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alexis alexander

Free Technology for Teachers: A Video Guide to Common Fallacies - 92 views

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    "When I taught current events to ninth grade students the first unit I taught was about recognizing bias, propaganda, and logical fallacies. The Guide to Common Fallacies is a resource that I wish I had back then. The Guide to Common Fallacies is a series of five short videos from the PBS Idea Channel. Each video covers a different common fallacy. The fallacies are Strawman, Ad Hominem, Black and White, Authority, and No True Scotsman. I have embedded the playlist below."
Martin Burrett

Ice Breaker - 39 views

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    Ice Breaker is a superb logic game that will provide hours of frustration and delight in equal measure.
Virginia Meadow

Mae Jemison on teaching arts and sciences together | Video on TED.com - 48 views

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    TED Talks Mae Jemison is an astronaut, a doctor, an art collector, a dancer ... Telling stories from her own education and from her time in space, she calls on educators to teach both the arts and sciences, both intuition and logic, as one -- to create bold thinkers.
Martin Burrett

A+ Click Math Skill Tests and Problems for Grade K-1 K-12 - 98 views

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    This great maths site has an amazing collection of maths self-marking problem solving questions. Search by age level or topic. This covers both Primary and Secondary levels. Topics include numbers, geometry, algebra, data analysis, probability and more. http://ictmagic.wikispaces.com/Maths
Jon Dorbolo

The World's Richest College Dropout Urges Colleges to Stop Dropouts - Jordan Weissmann - The Atlantic - 22 views

  • Gates sees this problem largely as a matter of incentives. Publications such as U.S. News and World Report reward colleges for the resources they spend on students and their exclusivity, but not necessarily for their results. High SAT scores will move a colleges up in the rankings (and so, it should be noted, will having a high graduation rate). Making sure your alums have a well-paid job, or a job at all, will not. To begin fixing this problem, we need need flip U.S. News' logic, Gates said, and reward schools that "take people with the low SAT and actually educate them well."  
    • Jon Dorbolo
       
      Taking in less qualified students in order to bring them up to speed is part of the the Land Grant University mission. Sal Khan (Khan Academy) recently observed that for students who take longer to master fundamental math skills, once they do so they accelerate faster such that they catch up to those who are ahead. Ubiquitous learning is species survival.
H DeWaard

5 Reasons Why Origami Improves Students' Skills | Edutopia - 59 views

  • origami
  • This art form engages students and sneakily enhances their skills -- including improved spatial perception and logical and sequential thinking.
  • Here are some ways that origami can be used in your classroom to improve a range of skills:
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  • Geometry
  • According to the National Center for Education Statistics in 2003, geometry was one area of weakness among American students.
  • Origami has been found to strengthen an understanding of geometric concepts, formulas, and labels, making them come alive.
  • Thinking Skills
  • Origami excites other modalities of learning. It has been shown to improve spatial visualization skills using hands-on learning.
  • Fractions
  • Folding paper can demonstrate the fractions in a tactile way.
  • Problem Solving
  • Often in assignments, there is one set answer and one way to get there. Origami provides children an opportunity to solve something that isn't prescribed and gives them a chance to make friends with failure (i.e. trial and error).
  • Origami is a fun way to explain physics concepts. A thin piece of paper is not very strong, but if you fold it like an accordion it will be.
  • Researchers have found that students who use origami in math perform better.
  • STEAM
  • While schools are still catching up to the idea of origami as a STEAM engine (the merging of these disciplines), origami is already being used to solve tough problems in technology.
  • Additionally, the National Science Foundation, one of the government's largest funding agencies, has supported a few programs that link engineers with artists to use origami in designs. The ideas range from medical forceps to foldable plastic solar panels.
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    Origami, the ancient art of paper folding, has applications in the modern-day classroom for teaching geometry, thinking skills, fractions, problem solving, and fun science.
Martin Burrett

Black Cat - 65 views

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    Are you smarter that a virtual cat. Prove it. Click on the dots to block the cat's escape. http://ictmagic.wikispaces.com/Educational+Games
Martin Burrett

Cut the Rope - 103 views

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    A fun strategy game where players must cut ropes to feed the little creature. http://ictmagic.wikispaces.com/Educational+Games
Cammy Torgenrud

Learning to Slow Down - 116 views

  • Students must still learn to communicate complex ideas. They must be able to create entire thoughts that run together in recognizable patterns in order to function in school and at work. Most importantly, they must be able to master this skill to participate as informed citizens in our shared civil discourse. Students who are flooded by facts think that the best way to answer a question is to search for more facts instead of organizing and marshalling the information they already have to develop a strong case. As long as the Internet is readily available, a search is faster and easier than a thoughtful and challenging discussion.
  • When my students learn to be nuanced, when they learn to listen carefully and find agreement, those are human tasks. When they learn to disagree carefully and logically, those are human tasks. These interactions that take place at the speed of conversation are essential building blocks for survival in the 21st or any other century.
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    A thoughtful commentary on the need to help students value deliberation and "brain pacing" rather than just "internet retrieval speed."
Martin Burrett

Magic Pen - 124 views

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    A fun puzzle game where players must draw the objects to solve it. http://ictmagic.wikispaces.com/Educational+Games
Roland Gesthuizen

Bloxorz - Play it now at Coolmath-Games.com - 2 views

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    Once you've conquered all the levels, have you done them in the fewest number of possible moves?
Eric Arbetter

Erich's Math Puzzles - 119 views

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    A great set of maths puzzles to try out in your class. http://ictmagic.wikispaces.com/Maths
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    Numerous math puzzles that could be helpful for students to practice and/or extend their thinking.
Martin Burrett

Cargo Bridge - 109 views

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    A great design and problem solving game where players must build bridges to collect the parcels. http://ictmagic.wikispaces.com/Educational+Games
Susan Stevens

CriticalThinking.org - Critical Thinking Model 1 - 161 views

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    This is a nice overview of critical thinking
Kate Pok

Guidelines for Note-Taking - 15 views

Guidelines for Note-Taking 1. Concentrate on the lecture or on the reading material.  2. Take notes consistently.  3. Take notes selectively. Do NOT try to write down every word. Remember that the ...

teaching

started by Kate Pok on 07 Nov 11 no follow-up yet
Erik Stafford

Education Week: Realizing the Promise of New Education Technologies - 31 views

  • A Web-browser-based tutoring platform called ASSISTments. Developed at Worcester Polytechnic Institute, ASSISTments, as its name suggests, performs tasks that extend the teacher’s reach in and beyond the classroom. As it generates sets of practice math problems geared to a range of skills, ASSISTments provides hints to students when they cannot answer problems correctly and then furnishes teachers with updated assessments of each student’s progress, as well as aggregated data on the entire class’s performance. The system prompts students to describe the logic they employed in answering specific problems, and teachers can communicate weekly or even daily with parents about their children’s work.
izzoclix

Worksheet: Logic of the Writer's Argument - 43 views

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    Not available unless able to login?
Kevin Weaver

Cool Math Games - Free Online Math Games, Cool Puzzles, Mazes and Coloring Pages for Kids of All Ages - 74 views

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    Cool Math is a game playing website. Most games require players to display logical and mathematical thinking to pass through game levels. No subscription is needed to access this site.
Kenuvis Romero

CIA, MK Ultra & Origins Of Acid Counter Culture, Jan Irvin, Joe Atwill 16May2013 - YouTube - 1 views

  • rule of non--contradiction that A=A and cannot be non-A. Any MEANINGFUL investigation of natural phenomena violates the out-moded straightjacket of Classical Logic.
Steve Kelly

What would an exceptional middle and high school computer science curriculum include? - Quora - 48 views

  • What would an exceptional middle and high school computer science curriculum include?
  • This isn't a complete answer, but one thing the very first introductory classes should require is that the students turn off all their electronic computers and actually learn to walk through  algorithms with a computer that exists only on paper. (Or, I suppose, a whiteboard or a simulator.) This exercise would give the students a grounding in what is going on inside the computer as a very low level.My first computer programming class in my Freshman year of high school was completely on paper. Although it was done because the school didn't have much money, it turned out to be very beneficial.Another class I had in high school, that wouldn't normally be lumped into a Computer Science curriculum but has been a boon to my career, was good old Typing 101.
  • If you followed the CS Unplugged curriculum your students would know more about CS than most CS grads:http://csunplugged.orgIt's a really great intro to basic computer science concepts and very easy for students to understand.  Best of all you don't even need a computer per student if your school doesn't have the budget,
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  • For younger students, I think that the ability to make something professional-looking, like a real grown-up would, is paramount.  Sadly, I think this means that LOGO and BASIC aren't much use any more*.
  • So, we have a few choices.  You can try to write phone apps that look just like real phone apps, design interactive websites that look just like real interactive websites, or do something with embedded systems / robotics.  Avoid the temptation to make these things into group projects; the main thing every student needs to experience is the process of writing code, running it, debugging it, and watching the machine react to every command.
  • It is important to consider what an 11 to 18-year old is familiar with in terms of mathematics and logical thinking. An average 11-year old is probably learning about fractions, simple cartesian geometry, the concept of units, and mathematical expressions. By 15, the average student will be taking algebra, and hopefully will have the all-important concept of variables under his/her belt. So much in CS is dependent on solid understanding that symbols and tokens can represent abstract concepts, values, or algorithms. Without it, it's still possible to teach CS, but it must be done in a very different way (see Scratch).
  • At this point, concepts such as variables, parenthesis matching, and functions (of the mathematical variety) are within easy reach. Concepts like parameter passing, strings and collections, and program flow should be teachable. More advanced concepts such as recursion, references and pointers, certain data structures, and big-O may be very difficult to teach without first going through some more foundational math.
  • I tend to agree strongly with those that believe a foundational education should inspire interest and enforce concepts and critical thinking over teaching any specific language, framework, system, or dogma.
  • The key is that the concepts in CS aren't just there for the hell of it. Everything was motivated by a real problem, and few things are more satisfying than fixing something you really want to work with a cool technique or concept you just learned.
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    Great resource for teachers (especially those of us not initially trained in Computer Science) about what should 'count' as Computer Science.  Worth the read!
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