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Maria Nuzzo

Three Elements of Great Communication, According to Aristotle - Scott Edinger - Harvard... - 99 views

  • Three Elements of Great Communication, According to Aristotle by Scott Edinger  |   9:00 AM January 17, 2013 Comments (78)         In my nearly 20 years of work in organization development, I've never heard anyone say that a leader communicated too much or too well. On the contrary, the most common improvement suggestion I've seen offered up on the thousands of 360 evaluations I've reviewed over the years is that it would be better if the subject in question learned to communicate more effectively. What makes someone a good communicator? There's no mystery here, not since Aristotle identified the three critical elements — ethos, pathos, and logos. — thousands of years ago. Ethos is essentially your credibility — that is, the reason people should believe what you're saying. In writing this blog I made an effort to demonstrate my ethos in the introduction, and here I'll just add that I have a degree in communication studies (emphasis in rhetoric for those who want the details) for good measure. In some cases, ethos comes merely from your rank within an organization. More commonly, though, today's leaders build ethos most
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    Three aspects of communication as outlined by Aristotle.
eaalvarez553

SAMR and Bloom's Taxonomy: Assembling the Puzzle | Common Sense Education - 37 views

  • Augmentation/Apply: Using a simple yet powerful tool for visualization like GeoGebra, students explore the concepts covered in the resources described in 1., and solve related standard problems. The scope and number of the problems is not governed by what is available in the “back of the book,” but rather driven by the evolution of student understanding, as measured by suitable formative assessment processes.
  • Substitution/Remember: Students use ebooks and other Open Education Resources to acquire basic knowledge about statistical tools and procedures. 2. Substitution/Understand: At the same time, they begin a process of gathering information online describing applications of these statistical tools to an area of interest to them, using simple bookmark aggregation services (e.g., Diigo, Delicious) to collect and tag these resources, relating them to the knowledge gained in 1.
Rafael Morales_Gamboa

Contemplating the consequences of Constructivism - The Learner's Way - 21 views

  • learning is a process which occurs within the mind of the individual as they process stimuli arriving from their sensory buffer from their environment (broadly speaking), into working memory and onward into long-term memory. 
    • Rafael Morales_Gamboa
       
      The emphasis does not have to be on the individual, as is common. The social group learns by means of individual, but joined and synchronized, learning.
  • self-guided learning or self-initiated learning
    • Rafael Morales_Gamboa
       
      Not in the case of social constructivism.
  • what is significant
    • Rafael Morales_Gamboa
       
      To others...
  • ...11 more annotations...
  • the research on what produces effective learning supports this
    • Rafael Morales_Gamboa
       
      Of course, that depends on what exactly is evaluated.
  • independent practice
    • Rafael Morales_Gamboa
       
      and social practice
  • This desire is evident when we expect our learners to be scientists, historians, geographers, researchers and problem solvers/finders.
    • Rafael Morales_Gamboa
       
      As well as critical citizens.
  • We teach the skills of inquiry, problem solving and experimentation and then provide opportunities for independent practice.
    • Rafael Morales_Gamboa
       
      Can you imagine anything a better explanation of "knowledge transfer"?
  • we have previously instructed them in
  • The gradual release of responsibility model of instruction suggests that cognitive work should shift slowly and intentionally from teacher modeling, to joint responsibility between teachers and students, to independent practice and application by the learner
    • Rafael Morales_Gamboa
       
      Does not sounds like the classroom is empty? Classmates? Who cares about them?
  • It is not always the case that learning is best served when the process begins with direct instruction.
  • Schools provide a rich environment within which such learning may occur
    • Rafael Morales_Gamboa
       
      It is not always the case, and I would rather say that is not often the case, if our cultural legacy that depicts the school in literature and films.
  • best model can be to begin with an independent exploration of new content even when this produces failure
  • schools maximise their impact on the learning that occurs
  • constructivism urges teachers to ensure that the learner is at least as involved in the process as their teachers are
    • Rafael Morales_Gamboa
       
      I would call that "teacher-centred constructivism".
  •  
    Constructivism is one of those ideas we throw around in educational circles without stopping to think about what we mean by it. They are the terms that have multiple meanings, are at once highly technical and common usage and are likely to cause debate and disagreements. Constructivism in particular carries a quantity of baggage with it. It is a term that is appropriated by supporters of educational approaches that are in stark contrast to the opposing view; constructivism vs didactic methods or direct instruction. The question is what are the origins of constructivism and does a belief in this as an approach to understanding learning necessitate an abandonment of direct instruction or is this a false dichotomy?
Adrienne Michetti

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" - 52 views

    • Adrienne Michetti
       
      This is, I think, why I'm more keen on today's social networks than I am on games -- games do not provide deep emotional support.
  • "bowling alone" hypothesis (Putnam, 2000), which suggests that media are displacing crucial civic and social institutions
    • Adrienne Michetti
       
      Putnam - need to check this article. Interesting; not sure I agree.
  • ...80 more annotations...
  • According to Putnam, time spent with relatively passive and disengaging media has come at the expense of time spent on vital community-building activities.
  • The evidence to date is mixed
  • A core problem on both sides of the debate is an underlying assumption that all Internet use is more or less equivalent
    • Adrienne Michetti
       
      SO True
  • It would be more plausible and empirically rigorous, then, to consider how specific forms of Internet activity impact civic and social engagement as a result of their particular underlying social architectures
  • combining conclusions from two different lines of MMO research conducted from two different perspectives—one from a media effects approach, the other from a sociocultural perspective on cognition and learning.
  • By providing spaces for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function as one form of a new "third place" for informal sociability much like the pubs, coffee shops, and other hangouts of old.
  • loosely structured by open-ended narratives
  • They are known for their peculiar combination of designed "escapist fantasy" and emergent "social realism"
  • from two research projects: one an examination of the media effects of MMOs, the other an ethnographic study of cognition and culture in such contexts.
  • the conclusions of both studies were remarkably aligned.
  • the assumption that the most fruitful advances are sometimes made when congruent findings are discovered through disparate means
    • Adrienne Michetti
       
      Love this quote.
  • demonstrate the "effects" of game play vs. no game play.
  • first project was a traditional effects study
  • second project, a qualitative study of cognition and learning in MMOs (
  • ethnography
  • sociocultural perspective
  • as a way to tease out what happens in the virtual setting of the game and how the people involved consider their own activities, the activities of others, and the contexts in which those activities takes place
  • a reasonable level of generalizability (random assignment to condition in the first study) and contextualization (ethnographic description of existing in-game social networks and practices in the second)
    • Adrienne Michetti
       
      but I wonder why he chose these games -- this is not specified. Only their success in US and abroad?
  • brick-and-mortar "third places" in America where individuals can gather to socialize informally beyond the workplace and home
  • the exaggerated self-consciousness of individuals.
  • In what ways might MMOs function as new third places for informal sociability?
  • virtual environments have the potential to function as new (albeit digitally mediated) third places similar to pubs, coffee shops, and other hangouts.
  • in this section we analyze the structural form of MMOs that warrants this "third place" assertion.
  • eight defining characteristics of third places
  • there is no default obligation
  • To oblige any one person to play requires that explicit agreements be entered into by parties
  • the default assumption is that no one person is compelled to participate legally, financially, or otherwise.
  • Unless one transforms the virtual world of the game into a workplace (e.g., by taking on gainful employment as a virtual currency "farmer" for example, Dibbell, 2006; Steinkuehler, 2006a) or enters into such agreement, no one person is obligated to log in
    • Adrienne Michetti
       
      and this is why, in my opinion, you will never see games in school. The game cannot be the Third Place because school is a Second Place.
  • Yee's (2006) interviews also reveal that individuals who game with romantic partners or family find that such joint engagement in the "other world" of MMOs allows them to redefine the nature and boundaries of their offline relationships, often in more equitable terms than what may be possible in day-to-day offline life
  • the relationships that play-partners have with one another offline are often "leveled" within the online world
  • an individual's rank and status in the home, workplace, or society are of no importance
  • appeal to people in part because they represent meritocracies otherwise unavailable in a world often filled with unfairness
  • conversation plays an analogous role
  • "In all such systems, linguistic interactions have been primary: users exchange messages that cement the social bonds between them, messages that reflect shared history and understandings (or misunderstandings) about the always evolving local norms for these interactions" (p. 22).
  • third places must also be easy to access
  • such that "one may go alone at almost any time of the day or evening with assurance that acquaintances will be there"
  • accessible directly from one's home, making them even more accommodating to individual schedules and preferences
  • barriers to initial access.
  • "What attracts a regular visitor to a third place is supplied not by management but by the fellow customer,"
  • "It is the regulars who give the place its character and who assure that on any given visit some of the gang will be there"
  • affective sense
  • As one informant satirically commented in an interview, "You go for the experience [points], you stay for the enlightening conversation.
  • engendering a sense of reliable mentorship and community stability.
  • Oldenburg argues that third places are characteristically homely, their d�cor defying tidiness and pretension whenever possible. MMOs do not fit this criterion in any literal sense
  • In neither of our investigations did the degree of formality exhibited by players within the game bear any relation to the degree of visual ornamentation of the players' immediate vicinity.
  • Thus, while the visual form of MMO environments does not fit Oldenburg's (1999) criterion of "low profile," the social function of those environments does.
  • Oldenburg (1999) argues that seriousness is anathema to a vibrant third place; instead, frivolity, verbal word play, and wit are essential.
  • The playful nature of MMOs is perhaps most apparent in what happens when individuals do bring gravity to the game.
  • the home-like quality of third places in rooting people
  • Participation becomes a regular part of daily life for players and, among regular gamemates such as guild members, exceptional absences (i.e., prolonged or unforeseen ones) are queried within the game or outside i
  • create an atmosphere of mutual caring that, while avoiding entangling obligations per se, creates a sense of rootedness to the extent that regularities exist, irregularities are duly noted, and, when concerning the welfare of any one regular, checked into
  • Are virtual communities really communities, or is physical proximity necessary?
  • Anderson (1991), who suggests that geographic proximity itself is neither a necessary nor sufficient condition for the emergence and preservation of "community."
  • Social capital (Coleman, 1988) works analogously to financial capital; it can be acquired and spent, but for social and personal gains rather than financial
  • operates cyclically within social networks because of their associated norms of reciprocity
  • bridging social capital is inclusive.
  • This form of social capital is marked by tentative relationships, yet what they lack in depth, they make up for in breadth.
  • On the one hand, bridging social capital provides little in the way of emotional support; on the other hand, such relationships can broaden social horizons or worldviews, providing access to information and new resources.
  • bonding social capital is exclusive.
  • social superglue.
  • it can also result in insularity.
  • shows that bridging and bonding social capital are tied to different social contexts, given the network of relationships they enable.
  • Virtual worlds appear to function best as bridging mechanisms rather than as bonding ones, although they do not entirely preclude social ties of the latter type.
  • One could argue that, if the benchmark for bonding social capital is the ability to acquire emotional, practical, or substantive support, then MMOs are not well set up for the task:
  • While deep affective relationships among players are possible, they are less likely to generate the same range of bonding benefits as real-world relationships because of players' geographic dispersion and the nature of third places themselves.
  • Despite differences in theoretical grounding and methodologies, our conclusions were remarkably similar across complementary macro- and micro-levels.
  • It is worth noting, however, that as gamers become more involved in long-term social networks such as guilds and their activities become more "hardcore" (e.g., marked by participation in large-scale collaborative problem-solving endeavors such as "raids" into difficult territories or castle sieges), the function of MMOs as "third places" begins to wane.
  • It may be, then, that the structure and function of MMOs as third places is one part of the "life cycle" for some gamers in a given title.
  • In such cases, MMOs appear to enable a different kind of sociability, one ostensibly recognizable as a "community" nonetheless.
  • However, our research findings indicate that this conclusion is uninformed. To argue that MMO game play is isolated and passive media consumption in place of informal social engagement is to ignore the nature of what participants actually do behind the computer screen
  • Perhaps it is not that contemporary media use has led to a decline in civic and social engagement, but rather that a decline in civic and social engagement has led to retribalization through contemporary media (McLuhan, 1964).
  • Such a view, however, ignores important nuances of what "community" means by pronouncing a given social group/place as either wholly "good" or "bad" without first specifying which functions the online community ought to fulfill.
  • Moreover, despite the semantics of the term, "weak" ties have been shown to be vital in communities, relationships, and opportunities.
  • is to what extent such environments shift the existing balance between bridging and bonding
  • In light of Putnam's evidence of the decline of crucial civic and social institutions, it may well be that the classification "lacking bridging social capital" best characterizes the everyday American citizen. T
  • Without bridging relationships, individuals remain sheltered from alternative viewpoints and cultures and largely ignorant of opportunities and information beyond their own closely bound social network.
  • it seems ironic that, now of all times, we would ignore one possible solution to our increasingly vexed relationship with diversity.
Kathy Favazza

Standard 1: Make sense of problems and persevere in solving them - 48 views

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    video examples of each of the MP standards.
Mr. Mohan

Iraq Holding First Election since U.S. Troop Withdrawal | United States Institute of Peace - 5 views

  • s itself a triumph of sorts
    • Mr. Mohan
       
      Why is this a triumph and is this a sign of hope?
  • The process does, however, face some challenges.
    • Mr. Mohan
       
      Be alert for the challenges
  • three provinces forming the Kurdistan Region of Iraq (KRI) hold their elections separately.
    • Mr. Mohan
       
      Why are the Kurdish regions different?
  • ...7 more annotations...
  • Kirkuk
  • parties representing the ethnic and religious diversity of the province have not been able to agree to hold elections
    • Mr. Mohan
       
      Is this a positive/negative?
  • Baghdad decided to postpone elections in the Sunni-majority western provinces, Anbar and Nineveh, for security reasons
    • Mr. Mohan
       
      What do the two areas not holding elections have in common?
  • harbinger
  • In terms of a national identity, it might imply that certain provinces are less important than others
  • Given the toxic political environment, the rivalries and electoral history in Iraq, the integrity of elections will come into question by some.
  • Political and other differences are normal, but it is important that they are dealt with peacefully through a process of dialogue and problem-solving
Roland Gesthuizen

MOOCs Are Finally Being Analyzed by Educators . . . What's the Verdict? | EdTech Magazine - 24 views

  • the best hardware and software for student engagement and learning is a professor that cares about teaching and is interested in improving student learning. The tools they use are just a means to solve the problems they are trying to overcome in their classroom and move their students to a new level. You select the best tool for the job at hand.
  • exciting to think what crowdsourcing could do to gather and catalog data for researchers and what it could mean for just about all fields in academia. It could have a big impact on how we teach
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    "It's a challenging process, and it requires experienced educators and technologists to find value in the data. For that reason, Duke University's Randy Riddle has been working with professors and other faculty for more the last 13 years, honing his expertise and delivering tools that boost engagement and learning. "
Wayne Holly

Should You Flip Your Classroom? | Edutopia - 207 views

  • different forms of instructional video published online for students
  • primarily by Salman Khan's TED talk
  • obtaining core content prior to coming to class
  • ...9 more annotations...
  • classroom space was then used for critical thinking and group problem solving.
  • spend more time in the classroom focused on collaboration and higher-order thinking
  • lecture is still a poor mode of information transfer
  • Eric Mazur's talk Confessions of a Converted Lecturer
  • hype
  • Good teaching, regardless of discipline, should always limit passive transfer of knowledge in class, and promote learning environments built on the tenants of inquiry, collaboration and critical thinking
  • pedagogical skills
  • The science teacher in me is deeply committed to the process of inquiry, and arming my students with the skills needed to construct and test their own ideas. The AP teacher in me fears sending my students off to their examination in May having covered only a portion of all the content required
  • inquiry learning cycle.
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    I like this concept - read more. Works against teacher as delivery system to be ignored.
  •  
    At its core, "flipped instruction" refers to moving aspects of teaching out of the classroom and into the homework space. With the advent of new technologies, specifically the ability to record digitally annotated and narrated screencasts, instructional videos have become a common medium in the flipped classroom. Although not limited to videos, a flipped classroom most often harnesses different forms of instructional video published online for students.
Sarah Moes

Partial Quotients Algorithm.avi - 1 views

  •  
    I'm using this video demonstrating how to solve a multiplication problem using partial products as a model for when I create my own. I think having a video like this available on my blog for parents or students when they get stuck on homework, or don't understand why we use this method would be very helpful. https://www.youtube.com/watch?v=Nvn3pUdyr_g
laeasu

The NCTE Definition of 21st Century Literacies - 53 views

    • laeasu
       
      Which of these practices do you do in college and in your life?
  • Develop proficiency and fluency with the tools of technology;Build intentional cross-cultural connections and relationships with others so to pose and solve problems collaboratively and strengthen independent thought;Design and share information for global communities to meet a variety of purposes;Manage, analyze, and synthesize multiple streams of simultaneous information;Create, critique, analyze, and evaluate multimedia texts;Attend to the ethical responsibilities required by these complex environments.
Kate Moreland

The Role of Technology in the Teaching and Learning of Mathematics - 81 views

  • The use of technology cannot replace conceptual understanding, computational fluency, or problem-solving skills.
  • Programs in teacher education and professional development must continually update practitioners’ knowledge of technology and its classroom applications.
  • All teachers must remain open to learning new technologies,
  •  
    From NCTC - National Council of Teachers of Mathematics. Brief statement in support of the use of technology in teaching math.
Ryan Slavin

A comparison of 2 technology integration frameworks | COETAIL Bangkok - 76 views

  • Critical thinking and problem solving are given a heavy emphasis throughout both frameworks,
    • Ryan Slavin
       
      Without this there is often no learning at all.
  • school has technology integration specialists available to teachers,
    • Ryan Slavin
       
      Often overcoming resistance from established teachers is of great importance here. 
    • Ryan Slavin
       
      The need for a eLearning Coordinator is indispensable here and staff need also to be open to working with this specialist.
  • individual class teachers
    • Ryan Slavin
       
      AS time is often the most valuable commodity in a school, it is easy for this to be left off.
    • Ryan Slavin
       
      Capacity needs to be built in teaching staff and staff need to embrace the change with continued release time for teachers authorised by administration.
  • ...2 more annotations...
  • imetabled weekly ICT lessons
    • Ryan Slavin
       
      A timetabled "basics" class is beneficial in conjunction with an integrated approach to get all students on a base level.
  • Nurturing creativity is a recurring theme in both frameworks, as is the importance of collaborative learning,
    • Ryan Slavin
       
      essential in modern age and 21 C edu. Plus it allows students to take part in the Web's evolution.
Martin Burrett

Cut the Rope - 103 views

  •  
    A fun strategy game where players must cut ropes to feed the little creature. http://ictmagic.wikispaces.com/Educational+Games
Maureen Greenbaum

The crucial need to hold students to a higher standard - The Week - 6 views

  • Even some high school valedictorians are taking remedial courses in college. Too many students are completely unprepared for the future.
  • Last year, the unemployment rate for Americans without a high school diploma was 14.1 percent. For those with a Bachelor's degree, it was 4.9 percent.
  • Common Core State Standards, orient instruction around critical thinking and problem solving, requiring students to demonstrate a deep understanding of concepts and then apply them to new situations.
  • ...5 more annotations...
  • they are internationally-benchmarked and based on evidence and research about what it takes to be prepared for first-year college courses and entry level jobs leading to careers.
  • A student, for example, would no longer be required to simply memorize the formula for volume. Instead, they would need to use their conceptual understanding of volume to build different containers with the same volume. This approach differs from current standards and teaching practices, which too often place an emphasis on rote memorization over deeper understanding. 
  • Second, the standards are clear, focused, and rigorous
  • standards allow for economies of scale and the ability to share and compare across state lines.
  • Teachers in states that have adopted the Common Core can share effective practices and materials and collaborate more easily
Jamie Menshouse

What We Learned: A 1:1 iPad Reflection | Edutopia - 185 views

  • One of the best decisions our team made last summer was to pre-install Casper (5) profiles on all of our iPads. We pulled the student IDs from our ASPEN (6) student information system, logged each student into Casper and installed the four profiles needed for our plan. The profiles took Safari web browser off the iPad.
  • As we progressed through the year, we discovered that these tools took a lot of time to create something we were trying to move away from in the first place. The reason for moving away from textbooks is that they offer a myopic vision of a world that is ever-changing. Simply viewing a textbook on an iPad does not change or innovate learning, nor does it use the iPad to its full potential. If your plan is to digitize a standard textbook, save your money and renew your textbook licenses.
  • This year we are incorporating K-12 digital portfolios along with revised information and digital literacy standards. Every BPS student will have a Google Apps for Education account that they will use in conjunction with the Blogger (15) application to begin creating their Life of Learning portfolio
  • ...8 more annotations...
    • Jeppe Egendal
       
      Digital portfolio og blogger
    • Jeppe Egendal
       
      Begrundelser for anvendelsen af iPads i undervisningen bevæger sig fra en forestilling om at erstatte tekstbøger til en forestilling om at kunne lærerne kan samarbejde med eleverne i skyen ved hjælp af værktøjer, der automatisk synkroniserer med eleverns iPads
  • The students that make it into help desk are those who not only enjoy working with technology in an educational context, but have a desire to serve, support and possibly solve problems in the school on a daily basis.
  • . Aside from simply troubleshooting, our students help their former teachers at the middle and elementary levels as well as create how-to scripts and videos for students, faculty and the Burlington community. Our students have not only helped within the BPS community, but have helped our Tech Team organize two major conferences in the past year:
    • Jeppe Egendal
       
      Eleverne hjælper som ressorucepersoner i skolen
  • You can have the most precisely calculated plan in place before you launch, but if you don't have the right support in place, your launch may stumble. I regard our IT department as one of the best I have ever worked with. I say this in all sincerity because I do "work with" this team. These guys not only manage a robust infrastructure, but they take part in the educational conversation and give our staff the best tools to create dynamic, engaging classrooms.
    • Jeppe Egendal
       
      Teknisk support er en del af løsningen og de skal deltage i den løbende pædagogisk/didaksike debet
  • However, we must work to incorporate information and digital literacy standards into the K-12 curriculum as early as possible. Students in Kindergarten should understand what it means to be nice to someone and how that will translate to writing and living on the Web. As students grow up through the educational pathways, they must be exposed to new and emerging technologies as early as possible in a safe, responsible manner. By doing so, we are preparing them for a global economy that requires these skills.
    • Jamie Menshouse
       
      Our middle school is adding character education to the arts and humanities curriculum. Teaching students at a young age to be thoughtful and responsible with technology will make it a much better experience inside the classroom.
nicholae1

Udacity | Free Online Courses. Advance your College Education & Career - 8 views

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    Online learning from former Stanford profs - build a search engine, or a robotic car
  •  
    Udacity is a totally new kind of learning experience. You learn by solving challenging problems and pursuing udacious projects with world-renowned university instructors (not by watching long, boring lectures). At Udacity, we put you, the student, at the center of the universe.
Tonya Thomas

Thrun leaving Stanford for online startup - Technology & science - Innovation - msnbc.com - 0 views

  • Online education can also leverage the "flipped classroom" technique used by a few innovative educators, Thrun said. Students watch lectures on their own so that teachers can spend their time and energy helping students solve problems. Many of his online students have written to share their stories with Thrun. One student told of finishing online assignments in between mortar and rocket attacks in Afghanistan. Another described herself as a single mother of two young children who suffered from both job and family worries. "I took the midterm this weekend, mostly while holding a teething infant," said the anonymous mother. "None of my other issues have gone away. But I feel more determined than ever to see this through … for myself."
Deborah King

Clive Thompson on Why Kids Can't Search | Magazine - 204 views

  • how savvy
  • If they’re naive at Googling, it’s because the ability to judge information is almost never taught in school.
  • intelligent search a key to everyday problem-solving
  • ...12 more annotations...
  • a golden opportunity to train kids in critical thinking.
  • “The big thing in assessing search results is authorship—who put it there and why have they put it there?”
  • “This is learning how to learn.”
  • , mastering “crap detection 101,”
  • One prerequisite is that you already know a lot about the world.
  • Google makes broad-based knowledge more important, not less
  • But, crucially, she also trains students to assess the credibility of what they find online. For example, she teaches them to analyze the tone of a web page to judge whether it was created by an academic, an advocacy group, or a hobbyist.
  • she also trains students to assess the credibility of what they find online. For example, she teaches them to analyze the tone of a web page to judge whether it was created by an academic, an advocacy group, or a hobbyist.
  • she also trains students to assess the credibility of what they find online. For example, she teaches them to analyze the tone of a web page to judge whether it was created by an academic, an advocacy group, or a hobbyist
  • she also trains students to assess the credibility of what they find online. For example, she teaches them to analyze the tone of a web page to judge whether it was created by an academic, an advocacy group, or a hobbyist.
  • kids grok the intricacies
  • A group of researchers led by College of Charleston business professor Bing
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    All subjects need to teach students how to search for, analyze and utilize digital information within the subject area. This is where students will be getting info until someone pulls the plug or locks them in a bookmobile.
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    "We're often told that young people tend to be the most tech-savvy among us. But just how savvy are they? ,,, High school and college students may be "digital natives," but they're wretched at searching."
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