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William B

Top 10 Cases of Extreme Game Addiction - 1 views

  • Video games can be very addicting; in fact, some people accuse developers of making the games addictive on purpose. The following are 10 cases of video game addiction that get more and more extreme. 10 Skipping School I’ve skipped school before, but this kid takes the cake for the most elaborate excuse. A 15-year-old from Perth, Australia, skipped school to play online games for over 16 hours a day, over a full three weeks. How did he do this? Every morning he put on his school uniform until his mother went to work. As soon as she left, he would change out of it and started playing. His mother would return home after he was supposed to have come home from school. To cover for himself at school, he had informed the school he was having surgery. His parents finally caught on to his ruse when the school contacted them to check up on him. 9 Teen Burns Classmate How many of us have gotten into a schoolyard scuffle? We’ve all been there, but a boy in Beijing took it to the next level. Apparently having lost himself in the game, World of Warcraft, he “became” a fire mage in his mind, and set his classmate on fire. For those who don’t play World of Warcraft, I’m sure it’s fairly easy to deduce what a fire mage does by putting two and two together. 8 Fifty-Hour Starcraft Session I’ve pulled all-nighters before while playing games, but a man in South Korea almost pulled off three all-nighters…in a row. After a 50-hour Starcraft session, the South Korean man collapsed and died from heart failure. It was presumed that his death was caused by exhaustion, because he had only stopped to use the washroom and for short periods of sleep. There have been other cases in China where people have been playing anywhere from 3 to 15 days. However I chose to include this one because it received attention from a major news agency. 7 Suicide over a Game On December 27, 2004, Xioyi left a suicide note saying he wanted “to join the heroes of the game he worshiped.” The thirteen-year-old then jumped off a tall building after playing World of Warcraft for 36 hours straight. His parents are now suing the Chinese distributors of the game for $12,500. 6 Girl Dies Because of Neglect A three-year-old South Korean girl died of neglect when her parents spent more time raising a virtual girl than her. The game they had been playing was Prius Online, a game similar to Second Life where players work virtual jobs and well… live a second, virtual, life. The couple had left for a 12-hour gaming session at an internet café, leaving their daughter unattended. Upon returning home, they found her dead. googletag.display('div-gpt-ad-1350520431768-2');
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    Video games can be very addicted. It can cause people to hurt themselves and kill themselves because they are so addicted. Many people eat so addicted to a game they only care about the game and nothing else. "Video games can be very addicting; in fact, some people accuse developers of making the games addictive on purpose. The following are 10 cases of video game addiction that get more and more extreme. 10 Skipping School skipping school.jpg I've skipped school before, but this kid takes the cake for the most elaborate excuse. A 15-year-old from Perth, Australia, skipped school to play online games for over 16 hours a day, over a full three weeks. How did he do this? Every morning he put on his school uniform until his mother went to work. As soon as she left, he would change out of it and started playing. His mother would return home after he was supposed to have come home from school. To cover for himself at school, he had informed the school he was having surgery. His parents finally caught on to his ruse when the school contacted them to check up on him. 9 Teen Burns Classmate firemage.jpg How many of us have gotten into a schoolyard scuffle? We've all been there, but a boy in Beijing took it to the next level. Apparently having lost himself in the game, World of Warcraft, he "became" a fire mage in his mind, and set his classmate on fire. For those who don't play World of Warcraft, I'm sure it's fairly easy to deduce what a fire mage does by putting two and two together. 8 Fifty-Hour Starcraft Session starcraft-2-logo.png I've pulled all-nighters before while playing games, but a man in South Korea almost pulled off three all-nighters…in a row. After a 50-hour Starcraft session, the South Korean man collapsed and died from heart failure. It was presumed that his death was caused by exhaustion, because he had only stopped to use the washroom and for short periods of sleep. There have been other cases in China where people have bee
William B

Internet addiction changes brain similar to cocaine: Study - HealthPop - CBS News - 0 views

  • iStockPhoto (CBS) Can a person be truly addicted to the Internet? A new brain scan study shows not only can that be the case, but also that Internet addiction might cause the same brain changes that are seen in alcoholics and drug addicts. For the study, published in the Jan. 11 issue of PLoS One, researchers studied 17 men and women who were diagnosed with Internet addiction disorder (IAD) and compared scans of their brains to scans of 16 healthy people who weren't addicted to the web. Study participants were between the ages of 14 and 21 and lived in China. Video Game-Obsessed Mom Neglects Kids, Starves DogsAre social networking sites turning teens into substance abusers? The researchers found more patterns of  "abnormal white matter" on brain scans of Internet addicts, compared with scans of non-addicts. White matter areas in the brain contain nerve fibers that transmit signals to other parts of the brain. These changes showed evidence of disrupting pathways related to emotions, decision-making, and self control. The researchers said earlier studies have found similar white matter changes in the brain scans of people addicted to alcohol, cocaine, heroin, marijuana, meth, and ketamine (also known as "Special K"). "The results also suggest that IAD may share psychological and neural mechanisms with other types of substance addiction and impulse control disorders," the researchers wrote in the study. Professor Gunter Schumann, chair in biological psychiatry at the Institute of Psychiatry at King's College, London, told BBC News that he's come across similar findings in brain scans of video game addicts. "For the first time two studies show changes in the neuronal connections between brain areas as well as changes in brain function in people who are frequently using the Internet or video games," he said. Dr. Henrietta Bowden Jones, consultant psychiatrist at Imperial College in London, who runs the U.K.'s only clinic for Internet addicts, said hardcore gamers are more likely to be addicted to the Internet. "The majority of people we see with serious Internet addiction are gamers - people who spend long hours in roles in various games that cause them to disregard their obligations," Jones told The Independent. "I have seen people who stopped attending university lectures, failed their degrees or their marriages broke down because they were unable to emotionally connect with anything outside the game." According to the independent, an estimated 5 to 10 percent of Internet users are unable to control their usage and are considered addicts.
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    Internet addiction is just as harmful to your brain than alcohol. you don't need to damage you brain so dont drink or get addicted to anything. "(CBS) Can a person be truly addicted to the Internet? A new brain scan study shows not only can that be the case, but also that Internet addiction might cause the same brain changes that are seen in alcoholics and drug addicts. For the study, published in the Jan. 11 issue of PLoS One, researchers studied 17 men and women who were diagnosed with Internet addiction disorder (IAD) and compared scans of their brains to scans of 16 healthy people who weren't addicted to the web. Study participants were between the ages of 14 and 21 and lived in China. Video Game-Obsessed Mom Neglects Kids, Starves Dogs Are social networking sites turning teens into substance abusers? The researchers found more patterns of "abnormal white matter" on brain scans of Internet addicts, compared with scans of non-addicts. White matter areas in the brain contain nerve fibers that transmit signals to other parts of the brain. These changes showed evidence of disrupting pathways related to emotions, decision-making, and self control. The researchers said earlier studies have found similar white matter changes in the brain scans of people addicted to alcohol, cocaine, heroin, marijuana, meth, and ketamine (also known as "Special K"). "The results also suggest that IAD may share psychological and neural mechanisms with other types of substance addiction and impulse control disorders," the researchers wrote in the study. Professor Gunter Schumann, chair in biological psychiatry at the Institute of Psychiatry at King's College, London, told BBC News that he's come across similar findings in brain scans of video game addicts. "For the first time two studies show changes in the neuronal connections between brain areas as well as changes in brain function in people who are frequently using the Internet or video games," he said. Dr. Henrietta Bowde
William B

Gaming Addiction Statistics - Facts, Articles, & Research - TechAddiction - 0 views

  • Gaming addiction is not yet classified as a mental health disorder or "true" addiction like gambling or alcohol addiction. However, some gamers clearly struggle to keep their playing habits under control and may place more importance on their gaming accomplishments than their happiness and success in the real world (e.g., academic achievement, friendships, relationships, career advancement, health, etc.). As gaming addiction becomes more of a concern for parents, spouses, families, educators, and those in the mental health community, it is important for those hoping to learn more about this issue to get their gaming addiction statistics and facts from reputable sources.
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    Addition is a way to damage your health. Your health is very important and addiction can damage it in a minutes. "Gaming addiction is not yet classified as a mental health disorder or "true" addiction like gambling or alcohol addiction. However, some gamers clearly struggle to keep their playing habits under control and may place more importance on their gaming accomplishments than their happiness and success in the real world (e.g., academic achievement, friendships, relationships, career advancement, health, etc.). As gaming addiction becomes more of a concern for parents, spouses, families, educators, and those in the mental health community, it is important for those hoping to learn more about this issue to get their gaming addiction statistics and facts from reputable sources. "
Matthew T

Popular virtual worlds for tweens and teens - 0 views

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    This is some more of the virtual worlds teens are on. "Virtual worlds for teens Kids don't outgrow virtual worlds when they hit their teenage years. Many virtual worlds are geared toward the teenage set and they are gaining popularity every day. Meez - With over 80 casual games and multimedia sharing, Meez is a great site for teens. Avatars can navigate different neighborhoods, interact with friends, leave messages and watch videos. Teens can customize avatars that can be exported to other social networks and gaming sites. RuneScape - The RuneScape world is a medieval fantasy realm where players travel through different kingdoms and cities. Users create customizable avatars, fight monsters, complete quests, play games, chat and trade with others, and much more. Both free and premium memberships are available. IMVU - Intended for the teen crowd, IMVU boasts over 100 million users in 88 different countries and has a virtual goods catalog of over 10 million items. Users can search for people based on gender, location and age or join groups based on interests or personal opinions. SuperSecret - In SuperSecret, players start at age 10 and grow up to age 18 by achieving things in a variety of games. As users get older within the games, they get more privileges - at 16 they can drive a virtual car, at 18 they can vote, etc."
Matthew T

10 Things Parents Need to Know About Xbox LIVE and Kids Safety - 0 views

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    10 things to do to be safe on xbox live "It's more than just a gaming site. Xbox LIVE users can also chat with each other, send and receive friend requests, and share their profile and gaming stats.xBox Kids Safety uKnowKids Gamertags need to be chosen wisely. Never let your child use part of their name, hometown, or other identifying information in their gamertag. Profiles follow the child, not the console. A child can still access all his Xbox LIVE information from a friend's house. Kids can play games with strangers. Xbox LIVE has a "matchmaking" feature to help your child connect with gamers who have certain gamerscores or live in a certain location. People can privately chat with each other. Up to 8 people can play and talk all at once, but two of them can pair off and talk privately if they want to. You can make your permission mandatory. Through console controls, you can require your permission for your child to send and receive friend requests, accept game or chat invites, or buy Xbox merchandise. You can block who your child hears. You can choose "everyone," "friends," or "no one." Parents are required to help their children set up an account. If your under-18 child has an account and you didn't help set it up, he or she is registered as an adult. Default settings vary by age. Child and teen accounts are mostly "friends only" by default and some features are blocked, but adult profiles are public and have full access to all features. Deactivating Xbox LIVE doesn't cancel the child's account. On the Xbox console there is a setting to disallow Xbox LIVE access from that console - but your child can still access it on others unless you cancel his account."
Blakelee H

How Do Computers Affect The Social Behavior Of Children? | LIVESTRONG.COM - 3 views

  • Effects of Moderate Use A moderate amount of computer use and game playing doesn't seem to affect social development. The social behavior of moderate computer users and nonusers was roughly the same in terms of sociability and relationships with friends and family. However, heavy computer users tended to believe they had less control over their lives than their classmates, a possible indication of inadequate socialization. Increased Hostility and Aggression After the massacre at Columbine High School in 1999, researchers and educators paid more attention to violent video games such as Doom, the daily game of choice for one of the two teenage killers. Many studies show that violent TV shows increase aggression and hostility in both children and adults. It appears the same is true of computer games. The key variable appears to be a preference for violent games, rather than the amount of time a child plays such games. Even playing Mortal Kombat for a short time increases a child's hostility and aggression. Violent computer games also desensitize children, who show less empathy and willingness to help others, according to research cited in "The Future of Children." Brain Drain In a small study of 18 Chinese university students, published in the "PLos ONE" journal and reported on Mail Online, kids who played games on their computers at least eight hours a day, six days per week showed alarming amounts of atrophy in parts of their brain, as measured by MRI scans. The scans also found abnormalities in the white matter of the brain, which coordinate communication between different areas of the mind. On Mail Online, Dr. Aric Sigman of the Royal Society of Medicine called the July 2011 report a "wake-up call." Experts fear that in addition to cognitive damage, heavy Internet use might reduce the inhibitions and decision-making ability of children, leading to damaged relationships with family members, peers and authority figures.
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    Moderate use of internet and computers do not affect young people. Heavy use, however creates increased hostility and aggression, and can cause one to become "brain dead."
Tristan S

Xbox LIVE - Xbox.com - Xbox.com - 0 views

shared by Tristan S on 16 Feb 11 - Cached
  • Entertainment Xbox LIVE puts your favorite entertainment right at your fingertips. Buy or rent the best in movies and stream your favorite music with Zune. Or kick back with some Hollywood magic delivered straight to your Xbox 360 via Netflix. You can follow your favorite teams with ESPN and even create personalized radio stations on Last.fm. When it comes to entertainment, Xbox LIVE delivers like no one else.
  • Mobile Game on the go and connect with friends wherever you are. Access your Xbox LIVE account right from your Windows Phone 7 and see what your friends are up to on Xbox LIVE. Add some edge to your gaming repertoire with mobile tips and tricks, track your gamer score, or deck out your avatar with the latest duds.
  • Games Download the hottest titles directly to Xbox 360 and play before you pay with free game demos and trailers. Keep the fun going with a huge library of game add-ons, or challenge friends and family around the world with online gaming. And with hundreds of titles to choose from, there’s a game for every type of gamer.
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  • Friends And Family Xbox LIVE keeps you connected to all your friends and family so you never miss a thing. Access Facebook and Twitter or chat with Video Kinect right from your Xbox 360. Plan a get-together with an Xbox LIVE party and enjoy a night of movies and games with friends and family. With Xbox LIVE, it’s easy to have a social life.
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    This site can help us learn how to get in touch with people while using other devices.
Erin B

Xbox Live - Wikipedia, the free encyclopedia - 0 views

shared by Erin B on 05 Oct 09 - Cached
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    Xbox Live is a great example of internet commerce and freedom. "Xbox Live (trademarked as Xbox LIVE[1]) is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service (on consoles) that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002. An updated version of the service became available for the Xbox 360 console at that system's launch in 2005. On the Windows platform, the service is named Games for Windows - Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative.[2]"
Riya P

How technology affects rascism - 0 views

  • “On the Internet, nobody knows you’re a dog.”
  • Ms. Nakamura said she has been more surprised by completely new kinds of racism on some popular online video games that now count players around the world.
  • Many of the players chose to play as a female dwarf, a class in the game that can more easily win treasure on solo missions
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  • “Race doesn’t happen because of biology—it happens because of culture,” she concluded.
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    RASCISM Video games and computers also affect rascism. This article talks about that. "Race doesn't happen because of biology-it happens because of culture," she concluded Many of the players chose to play as a female dwarf, a class in the game that can more easily win treasure on solo missions. "Ms. Nakamura said she has been more surprised by completely new kinds of racism on some popular online video games that now count players around the world" "On the Internet, nobody knows you're a dog."
Liz D

UK online safety expert proposes Pet Society feature as dangerous to children - 2 views

  • Conway, a self-touted "online safety expert,"
  • stranger danger"
  • By being in the Cafe, you're bound to meet strangers. Even though all you can do once you get to another pet's home is some pre-set actions (e.g. hug, kiss, dance, laugh, and punch), there's also the option to visit the real Facebook profile of a someone you might not know at all. Conway demonstrated this by creating an avatar named "BunnyPig" to demonstrate to a group of foster care and social workers.
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  • Because Facebook games require players to have lots of friends to earn virtual money and goods, Conway concludes that kids will be tempted to friend strangers
  • And in turn, he estimates that malevolent strangers can scope out kids who play the game. This "Go to profile" option is clearly a valid concern and does exist in the game.
  • kids under 13 years-old could still lie to Facebook about their age just to have a Facebook account.
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    This article is by Charles Conway. He says that children must friend a lot of people to get coins or money for Pet Society , a fast growing Facebook game. This means children under the age of 13 are becoming interested in this website. They might even lie to create an account. Adding people they do not know will be a bad habit for children at this youngof age.
Morgan S.

Drill Down: Gaming in Education -- THE Journal - 0 views

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    "Drill Down: Gaming in Education" Over half the students at the middle school level believe that using games to go along with a concept could help them learn easier and faster. Virtual world environments provide benefits for teaching and learning. Look at these statistics! About six out of 10 middle school students think the use of games would help them understand difficult concepts. Greater engagement in subject matter is gaming's most widely seen benefit among high school students. At both the middle school and high school levels, connecting the real world to the subject matter received the fewest responses.
William B

Video Game Addiction - Internet Gaming Addiction - 0 views

  • In this digital age, bullying is no longer relegated to the schoolyard. Bullies can now attack in the place kids should feel the safest -- their homes. Instead of physically harming or verbally attacking their victims, cyberbullies use the Internet, cell phones and other technology to hurt, threaten and embarrass others. Because it is done online, the effect of cyberbullying is more far-reaching and enduring than bullying that occurs at school. Cyberbullies can victimize their targets in a variety of ways, including the following: Creating websites that make fun of or criticize another person Sending mean or threatening emails, instant messages or text messages Pretending to be someone else to trick their victim into revealing personal information Lying about their victim online Breaking into their victim's email or instant messages Posting unflattering or offensive pictures online, without permission Using websites to rate their peers In most instances, the victims of cyberbullying know their attackers. They are often classmates, friends or online acquaintances. One study showed that only 23 percent of victims were bullied by someone they didn't know.
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    You need to keep your private information private and not public. this is what causes Cyberbulling and to prevent it, you need to keep your personal life and activities private. "In this digital age, bullying is no longer relegated to the schoolyard. Bullies can now attack in the place kids should feel the safest -- their homes. Instead of physically harming or verbally attacking their victims, cyberbullies use the Internet, cell phones and other technology to hurt, threaten and embarrass others. Because it is done online, the effect of cyberbullying is more far-reaching and enduring than bullying that occurs at school. Cyberbullies can victimize their targets in a variety of ways, including the following: Creating websites that make fun of or criticize another person Sending mean or threatening emails, instant messages or text messages Pretending to be someone else to trick their victim into revealing personal information Lying about their victim online Breaking into their victim's email or instant messages Posting unflattering or offensive pictures online, without permission Using websites to rate their peers In most instances, the victims of cyberbullying know their attackers. They are often classmates, friends or online acquaintances. One study showed that only 23 percent of victims were bullied by someone they didn't know."
Matthew T

A Look at the World's Largest Game Worlds | TravelInsurance.org - 2 views

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    shows the size of some of the game worlds. "If you're a true gamer, you know that size does matter - in the virtual world, that is. Here's a look at the largest land-based video games out there. "
Brandon P

Game app teaches kids social networking safety - TODAY Tech - TODAY.com - 0 views

  • to help kids understand responsible online behavior such as securing their personal information, protecting their privacy and defending their peers against cyberbullying
  • “It’s never too early to talk to kids about safe online behavior, particularly when accessing social networks,”
  • “Using the Internet is an important life skill. As parents introduce new technology to their kids, this is another tool they can use to help their kids make good choices.”
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    Application that teaches kids social networking safety.
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    help kids understand responsible online behavior such as securing their personal information, protecting their privacy and defending their peers against cyberbullying "It's never too early to talk to kids about safe online behavior, particularly when accessing social networks," says Lynette Owens, director of Trend Micro Internet Safety for Kids & Families. "Using the Internet is an important life skill. As parents introduce new technology to their kids, this is another tool they can use to help their kids make good choices."
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    "The free mobile app BeSeen - launched in partnership with Web Wise Kids, a nonprofit specializing in Internet safety - is a single-player game that replicates a social networking site where players create a profile and travel through a condensed school year. To earn rewards, the player must make positive choices when presented with challenging social situations and solve puzzles along the way. The game is designed to help kids understand responsible online behavior such as securing their personal information, protecting their privacy and defending their peers against cyberbullying"
Rachel H

Video Game Addiction - Internet Gaming Addiction - 0 views

  • eased
  • rnet us
  • e is associated with
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  • poor eating habits, lessened physical activity and behavioral issue
  • Though self-injurious behavior can be attributed to many different factors, such as depression, stressful life events or family problems, the study found that Internet addiction on its own can lead to teens harming themselves.
  • Internet addiction can also lead teens to cause themselves har
  • through pulling their own hair or hitting, pinching or burning themselves
  • ew study published in the journal Injury Prevention shows that
  • An Internet addiction is classified the same as other addictions, such as those to drugs, alcohol or gambling. If your teen simply goes on the Internet frequently, it is unlikely you have anything to worry about. But if your teen is exhibiting any of the following signs of an Internet addiction, you may want to take action: Excessive time spent devoted to using the Internet Depression, moodiness or nervousness when not online Fantasizing about or being preoccupied with being online A change in sleeping patterns or habits Sudden weight loss or weight gain Lying about time spent on the Internet or denying use Neglecting family, friends or activities they used to enjoy Using the Internet to avoid problems Internet addicts can also experience physical symptoms such as dry eyes, backaches, migraine headaches and carpal tunnel syndro
Caitlin Roberts

Be Web Aware - Cyberbullying - 2 views

  • Cyberbullying
  • In school ... you don't want anyone to think of you as a "gossip" or someone who says things about other people. Everyone wants to be "nice." You don't have to be nice if you don't want to online. 13 year old girl, Edmonton
  • There is little doubt that cyberbullying, which can be the equivalent of "social death" for many young people, is traumatic. It differs from traditional, face-to-face bullying in that it is relentless and public and at the same time anonymous. Cyberbullying has turned the usual image of "the bully" on its head; it's no longer only the "tough kids" who may act aggressively – it can just as easily be the shy, quiet types, hidden behind their computers. Added to this is the potential presence of countless, invisible witnesses and/or collaborators to the cyberbullying, which creates a situation where victims are left unsure of who knows, and whom to fear.
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  • Technology also extends the reach these young people have, enabling them to harass their targets anywhere and at anytime. While these situations should be reported, it can be difficult for young people to step forward: how do you report an attack that leaves no physical scars and is committed by a nameless attacker? Will the consequences of telling an adult that you are being cyberbullied be worse than the bullying itself? Adults want to help, but many feel ill-equipped to handle bullying in a digital world.
  • On social networking sites, you can now tag images with the names of people who are in the photo. This simple act can lead to cyberbullying, as these photos will appear in any search into this person’s name and it could be that misappropriated profile settings do not protect access to them.
  • Multiplayer online games and virtual worlds can be venues for harassment and cyberbullying when kids are playing or using the chat features to talk to other players. According to a 2008 Pew Internet & American Life Project report, more than half of teens who play games report seeing or hearing “people being mean and overly aggressive while playing”; a quarter of them report that this happens “often.”
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    Students need to know that cyberbullying is dangerous: it can take lives, it can ruin lives, and it is not acceptable behavior for us. We are supposed to be the enlightened generation, so why don't we act like it?
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    Cyberbullying is probably one on the worst kinds of bullying. Its a type of bullying that never stops and never goes away. Bullies who are online can cause people to take their own lives. This isnt acceptable behavior for anyone.
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    I agree with Brenna Edwards. It is one of the worst also because at school, only a hand full of people may see it, but online everyone can see it. No one should cyberbully
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    I think that Brenna is right. It is really bad that people bully on the internet.
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    Cyberbullying is probably one of the worst types of bullying because you can't figure out who the bully is to put a stop to it. Cyberbullies don't know how serious this is, people take their own lives because of it.
Matthew T

Virtual Worlds of Xbox Live - 0 views

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    Interesting topic about sexuality on Xbox Live. ""I was harassed by several players, 'chased' to different maps/games to get away from their harassment. They followed me into the games and told all the other players to turn me in because they didn't want to see that crap or their kids to see that crap… as if Xbox live is really appropriate for kids anyways!" "
Asa N

How to Control Kids' Video Games Playing with PC Video Game Parental Control | Boss Att... - 4 views

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    Speaks about addiction.
Kreslyn C

Safe Games For Kids - 0 views

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    This web page teaches children through games how to stay safe online.
stephanie j

HPCwire: Games That Matter - 0 views

  • One such popular defense tool is a virtual world game called Boarders Ahoy!.
  • The United States Secret Service is also leveraging the training power of virtual worlds to prepare for national threats.
  • First-response teams, such as the police and fire departments, are using simulation games to practice dangerous tasks that would otherwise require risky re-enactments.
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  • While all the simulation tools presented above support different projects, they are united in their life-saving potential.
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