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Mukhbir Singh

YackPack - Simply Connected - 47 views

shared by Mukhbir Singh on 22 Feb 11 - Cached
    • Mukhbir Singh
       
      An interesting tool if it works
  •  
    According to YackPack, they are experiencing technical difficulties that will not be fixed. Because of the problems, the application is essentially closed to new users.
jeffery heil

5 Reasons Why Your Online Presence Will Replace Your Resume in 10 years - Dan Schawbel - Personal Branding - Forbes - 78 views

  •  
    Hmmm... that sort of happened to me 5 years ago...this job and the previous one were essentially obtained because of my web presence.
tlkirsten

Educational Leadership:How Teachers Learn:Learning with Blogs and Wikis - 57 views

  • Bloggers spend significant time pushing their own thinking—and having their thinking pushed by others. They respond to comments and link to other writers, connecting to and creating interesting ideas. Some develop curriculum and instructional materials together. Others review resources and debate the merits of the individual tools of teaching. Philosophical conversations about what works in schools are common as teachers talk about everything from homework and grading practices to school and district policies that affect teaching and learning. Blogs become a forum for public articulation—and public articulation is essential for educators interested in refining and revising their thinking about teaching and learning.
  • That's when I introduce them to RSS (Really Simple Syndication) feed readers.
Marsha Ratzel

Learning Reimagined: Participatory, Peer, Global, Online - 0 views

  • what does a group of people need to know about pedagogy in order to self-organize into a peer learning community? 
  • Attitudes and methods are essential, too.
  • ersuasion - when everybo
  • ...1 more annotation...
  • a more deeply satisfying and useful way than if students take responsibility only for their own learning
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    Reingold talks about the way to build a community of learners...co-learners and how to help that spirit grow amongst the participants.
Steve Ransom

7 in 10 Students Have Skipped Buying a Textbook Because of Its Cost - Students - The Chronicle of Higher Education - 22 views

  • "Students recognize that textbooks are essential to their education but have been pushed to the breaking point by skyrocketing costs,"
  • does not measure the academic consequences for students who do not purchase textbooks
  • 78 percent of those students who reported not buying a textbook said they expected to perform worse in that class, even though some borrowed or shared the textbook.
Josh Flores

Mobile Devices as Essential Tools - 72 views

  • students, each with a smartphone, take pictures of what they think are complementary angles outside of the classroom. The next day, the students discuss them in class.
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    Why spend money on technology when students are bringing it with them to school everyday? Yet, we demand they keep it hidden and put away!
Josh Flores

Lord, Save Me From The Krebs Cycle : Krulwich Wonders... : NPR - 71 views

    • Josh Flores
       
      Start with an essential questions for authentic learning
  • John Dewey: "Understanding derives from activity."
  • That's when we learn, not because we choose to, but because we know it might be on The Test, and too often, curiosity gets replaced by fear.
  • ...3 more annotations...
  • they find it fun — until 9th grade
  • Kids learn when they want to know the answer, when they care.
  • Teachers who teach to the test are failing their students.
Patti Anderson

Marzano's Nine Essential Instructional Strategies.doc - Powered by Google Docs - 304 views

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    Thank you! I have heard about marzano...but with school starting and life is busy again....this puts his strategies in an easy to digest format!! Cheers,
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
  • ...3 more annotations...
  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Janice Stearns

Digitally Speaking / Social Bookmarking and Annotating - 57 views

  • Instead, powerful learning depends on the quality of the conversation that develops around the content being studied together.  That means teachers must systematically introduce students to a set of collaborative dialogue behaviors that can be easily implemented online.
  • While these early interactions are simplistic processes that by themselves aren't enough to drive meaningful change in teaching and learning, they are essential because they provide team members with low risk opportunities to interact with one another around the topics, materials and instructional practices that should form the foundation of classroom learning experiences.
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    An in depth article on social bookmarking and the new way it is influencing reading and writing. This article has suggestions for strategies to use in the classroom with students. via Alice Barr on Diigo
Martin Burrett

WebElements Periodic Table of the Elements - 8 views

  •  
    This WebElements periodic table page contains Essential information for the element ununhexium
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    A nice and simple periodic table with links to a huge bank of information about each element, including a funny cartoon. http://ictmagic.wikispaces.com/Science
Kurt Schmidt

A Perfect Storm in Undergraduate Education, Part 2 - Advice - The Chronicle of Higher Education - 43 views

  • But, in the past few generations, the imagery and rhetoric of academic marketing have cultivated a belief that college will be, if not decadent, at least primarily recreational: social activities, sporting events, and travel.
  • Increasingly, students are buying an "experience" instead of earning an education, and, in the competition to attract customers, that's what's colleges are selling.
  • a growing percentage of students are arriving at college without ever having written a research paper, read a novel, or taken an essay examination. And those students do not perceive that they have missed something in their education; after all, they have top grades. In that context, the demands of professors for different kinds of work can seem bewildering and unreasonable, and students naturally gravitate to courses with more-familiar expectations.
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  • Students increasingly are pressured to go to college not because they want to learn (much less become prepared for the duties of citizenship), but because they and their parents believe—perhaps rightly—that not going will exclude them from middle-class jobs.
  • At most universities, a student is likely to be unknown to the professor and would expect to feel like a nuisance, a distraction from more important work.
  • As academic expectations have decreased, social programming and extracurricular activities have expanded to fill more than the available time. That is particularly the case for residential students, for whom the possibility of social isolation is a source of great anxiety.
  • College has become unaffordable for most people without substantial loans; essentially they are mortgaging their future in the expectation of greater earnings. In order to reduce borrowing, more and more students leave class early or arrive late or neglect assignments, because they are working to provide money for tuition or living expenses.
  • As students' anxiety about the future increases, no amount of special pleading for general-education courses on history, literature, or philosophy—really anything that is not obviously job-related—will convince most students that they should take those courses seriously.
  • But at the major universities, most professors are too busy to care about individual students, and it is easy to become lost amid a sea of equally disenchanted undergraduates looking for some kind of purpose—and not finding it.
  • we need to make "rigorous and high-quality educational experiences a moral imperative."
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    ". . . we need to make 'rigorous and high-quality educational experiences a moral imperative.'"
D. S. Koelling

Helping First-Year Students Help Themselves - Commentary - The Chronicle of Higher Education - 1 views

  • According to a yearly national survey of more than 200,000 first-year students conducted by researchers at the University of California at Los Angeles, college freshmen are increasingly "overwhelmed," rating their emotional health at the lowest levels in the 25 years the question has been asked. Such is the latest problem dropped at the offices of higher-education administrators and professors nationwide: Young adults raised with a single-minded focus on gaining admission to college now need help translating that focus into ways to thrive on campus and beyond.
  • Many young adults weren't taught the basic life skills and coping mechanisms for challenging times.
  • The consequences for students who lack those skills have become increasingly clear both on campus and after graduation. At Pitt, where I teach, and at other institutions, student-life administrators have noticed a marked decrease in resiliency, particularly among first-year students. That leads to an increase in everything from roommate disagreements to emotional imbalance and crisis. After graduation, employers complain that a lack of coping mechanisms makes for less proficient workers: According to a 2006 report by the Conference Board, a business-research group, three-quarters of surveyed employers said incoming new graduates were deficient in "soft" skills like communication and decision making.
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  • Parents and high-school educators certainly have a role to play, but college administrators and professors cannot abdicate their role as an influential socialization force to guide young adults toward better self-management.
  • The way to combat the decline in emotional health among first-year students is to offer them opportunities to build such self-efficacy from the start.
  • Teaching interpersonal skills of self-presentation is also essential, as it makes students' interactions with roommates, professors, and professional colleagues flow more smoothly. By following suggestions popularized by Dale Carnegie during the Great Depression—to think in terms of the interests of others, smile, and express honest and sincere appreciation—my Generation WTF students report being happily stunned by more-successful interviews, better relationships with family members, and more-meaningful interactions with friends.
  • While much of my advice seems revolutionary to them, adults from previous generations know that I'm simply teaching a return to core values of self-control, honesty, thrift, and perseverance­—the basic skills that will allow those in "emerging adulthood" to get on with life.
Jennie Snyder

Why schools must move beyond 'one-to-one computing' | eSchool News - 114 views

  • Adding a digital device to the classroom without a fundamental change in the culture of teaching and learning will not lead to significant improvement.
  • “one-to-world.”
  • The planning considerations now evolve from questions about technical capacity to a vision of limitless opportunities for learning.
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  • As soon as you shift from “one-to-one” to “one-to-world,” it changes the focus of staff development from technical training to understanding how to design assignments that are more empowering—and engage students in a learning community with 24-hour support.
  • learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time.
  • Leaders must be given the training to: Craft a clear vision of connecting all students to the world’s learning resources. Model the actions and behaviors they wish to see in their schools. Support the design of an ongoing and embedded staff development program that focuses on pedagogy as much as technology. Move in to the role of systems analyst to ensure that digital literacy is aligned with standards. Ensure that technology is seen not as another initiative, but as integral to curriculum.
  • In a one-to-world approach, the critical question is not, “What technology should we buy?” The more important questions revolve around the design of the culture of teaching and learning.
  • t’s essential to craft a vision that giving every student a digital device must lead to achievements beyond what we can accomplish with paper.
  •  
    Thoughtful article by ed-tech consultant, Alan November. 
Comrad Compadre

LibreSSL - Wikipedia, the free encyclopedia - 6 views

  • The site also links to a YouTube video of Bif Naked singing a cover version of the Twisted Sister song "We're Not Gonna Take It."[4]
    • Comrad Compadre
       
      We're not gonna take it? Many underground areas have been talking about how this whole heartbleed thing has actually, just for quite a while, been something that was used internally by various gathering entities. So we're not gonna take it would be appropriate. Also earlier in the article you will notice they striped a lot of legacy support by forking LibreSSL from OpenSSL. They essentially took the same code and got rid of a bunch of stuff including legacy support for old ass OS's. This suggests that the vulnerability lied in some of that code.
Margaret FalerSweany

Creativity Becomes an Academic Discipline - NYTimes.com - 70 views

  • Critical thinking has long been regarded as the essential skill for success, but it’s not enough, says Dr. Puccio. Creativity moves beyond mere synthesis and evaluation and is, he says, “the higher order skill.”
  • Traditional academic disciplines still matter, but as content knowledge evolves at lightning speed, educators are talking more and more about “process skills,” strategies to reframe challenges and extrapolate and transform information, and to accept and deal with ambiguity.
  • find some cultural norms to break,”
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  • “Examine what in the culture is preventing you from creating something new or different. And what is it like to look like a fool because a lot of things won’t work out and you will look foolish? So how do you handle that?”
  • an interdisciplinary graduate certificate in creativity and innovation
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    An overview of some of the creativity courses being add to collegiate curricula.  It also discusses what is taught and some of the methods employed.
Matt Renwick

Letting learning technology flourish in schools | District Administration Magazine - 24 views

  • They are proud because they are 1-to-1, but they are not really using it to best effect.
  • Do we think about them as essential to the core learning process or do we think of them as just nice to have?
  • at great odds with the needs of our economy right now
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  • Until we’re ready to rethink learning and teaching, how we use these devices isn’t going to change.
  • But a true performance assessment, judged by rubric or a panel of experts, is quite costly in terms of personnel and time.
  • we’ve got to have the leaders onboard
  • cognitive
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