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Mouthy Mother: #sorrynotsorry - 46 views

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    Mother who does not like teachers rooting for snow days.
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10 Signs You're in Trouble at College - US News - 24 views

  • 1. Your average is below C or you're getting D's in some of your courses.
  • 2. You're constantly asking for (and even getting) extensions and incompletes.
  • 3. You can't follow what the professor says in lecture—ever.
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  • 4. You're spending every waking moment of the day doing the reading or the homework.
  • 5. You're living off your credit cards.
  • 6. You can't get through the basic requirements.
  • 7. You're going home every weekend or on the cellphone with your parents five times a day.
  • 8. You can't get through the day without some medication.
  • 9. You spend every waking moment on some medium.
  • 10. You feel overwhelmed, all of the time.
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    I will share this with my undergraduates next semester.
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Education Update:How We Got Grading Wrong, and What to Do About It:How We Got Grading W... - 72 views

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    "Rubrics hold a mirror up to your objectives for an assessment task. Matt Townsley remembers well the day he looked into this mirror and didn't like what he saw. "I realized my criteria were mostly about how neat the project looked. It hit me that students could do well without knowing a whole lot about the learning objective."
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    "Rubrics hold a mirror up to your objectives for an assessment task. Matt Townsley remembers well the day he looked into this mirror and didn't like what he saw. "I realized my criteria were mostly about how neat the project looked. It hit me that students could do well without knowing a whole lot about the learning objective."
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    This sounds like an interesting article that someone took the time out to put up here on Diigo. There's only one problem, this seems to be some sort of "pay to view" site. Visitors actually cannot see the article in question (well, they get a 2-paragraph preview). Diigo friends, please don't point to sites that don't give the full information.
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    Actually, one need not pay, but to read the whole article, one does have to sign in - the account is free, and I understand some don't want to sign in. Still, the article raises some good points.
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Bertrand Russell's Inductivist Turkey - 3 views

  • The turkey found that, on his first morning at the turkey farm, he was fed at 9 a.m. Being a good inductivist turkey he did not jump to conclusions. He waited until he collected a large number of observations that he was fed at 9 a.m. and made these observations under a wide range of circumstances, on Wednesdays, on Thursdays, on cold days, on warm days. Each day he added another observation statement to his list. Finally he was satisfied that he had collected a number of observation statements to inductively infer that “I am always fed at 9 a.m.”. However on the morning of Christmas eve he was not fed but instead had his throat cut. It doesn’t matter how many cases we list during our inductivist reasoning, nothing guarantees that the next case will lay in this inference we deducted from our observations, as the possible experiments and observations are infinite by number and type. The only valid scientific method is to test the theory using the assertions which can be deduced.
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    gathering information only increases your chances of being right but there are never any guarantees.
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Big History Project - 45 views

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    Our students have been doing BHP for over a year. We have started with our second cohort this year. The scope and support for practical days is fantastic. The students love it and so do our teachers. When staff and students finish a practical day they are so elated with their work, that nobody leaves on the bell...everyone is still evaluating the day.
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Math Interactives - 208 views

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    Nice IWB or Smart board activities for both theory and application of maths concepts.
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    Not getting into your site. Is it down?
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    I hoped if I just waited a day the site would be back up. I really am interested in good math interactives. I am hopeful the site will be restored or redirected.
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    I agree. The day I used it, it was fine but the day after it was down. It seems the whole 'learnalberta' site is down.
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    Ok. I offer this site instead: http://interactivemaths.net/
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    Ok, as of Thursday at 8:30 (Australian Time) this site is back up!
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    A great general maths site with lots of tutorials, activities and games which will help your students at school and at home. http://ictmagic.wikispaces.com/Maths
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Debate on playtime's value grows as more states fund preschool - washingtonpost.com - 6 views

  • Nevertheless, in kindergarten, children are playing for fewer than 30 minutes a day
  • Play advocates welcome the dollars but worry that politicians eager for tangible returns on taxpayers' investment in early education, and school officials eager for better test scores, will push for more direct instruction, an efficient way to get short-term gains in literacy and math.
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    Nevertheless, in kindergarten, children are playing for fewer than 30 minutes a day
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Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 52 views

    • Adrienne Michetti
       
      This is, I think, why I'm more keen on today's social networks than I am on games -- games do not provide deep emotional support.
  • "bowling alone" hypothesis (Putnam, 2000), which suggests that media are displacing crucial civic and social institutions
    • Adrienne Michetti
       
      Putnam - need to check this article. Interesting; not sure I agree.
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  • According to Putnam, time spent with relatively passive and disengaging media has come at the expense of time spent on vital community-building activities.
  • The evidence to date is mixed
  • A core problem on both sides of the debate is an underlying assumption that all Internet use is more or less equivalent
    • Adrienne Michetti
       
      SO True
  • It would be more plausible and empirically rigorous, then, to consider how specific forms of Internet activity impact civic and social engagement as a result of their particular underlying social architectures
  • combining conclusions from two different lines of MMO research conducted from two different perspectives—one from a media effects approach, the other from a sociocultural perspective on cognition and learning.
  • By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability much like the pubs, coffee shops, and other hangouts of old.
  • loosely structured by open-ended narratives
  • They are known for their peculiar combination of designed "escapist fantasy" and emergent "social realism"
  • from two research projects: one an examination of the media effects of MMOs, the other an ethnographic study of cognition and culture in such contexts.
  • the conclusions of both studies were remarkably aligned.
  • the assumption that the most fruitful advances are sometimes made when congruent findings are discovered through disparate means
    • Adrienne Michetti
       
      Love this quote.
  • demonstrate the "effects" of game play vs. no game play.
  • first project was a traditional effects study
  • second project, a qualitative study of cognition and learning in MMOs (
  • ethnography
  • sociocultural perspective
  • as a way to tease out what happens in the virtual setting of the game and how the people involved consider their own activities, the activities of others, and the contexts in which those activities takes place
  • a reasonable level of generalizability (random assignment to condition in the first study) and contextualization (ethnographic description of existing in-game social networks and practices in the second)
    • Adrienne Michetti
       
      but I wonder why he chose these games -- this is not specified. Only their success in US and abroad?
  • brick-and-mortar "third places" in America where individuals can gather to socialize informally beyond the workplace and home
  • the exaggerated self-consciousness of individuals.
  • In what ways might MMOs function as new third places for informal sociability?
  • virtual environments have the potential to function as new (albeit digitally mediated) third places similar to pubs, coffee shops, and other hangouts.
  • in this section we analyze the structural form of MMOs that warrants this "third place" assertion.
  • eight defining characteristics of third places
  • there is no default obligation
  • To oblige any one person to play requires that explicit agreements be entered into by parties
  • the default assumption is that no one person is compelled to participate legally, financially, or otherwise.
  • Unless one transforms the virtual world of the game into a workplace (e.g., by taking on gainful employment as a virtual currency "farmer" for example, Dibbell, 2006; Steinkuehler, 2006a) or enters into such agreement, no one person is obligated to log in
    • Adrienne Michetti
       
      and this is why, in my opinion, you will never see games in school. The game cannot be the Third Place because school is a Second Place.
  • Yee's (2006) interviews also reveal that individuals who game with romantic partners or family find that such joint engagement in the "other world" of MMOs allows them to redefine the nature and boundaries of their offline relationships, often in more equitable terms than what may be possible in day-to-day offline life
  • the relationships that play-partners have with one another offline are often "leveled" within the online world
  • an individual's rank and status in the home, workplace, or society are of no importance
  • appeal to people in part because they represent meritocracies otherwise unavailable in a world often filled with unfairness
  • conversation plays an analogous role
  • "In all such systems, linguistic interactions have been primary: users exchange messages that cement the social bonds between them, messages that reflect shared history and understandings (or misunderstandings) about the always evolving local norms for these interactions" (p. 22).
  • third places must also be easy to access
  • such that "one may go alone at almost any time of the day or evening with assurance that acquaintances will be there"
  • accessible directly from one's home, making them even more accommodating to individual schedules and preferences
  • barriers to initial access.
  • "What attracts a regular visitor to a third place is supplied not by management but by the fellow customer,"
  • "It is the regulars who give the place its character and who assure that on any given visit some of the gang will be there"
  • affective sense
  • As one informant satirically commented in an interview, "You go for the experience [points], you stay for the enlightening conversation.
  • engendering a sense of reliable mentorship and community stability.
  • Oldenburg argues that third places are characteristically homely, their d�cor defying tidiness and pretension whenever possible. MMOs do not fit this criterion in any literal sense
  • In neither of our investigations did the degree of formality exhibited by players within the game bear any relation to the degree of visual ornamentation of the players' immediate vicinity.
  • Thus, while the visual form of MMO environments does not fit Oldenburg's (1999) criterion of "low profile," the social function of those environments does.
  • Oldenburg (1999) argues that seriousness is anathema to a vibrant third place; instead, frivolity, verbal word play, and wit are essential.
  • The playful nature of MMOs is perhaps most apparent in what happens when individuals do bring gravity to the game.
  • the home-like quality of third places in rooting people
  • Participation becomes a regular part of daily life for players and, among regular gamemates such as guild members, exceptional absences (i.e., prolonged or unforeseen ones) are queried within the game or outside i
  • create an atmosphere of mutual caring that, while avoiding entangling obligations per se, creates a sense of rootedness to the extent that regularities exist, irregularities are duly noted, and, when concerning the welfare of any one regular, checked into
  • Are virtual communities really communities, or is physical proximity necessary?
  • Anderson (1991), who suggests that geographic proximity itself is neither a necessary nor sufficient condition for the emergence and preservation of "community."
  • Social capital (Coleman, 1988) works analogously to financial capital; it can be acquired and spent, but for social and personal gains rather than financial
  • operates cyclically within social networks because of their associated norms of reciprocity
  • bridging social capital is inclusive.
  • This form of social capital is marked by tentative relationships, yet what they lack in depth, they make up for in breadth.
  • On the one hand, bridging social capital provides little in the way of emotional support; on the other hand, such relationships can broaden social horizons or worldviews, providing access to information and new resources.
  • bonding social capital is exclusive.
  • social superglue.
  • it can also result in insularity.
  • shows that bridging and bonding social capital are tied to different social contexts, given the network of relationships they enable.
  • Virtual worlds appear to function best as bridging mechanisms rather than as bonding ones, although they do not entirely preclude social ties of the latter type.
  • One could argue that, if the benchmark for bonding social capital is the ability to acquire emotional, practical, or substantive support, then MMOs are not well set up for the task:
  • While deep affective relationships among players are possible, they are less likely to generate the same range of bonding benefits as real-world relationships because of players' geographic dispersion and the nature of third places themselves.
  • Despite differences in theoretical grounding and methodologies, our conclusions were remarkably similar across complementary macro- and micro-levels.
  • It is worth noting, however, that as gamers become more involved in long-term social networks such as guilds and their activities become more "hardcore" (e.g., marked by participation in large-scale collaborative problem-solving endeavors such as "raids" into difficult territories or castle sieges), the function of MMOs as "third places" begins to wane.
  • It may be, then, that the structure and function of MMOs as third places is one part of the "life cycle" for some gamers in a given title.
  • In such cases, MMOs appear to enable a different kind of sociability, one ostensibly recognizable as a "community" nonetheless.
  • However, our research findings indicate that this conclusion is uninformed. To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen
  • Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, but rather that a decline in civic and social engagement has led to retribalization through contemporary media (McLuhan, 1964).
  • Such a view, however, ignores important nuances of what "community" means by pronouncing a given social group/place as either wholly "good" or "bad" without first specifying which functions the online community ought to fulfill.
  • Moreover, despite the semantics of the term, "weak" ties have been shown to be vital in communities, relationships, and opportunities.
  • is to what extent such environments shift the existing balance between bridging and bonding
  • In light of Putnam's evidence of the decline of crucial civic and social institutions, it may well be that the classification "lacking bridging social capital" best characterizes the everyday American citizen. T
  • Without bridging relationships, individuals remain sheltered from alternative viewpoints and cultures and largely ignorant of opportunities and information beyond their own closely bound social network.
  • it seems ironic that, now of all times, we would ignore one possible solution to our increasingly vexed relationship with diversity.
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Know Your Rights | Students' Rights | American Civil Liberties Union - 3 views

  • Do I have First Amendment rights in school? You have the right to speak out, hand out flyers and petitions, and wear expressive clothing in school — as long as you don’t disrupt the functioning of the school or violate school policies that don’t hinge on the message expressed. What counts as “disruptive” will vary by context, but a school disagreeing with your position or thinking your speech is controversial or in “bad taste” is not enough to qualify. Courts have upheld students’ rights to wear things like an anti-war armband, an armband opposing the right to get an abortion, and a shirt supporting the LGBTQ community. Schools can have rules that have nothing to do with the message expressed, like dress codes. So, for example, a school can prohibit you from wearing hats — because that rule is not based on what the hats say — but it can’t prohibit you from wearing only pink pussycat hats or pro-NRA hats. Outside of school, you enjoy essentially the same rights to protest and speak out as anyone else. This means you’re likely to be most protected if you organize, protest, and advocate for your views off campus and outside of school hours. You have the right to speak your mind on social media, and your school cannot punish you for content you post off campus and outside of school hours that does not relate to school.
  • Can my school tell me what I can and cannot wear based on my gender? Public schools can have dress codes, but under federal law dress codes can’t treat students differently based on their gender, force students to conform to sex stereotypes, or censor particular viewpoints. Schools can’t create a dress code based on the stereotype that only girls can wear some types of clothes and only boys can wear other types of clothes. For example, your school can require that skirts must be a certain length, but it cannot require that some students wear skirts and prohibit others from doing so based on the students’ sex or gender expression. That also applies to pants, ties, or any other clothing associated with traditional gender roles. Dress codes also must be enforced equally. For example, rules against “revealing” clothing, such as bans on tank tops or leggings, shouldn’t be enforced only or disproportionately against girls. All students should be allowed to wear clothing consistent with their gender identity and expression, whether they identify as transgender or cisgender. This also applies to homecoming, prom, graduation, and other special school events. Schools shouldn’t require different types of clothing for special events based on students’ sex or gender identity — for example, requiring tuxedos for boys and prom dresses for girls.
  • Can my school discipline me for participating in a walkout? Because the law in most places requires students to go to school, schools can discipline you for missing class. But schools cannot discipline you more harshly because of the message or the political nature of your action. The punishment you could face will vary by your state, school district, and school. If you’re planning to miss a class or two, look up the policy for unexcused absences for your school and school district. If you’re considering missing several days, read about truancy. Also take a look at the policy for suspensions. If you are facing a suspension of 10 days or more, you have a right to a formal process and can be represented by a lawyer. Some states and school districts require a formal process for fewer days. You should be given the same right to make up work just as any other student who missed classes.
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"Booksprints" - fast track to rigorous open educational resources | Education4site - 32 views

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    "The Finnish group used a methodology called "Booksprint" which was developed to produce manuals for Free/Libre Open Source Software (FLOSS). The method has already been used to produce over 40 FLOSS manuals. Booksprints involve a large number of individuals with various relevant backgrounds working collaboratively, either remotely or locally, to produce published books, usually within 2-5 days. The method requires intensive pre-planning culminating in an "unconference" at which the text is written, edited and prepared for publication. Participants make extensive use of open source methodologies and tools to facilitate sharing, versioning, and tracking, ex. using GitHub."
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7 Ways to Transform Your Classroom « David Truss :: Pair-a-dimes for Your Tho... - 80 views

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     the Inquiry Hub has deconstructed the school day, getting rid of class blocks and it also provides online blended learning opportunities that most schools simply could not duplicate. That said, much of what we are doing can be done in any classroom. So here are seven key aspects we are exploring at the Inquiry Hub that can help transform any classroom into a more engaging, and student-empowered learning space.
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Essential Norman Conquest - An interactive day-by-day retelling of the events of 1066 - 53 views

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    Explore the history of the Norman Invasion in 1066
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Why do so many oil spills happen? - CSMonitor.com - 0 views

    • Jeff Woodcock
       
      hard part
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    "n brief, because there are a lot of tricky steps to get oil from inside the Earth to inside, say, your gas tank. Oil spills can be caused by the accidental or intentional release of any form of petroleum during any point in the oil production process, from drilling, refining, or storing to transporting. Oil can be spilled when a pipeline breaks, ships collide or are grounded (as happened earlier this month along the Great Barrier Reef), underground storage tanks leak, or in the current case, when an oil rig explodes or is damaged. IN PICTURES: Big Environmental Disasters Some oil was spilled when the Deepwater Horizon rig first burst into flames on April 20 in the Gulf, injuring crew members and sending a billowing plume of black smoke into the sky that could be seen by satellite. The oil rig, located about 51 miles (82 kilometers) southeast of Venice, La., then sank into the Gulf waters Thursday morning, creating concern that more oil could spill. Oil spills can also happen naturally: Oil is released into the ocean from natural oil seeps on the seafloor. The best known such seep is Coal Oil Point along the California coast where an estimated 2,000 to 3,000 gallons (7,570 to 11,400 liters) of crude oil is released each day."
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your monkey called · You Are Boring - 89 views

  • Ask questions; the person you’re speaking with will respect your inquisitiveness and become more interested in the exchange. “Asking questions makes people feel valued,”
  • The people who were interesting told good stories. They were also inquisitive: willing to work to expand their social and intellectual range. Most important, interesting people were also the best listeners. They knew when to ask questions.
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    "You are boring. So, so boring. Don't take it too hard. We're all boring. At best, we're recovering bores. Each day offers a hundred ways for us to bore the crap out of the folks with whom we live, work, and drink. And on the internet, you're able to bore thousands of people at once"
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Math is Fun - Maths Resources - 125 views

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    One of the best websites I have seen for math tutorials at all levels - k through Algebra 2. Also, a great site for games puzzles, or questions of the day.
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Abortion laws cannot hinge on when life 'begins' - 15 views

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    In his letter, "Arguments that should be aborted" (April 3), Mr Devathas Satianathan states that it is unclear how Associate Professor Tan Seow Hon's religious view is relevant. From Edwin Dai Weiyun - 03 April In his letter, "Arguments that should be aborted" (April 3), Mr Devathas Satianathan states that it is unclear how Associate Professor Tan Seow Hon's religious view is relevant. However, I would ask if her premise is that life begins at six weeks from conception, or possibly earlier, an interpretation that would be informed by her religious views. To say that her view on this has no bearing on her commentary is intellectual dishonesty. She also cited recent legislative developments in North Dakota, a Bible Belt state. Mr Jason Cheng responded, in "Let pregnant women make their own moral choices" (April 2), that six weeks is insufficient time for women to detect their pregnancy, which basically results in a de facto ban on abortion. Mr Devathas argues that, in the balance between preserving a baby's life and a mother's choice, Mr Cheng fails to acknowledge the former. Ironically, Mr Devathas fails to acknowledge the latter. Where he discusses a valid point is in the question: When does life begin? Answers to such a question, though, are varied across society and influenced by the religious views, or a lack thereof, of the individual. It is unwise and unconstitutional for the State to legislate or endorse the moral views of any religious group over other members of society. People who hold strong pro-life views are free to bring their babies to full term. The same liberty should be accorded to people who hold pro-choice views."
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    This does not seems to be educational but maybe I misunderstood what would be fed to me through diigo. In any event since it come through, I pose this philosophical non-religious question: If you were 2 weeks pregnant and I punched you in the stomach which in turn killed the fetus, it would definitely be assault on you, but should I be criminally responsible for the fetus? If so, why?
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Scribd - 3 views

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    The Student Technology Integration course is a hands on study of technology integration in an educational context. Students will be required to assess problem sets throughout the day and define the best approach to addressing or solving the problem. In addition to solving problems for students and teachers, students will be required to complete and maintain several running projects that address problems or solutions in educational technology integration. The course also asks students to have a prior understanding of Apple OS, Microsoft Windows OS, and the iPad iOS.
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