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Martin Burrett

Inca - 67 views

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    A great resource for learning about the Inca through a well design series of games and activities. http://ictmagic.wikispaces.com/History
Marc Patton

Welcome to InvestWrite - 0 views

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    Your students have entered the world of business and finance by participating in The Stock Market Game program. The perfect companion, our teacher-designed writing component and competition, reinforces their newfound knowledge and hones critical thinking skills.
Marc Patton

Free Teacher Resources | Discovery Education - 2 views

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    Foster deeper engagement and opportunities for students to take charge of their own learning with high quality, engaging, relevant tools designed for today's busy teachers and parents. Explore our programs and contests, interactive games, puzzles, lesson plans, videos and more.
Martin Burrett

Beluga Learning - 50 views

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    This is a 'must try' maths iPad app. Play fun, useful and beautifully designed games for every numeracy topic. Adding to algebra! The more you play, the more levels that get unlocked. http://ictmagic.wikispaces.com/Maths
Lee-Anne Patterson

Flash tutorials on Vimeo - 1 views

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    HD Educational videos about Adobe Flash. Tutorial themes could be drawing, animation, gaming, web design, actionscripting or any of the other cool things you can use Flash for.
Martin Burrett

Behaviour Gauge - 1 views

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    Designed to be a simple gauge to show good/bad behaviour in class, but can have many more uses, such as games.
Deborah Baillesderr

Digital Compass | Common Sense Media - 44 views

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    "Learn the fundamentals of digital citizenship through animated, choose-your-own-adventure interactive experiences, designed for grades 6-9. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games - all without risking their real-world reputations. Discover how Common Sense Education's award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments. "
Glenn Hervieux

Ecosystem Explorer | EARTH A New Wild | Science | Interactive | PBS LearningMedia - 46 views

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    "Inspired by content from the upcoming PBS series EARTH A New Wild, the Ecosystem Explorer is a collection of videos, games, and infographics designed to take students deep into the ecosystems of three thrilling animals: vultures, wolves, and sharks. Use the related videos highlighted below to introduce each ecosystem and discover that the relationship between animals and humans is often much more complicated than we realize. Then, encourage students to play through the interactive and discover more exciting science about the ecology and conservation of these three worlds."
Martin Burrett

Book: Wellbeing in the Primary Classroom by @AdrianBethune via @BloomsburyEd - UKEdChat - 2 views

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    "In his new book, Adrian Bethune explores different angles of the life of children who are of primary-school age. For example, in a fascinating first chapter, Bethune examines our tribal roots, tapping into our pupils' primitive social instincts and their powerful effects on wellbeing and ability to learn. Citing the work of Louis Cozolino (Click here to view The Social Neuroscience of Education: Optimizing Attachment and Learning in the Classroom by Louis Cozolino on Amazon UK - worthy of a read itself) a tribal classroom embodies tribal qualities including a tribal leader, cooperation, teamwork, equality, fairness, trust and strong personal relationships. Such qualities enable everyone to feel valued and a feeling of a big family, helping secure positive relationships - the role of the teacher in this relationship is to help pupils feel like they belong, which is fundamental to learning. Developing this tribal theme, Bethune the proceeds to share ideas to be implemented in the primary classroom to help cultivate such positive relationships, including the design of a team flag, greetings and endings, teaching social skills, and building humour and games into the setting."
Martin Burrett

Wired - 19 views

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    "Superb adventure platform and puzzle game which teaches about electricity and electrical circuits, designed by the engineering department at the University of Cambridge. Play in your browser or download from Steam."
Martin Burrett

RoboMind.net - 91 views

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    This is a downloadable programme that teaches programming through a virtual robotic rover. Design games and challenges with your robot moving and finding objects. The commands are similar to MS Logo, but the interface and graphics are vastly more child-friendly. It is free for personal use. Found via http://twitter.com/@SheliBB http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Michael Sheehan

Learning Never Stops: Times Tables - Online Game to help learn mulitplication - 112 views

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    A new math site designed to assist students with learning their basic multiplication facts.
Lisa C. Hurst

Inside the School Silicon Valley Thinks Will Save Education | WIRED - 10 views

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    "AUTHOR: ISSIE LAPOWSKY. ISSIE LAPOWSKY DATE OF PUBLICATION: 05.04.15. 05.04.15 TIME OF PUBLICATION: 7:00 AM. 7:00 AM INSIDE THE SCHOOL SILICON VALLEY THINKS WILL SAVE EDUCATION Click to Open Overlay Gallery Students in the youngest class at the Fort Mason AltSchool help their teacher, Jennifer Aguilar, compile a list of what they know and what they want to know about butterflies. CHRISTIE HEMM KLOK/WIRED SO YOU'RE A parent, thinking about sending your 7-year-old to this rogue startup of a school you heard about from your friend's neighbor's sister. It's prospective parent information day, and you make the trek to San Francisco's South of Market neighborhood. You walk up to the second floor of the school, file into a glass-walled conference room overlooking a classroom, and take a seat alongside dozens of other parents who, like you, feel that public schools-with their endless bubble-filled tests, 38-kid classrooms, and antiquated approach to learning-just aren't cutting it. At the same time, you're thinking: this school is kind of weird. On one side of the glass is a cheery little scene, with two teachers leading two different middle school lessons on opposite ends of the room. But on the other side is something altogether unusual: an airy and open office with vaulted ceilings, sunlight streaming onto low-slung couches, and rows of hoodie-wearing employees typing away on their computers while munching on free snacks from the kitchen. And while you can't quite be sure, you think that might be a robot on wheels roaming about. Then there's the guy who's standing at the front of the conference room, the school's founder. Dressed in the San Francisco standard issue t-shirt and jeans, he's unlike any school administrator you've ever met. But the more he talks about how this school uses technology to enhance and individualize education, the more you start to like what he has to say. And so, if you are truly fed up with the school stat
amberdewire

Educational Leadership:Feedback for Learning:Seven Keys to Effective Feedback - 87 views

  • Whether the feedback was in the observable effects or from other people, in every case the information received was not advice, nor was the performance evaluated. No one told me as a performer what to do differently or how "good" or "bad" my results were. (You might think that the reader of my writing was judging my work, but look at the words used again: She simply played back the effect my writing had on her as a reader.) Nor did any of the three people tell me what to do (which is what many people erroneously think feedback is—advice). Guidance would be premature; I first need to receive feedback on what I did or didn't do that would warrant such advice.
  • Decades of education research support the idea that by teaching less and providing more feedback, we can produce greater learning (see Bransford, Brown, & Cocking, 2000; Hattie, 2008; Marzano, Pickering, & Pollock, 2001).
  • Feedback Essentials
  • ...25 more annotations...
  • Goal-Referenced
  • Tangible and Transparent
  • Actionable
  • User-Friendly
  • Timely
  • Ongoing
  • Consistent
  • Progress Toward a Goal
  • But There's No Time!"
  • remember that feedback does not need to come only from the teacher, or even from people at all. Technology is one powerful tool—part of the power of computer-assisted learning is unlimited, timely feedback and opportunities to use it.
  • learners are often unclear about the specific goal of a task or lesson, so it is crucial to remind them about the goal and the criteria by which they should self-assess
  • I recommend that all teachers videotape their own classes at least once a month. It was a transformative experience for me when I did it as a beginning teacher.
  • research shows that less teaching plus more feedback is the key to achieving greater learning.
  • Even if feedback is specific and accurate in the eyes of experts or bystanders, it is not of much value if the user cannot understand it or is overwhelmed by it.
  • Adjusting our performance depends on not only receiving feedback but also having opportunities to use it.
  • Clearly, performers can only adjust their performance successfully if the information fed back to them is stable, accurate, and trustworthy. In education, that means teachers have to be on the same page about what high-quality work is. Teachers need to look at student work together, becoming more consistent over time and formalizing their judgments in highly descriptive rubrics supported by anchor products and performances.
  • Score student work in the fall and winter against spring standards, use more pre-and post-assessments to measure progress toward these standards, and do the item analysis to note what each student needs to work on for better future performance.
  • Effective supervisors and coaches work hard to carefully observe and comment on what they observed, based on a clear statement of goals. That's why I always ask when visiting a class, "What would you like me to look for and perhaps count?"
  • . Less teaching, more feedback. Less feedback that comes only from you, and more tangible feedback designed into the performance itself.
  • how we are doing in our efforts to reach a goal.
  • get another opportunity to receive and learn from the feedback.
  • computer games
  • quickly adapt
  • ack, do you have some ideas about how to improve?" This approach will build greater autono
  • ck, do you have some ideas about how to improve?" This approach will build greater autono
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    Wiggins Advice, evaluation, grades-none of these provide the descriptive information that students need to reach their goals. What is true feedback-and how can it improve learning? Who would dispute the idea that feedback is a good thing? Both common sense and research make it clear: Formative assessment, consisting of lots of feedback and opportunities to use that feedback, enhances performance and achievement. Yet even John Hattie (2008), whose decades of research revealed that feedback was among the most powerful influences on achievement, acknowledges that he has "struggled to understand the concept" (p. 173). And many writings on the subject don't even attempt to define the term. To improve formative assessment practices among both teachers and assessment designers, we need to look more closely at just what feedback is-and isn't.
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    Effective Feedback - Grant Wiggins
Martin Burrett

Take on the Teacher - Spelling - 105 views

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    A well designed flash spelling challenge. In round one players must identify the correct spelling. In round two they must choice the wrong spelling and gain a bonus if they can spell it correctly. http://ictmagic.wikispaces.com/English
Martin Burrett

Planet Sherston - 113 views

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    A wonderful cross curricular site with 100s of well designed resources for your English, Maths, ICT, Science and humanities classes. http://ictmagic.wikispaces.com/Cross+Curricular
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