    "Online learning can take many different forms. It is interesting to look at some of the trends and challenges that moving from an in-person to a virtual environment can pose. The infographic in the post (developed by Education Dive), takes a gander at some of the trends in online learning (and a few fun statistics) and some of the challenges that online learning poses."
anonymous

Stepping into History in Virtual Worlds - 0 views

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    The technology of virtual worlds is opening up a new universe of possibilities in promoting and teaching a love of history. The "Stepping into History" conference is your chance to learn about, and experience for yourself, the power of virtual worlds at the service of history.
Ian Guest

ChemCollective - 6 views

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    "The ChemCollective is a collection of virtual labs, scenario-based learning activities, tutorials, and concept tests. Teachers can use our content for pre-labs, for alternatives to textbook homework, and for in-class activities for individuals or teams. Students can review and learn chemistry concepts using our virtual labs, simulations, and tutorials"
titechnologies

How Artificial Intelligence (AI) Will Change Magento eCommerce stores - TI Technologies - 0 views

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    As digital transactions become the definitive method of purchasing goods and services, leading eCommerce firms are exploring how AI can enhance brand competitiveness and customer loyalty. Artificial Intelligence is set to be a game-changer to shape the next stage of the e-commerce evolution. Artificial intelligence provides passel of opportunities to the e-commerce industry where retailers compete to provide the maximum customer convenience, by providing the ultimate shopping experience. With continuous advances in digital voice technology, AI tools such as Alexa, Cortana, and Watson, are gracing headlines almost daily, hinting at the wide scope of opportunities it has to revolutionize eCommerce stores. Here we show 6 amazing applications to use Artificial Intelligence in eCommerce. * Create customer-centric search- By implementing Artificial intelligence in Magento creates purchase assistants that target the right users, with the right messages at the right time.AI programs can rely on self-learning algorithms to deconstruct Bigdata of thousands of customers and create targeted user experiences, hence ruling out any human-bias or error. * Context-based search- Product Search functionality is an integral part of a Magento store as the shopping process begins with the search for relevant products. If Magento individualizes some impressive extensions, they might be nothing as compared to the effectiveness of AI-powered searches. Here usual searches rely on the Keywords entered by the user and only when there is a correct match, your searches will dish out the right search results. But AI-powered product searches will look for the context of the search, utilize the capability of Natural Language Process to generate context-based search terms rather than typical keywords. * Facilitate Purchase Decisions- Purchase Assistants are something that is still not fully released. Using the concept of virtual Purchase assistant we can cut down the time spent by shoppers
John Pearce

infuselearning | Empowering The BYOD REVOLUTION - 3 views

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    "Infuse Learning is a free student response system that works with any Internet-connected device including iPads and Android tablets. Infuse Learning allows teachers to push questions, prompts, and quizzes out to students' devices in private virtual classrooms. In an Infuse Learning room a teacher can give students a wide variety of formats in which to response to a question or prompt. Students can reply to prompts and questions in standard multiple choice, true/false, and short answer formats. But Infuse Learning also offers an option for students to reply by creating drawings or diagrams on their iPads, Android tablets, or on their laptops."
John Pearce

MediaShift . The Literacy of Gaming: What Kids Learn From Playing | PBS - 5 views

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    ""When people learn to play videogames," according to James Paul Gee, "they are learning a new literacy." This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And one that feels more congruent with the nature and trajectory of today's world. "
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
John Pearce

Welcome to the Virtual Crash Course in Design Thinking - 1 views

  • Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge.
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    "Welcome to the d.school's Virtual Crash Course resource page! We know not everyone can make a trip the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge."
Rhondda Powling

Take your Class on a Global Virtual Field Trip with GeoGuessr - 1 views

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    "GeoGuesser makes students to use their eyes and become more observant of what is around them. They have to find the indicators (evidence) to guess where they are (virtually).They could discuss their ideas with fellow students. When going through GeoGuesser they learn about geography, how places look different in terms of plants, soils, colours and the architecture of different places of the world. 
Andrea Grinton

LMS eLearning Make Education Enjoyable - 0 views

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    Quickclass eLearning platforms help you engage students and make classroom learning fun. The eLearning industry is climibing the ranks one of the highest-grossing global industries.
Ian Quartermaine

Cheat Sheet Every Educator Should Know about - 8 views

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    One of the perplexing things that teachers and educators encounter when trying to understand educational technology and leverage it to their classrooms is the abundance of those baffling techy terms. Blended Learning is different from Differentiated Learning, Educational Technology might not be necessarily Instructional Technology, a Virtual Classroom is different from an Electronic Classroom or Flipped Classroom; There is also asynchronous, synchronous, and personalized learning, these and many more are but some examples of the growing terminology in this field.
Shelly Terrell

10 Ways to Show Your iPad on a Projector Screen - 4 views

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    "September 27, 2014 Projecting your iPad on a large screen is great for demonstrations, simulations, explanations, and showing examples. There are several ways this can be done in the classroom.  VGA or HDMI Adapter Connect directly from your device to a projector's video cable. Click to find out which of the four possible adapters is the one you need. Document Camera Put your device under a camera connected to a projector. Glare may be a problem. Your audience can see your fingers.. Search Amazon for document cameras. Apple TV Connect an Apple TV to your projector and use your device's AirPlay feature to mirror the screen. Apple TV is available from Amazon.com. AirServer Install software on your projector-connected computer and use device's AirPlay feature to mirror the screen. Get AirServer at airserver.com. Annotate.net Install software on your projector-connected computer and use device's AirPlay feature to mirror the screen. Download the Annotate Mirror Client.  Mirroring360 Install software on your projector-connected computer and use device's AirPlay feature to mirror the screen. Download Mirroring360. Reflector Install software on your projector-connected computer and use device's AirPlay feature to mirror the screen. Get Reflector at reflectorapp.com. X-Mirage Install software on your projector-connected computer and use device's AirPlay feature to mirror the screen. Get X-Mirage. iTools Install software on your projector-connected computer and attach device using its USB cable and choose Live Desktop. Macs can wirelessly mirror to iTools. It's beta software with no documentation and can be buggy. English version currently not available. OS X 10.10 Yosemite Update to OS X Yosemite on your projector-connected Mac and attach device using its Lightning cable. Open QuckTime & choose iPad as the camera source.  If you don't mind keeping your iPad in one spot, then a VGA adapter (for 30-pin Dock connector or for the new Lightning
John Pearce

Augmented Reality: Coming Soon to a School Near You? | MindShift - 4 views

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    Thanks to technologies like GPS and QR codes, these games combine real-world experiences with virtual information. The games can capture geo-tagged audio recordings, for example, or photos and videos that student players can view when they reach a particular place or meet a particular character. Characters can talk with students, provide information, exchange items or respond to tasks. Authors can also create virtual items that players can retrieve and exchange. The key is the ARIS platform, which enables teachers, designers, artists, and students to create place-based narratives. Game designers say the open-source platform is easy to use; educators don't need a programming background to get started because the work is done with an online authoring tool.
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