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anonymous

Shibboleth Authentication Request - 0 views

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    The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
Julie Lindsay

What Do They Know? Dismissing a Viral Presumption About Millennials | Eszter ... - 1 views

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    "If anything, considerable research has shown by now that there is large variation in Internet skills among young adults, often related to their socioeconomic status, and factors other than age explain skill differences across generations such as a person's level of income and education."
anacob

After a year of digital learning and virtual teaching, let's hear it for the joy of rea... - 0 views

  • There is no doubt, however, that digital texts are becoming more commonplace in schools, and there is a growing body of research exploring their influence. One such study showed no direct relationship between how often teachers used digital reading instruction and activities and their students’ actual engagement or reading confidence.
  • What the study did show, however, was a direct, negative relationship between how often teachers had their students use computers or tablets for reading activities and how much the students liked reading.
  • The research, however, suggests caution rather than a wholesale adoption of eBooks. Studies have shown the extra features of eBooks, such as pop-ups, animation and sound, can actually distract the learner, detracting from the reading experience and reducing comprehension of the text.
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  • Because books exist in the same physical space as their readers — scattered and found objects rather than apps on a screen — they introduce the role of choice, one of the big influences on engagement.
val_mesh

As responsible digital citizens, here's how we can all reduce racism online - 1 views

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    The Conversation is a news resource that teams researchers with journalists for an approachable and engaging read of important research/ideas. This one is battling racism online. Even letting kids know about anti-hate communities is a good start.
Barbara Combes

Implementing educational technology - 0 views

By Ian Jukes - a major researcher in educational and the implementation of technology. Jukes, I. (2013). 4 questions to ask before implementing educational technology. 21st Century Fluency Project....

information_policy leadership and policy

started by Barbara Combes on 13 Feb 13 no follow-up yet
angiemorris

Everything is a remix: The trouble with intellectual property - 2 views

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    Watched this as I researched for my assignment topic. It is lengthy (21 mins) but made excellent points about the nature of copyright and patents of early years with the concept of intellectual property and litigation, particularly as it relates to digital environments.
Susan Ramrakha

The Impact of Social Media on Children, Adolescents, and Families - 6 views

  • Engaging in various forms of social media is a routine activity that research has shown to benefit children and adolescents by enhancing communication, social connection, and even technical skills.
  • Because of their limited capacity for self-regulation and susceptibility to peer pressure, children and adolescents are at some risk as they navigate and experiment with social media.
  • There are 2 major reasons. First, 13 years is the age set by Congress in the Children's Online Privacy Protection Act (COPPA), which prohibits Web sites from collecting information on children younger than 13 years without parental permission. Second, the official terms of service for many popular sites now mirror the COPPA regulations and state that 13 years is the minimum age to sign up and have a profile
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  • Such powerful influences start as soon as children begin to go online and post.29
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    This article deals with the the range and impact of social networking sites on teenagers and children.
Philip Cooney

Technology Integration and the SAMR model | ict4kids.ca - 6 views

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    This is an interesting post on how teachers and students can evaluate their technology use using the SAMR model of Dr Ruben Puentedura. The goal is to be using technology to create new ways of learning rather than just as a replacement for older ways of learning, researching, creating and sharing.
Susan Ramrakha

teaching-in-the-CL-classroom.pdf - 4 views

  • We know from this research that forging learning opportunities between academic pursuits, youth’s digital interests, and peer culture is not only possible, but positions youth to adapt and thrive under the ever-shifting demands of the twenty-first century.
  • National Writing Project.
  • With learners as the focus, teachers can rely on connected learning as a way to pull back the curtain on
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  • how learning happens in schools and agitate the possibilities of classrooms today
  • During parent-teacher conferences, I would often see the siblings busily writing on their phones,
  • which reinforced my contention that kids want to share their writing.
  • Also, watching eight-year-olds trying to touch type was painful.
  • At first, the quality of writing was disappointing, and the comments were sparse and not very
  • students are active and high-ly engaged, and the classroom is often vibrant and boisterous” (Ito et al. 2013:36). As an educa-t
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    This is a digital book published in February ,2104. It is about the connected classroom and how to use it to engage students both locally and globally.
Gillian Britton

Digital citizenship / Teaching / enabling e-Learning - enabling eLearning - 2 views

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    The ongoing changes in technology and the way it is used means all staff, students, and the wider community need to know how to model responsible behaviours as successful digital citizens in real-world contexts. What is digital citizenship? l Discussion l Practical steps l School stories l Resources l Research and readings What is digital citizenship?
edutopia .org

Digital Literacy is the Bedrock for Lifelong Learning | Edutopia - 7 views

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    Bridging the digital divide means more than having "access," it includes digital literacy which ensures the birth of new ideas and informed citizens. 
Julie Lindsay

Australians' digital lives-researchacma report - YouTube - 11 views

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    Thanks Julie, that was a very interesting bunch of statistics from down under.
Judy O'Connell

Sharing with creative commons: a business model for content creators | Australian Polic... - 0 views

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    "Creative Commons (CC) is often seen as a social movement, dismissed by critics as a tool for hobbyists or academics who do not sell their creations to make a living. However, this paper argues that the licensing of creative copyright works under a CC licence does not preclude commercial gain. If used wisely, CC licences can be a useful tool for creators in their quest for commercial success. In particular, this paper argues that the sharing of creative works online under a CC licence allows creators to circumvent traditional distribution channels dominated by content intermediaries, whilest maintaining a level of control over their copyright works (i.e. explicitly reserving some rights but not all rights). This will be illustrated by case studies on how CC is being used by content creators and intermediaries respective". Download PDF
Judy O'Connell

Privacy, digital citizenship and young children | Australian Policy Online - 3 views

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    "A growing number of educators and advocates in the online safety field are now embracing the term 'digital citizenship' to describe education about privacy, safety, security and responsible use of information and communication technologies (ICT). There is also a growing understanding of the importance of beginning this education when a child first starts their use of ICT. "
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    The full version of this does not seem to exist :(
Philip Cooney

Fair Use and Copyright for Teachers - 0 views

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    This comes from the Diigo in Education group. Although it is American, it has some useful questions and checklists, quotes and explanations about copyright, ethics and the law to share with students.
Judy O'Connell

Resources to Teach Students about Cyberbullying and Online Responsibility | Cyberbullyi... - 4 views

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    "Now is the time to start thinking about what *you* are going to do to educate your students about cyberbullying, digital citizenship, online responsibility, and overall safety. A key to any educational effort is consistent reinforcement of the messages you want students to incorporate into their daily lives. Convening an all-school assembly on these topics once each schoolyear is not sufficient. But bringing up online issues even for just a few minutes regularly (daily!) can be very effective. No matter what your area of teaching expertise is, you can talk about digital citizenship. When it comes to educating your students about online issues, there is no need to reinvent the wheel. There are tons of great resources freely available on the web. You already know about our site, but in case you haven't explored it fully, below are just a couple of examples of activities you can incorporate into your classes. "
Judy O'Connell

Social Networking: The Unharnessed Educational Tool. Undergraduate Research Journal - 8 views

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    In today's digital world teens are increasingly incorporating social networking into all aspects of their lives. This paper explores the topic of teen social networking and how the incorporation of social networking within the classroom can provide a valuable education on safe and constructive social networking, enabling teens to become responsible digital citizens.
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