Three Steps to a Great College Essay - 1 views
The Partnership for 21st Century Skills - Home - 3 views
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As the United States continues to compete in a global economy that demands innovation, P21 and its members provide tools and resources to help the U.S. education system keep up by fusing the three Rs and four Cs (critical thinking and problem solving, communication, collaboration, and creativity and innovation).
A Big Deal - E-newsletter for Educators - 3 views
Story Time Made Simple - 3 views
iPad. In the Home. At Work. In School? - 5 views
The End of Education as We Know It - 10 views
Reading Rockets: The Six Ts of Effective Elementary Literacy Instruction - 7 views
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The issue is less stuff vs. reading than it is a question of what sorts of and how much of stuff. When stuff dominates instructional time, warning flags should go up.
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In less-effective classrooms, there is a lot of stuff going on for which no reliable evidence exists to support their use (e.g., test-preparation workbooks, copying vocabulary definitions from a dictionary, completing after-reading comprehension worksheets).
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In these classrooms, lower-achieving students spent their days with books they could successfully read.
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Online English Training Center - 10 views
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learn English language step by step,improve your writing reading conversation skill in English language,free download English grammar books,free English learning software, practice latters,application CV in English & prepare your self for interview in English, & many more free English language material:
The Failure of American Schools - Magazine - The Atlantic - 3 views
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recalcitrant
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From 1960 to 1980, our supply of college graduates increased at almost 4 percent a year; since then, the increase has been about half as fast. The net effect is that we’re rapidly moving toward two Americas—a wealthy elite, and an increasingly large underclass that lacks the skills to succeed.
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in education, despite massive increases in expenditure, we don’t see improved results
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The Potter Games - 12 views
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This is an interactive website based on the Choose-Your-Own-Adventure books/games. The characters of Harry Potter have been thrown into The Hunger Games (as tributes or mentors) by Lord Voldemort. The player chooses one of the characters and must read each passage, then makes a decision for that character, which could result in becoming the Victor...or "Reenervate" to try again. If you have students who like Harry Potter or The Hunger Games, they will have fun on this website. New characters are unlocked daily & we plan on writing more stories - one with the characters rebelling against Lord Voldemort and breaking out of the arena. It is great practice for reading skills - some characters have longer passages, some shorter. Some have up to 144 different scenarios (that's 144 pages of text). The least amount of reading for a player is 19 pages. So think about your low readers - that may be more than they read in a week by just playing one character. The writers who have/are contributing to this non-profit project include teachers, high school students, college students, professional writers, graphic artists, musicians, librarians, and so many more. We're all fans of both series, of course. :) (For grades 7 and up) I have a free download of lesson ideas for using The Potter Games in your classroom here: http://www.teacherspayteachers.com/Product/The-Potter-Games-Using-Interactive-Fiction-to-Improve-Reading
Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | MindShift - 3 views
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