With technology tools being such a big part of the academic and social lives of our high school students we are looking at more ways to build responsible behavior into assignments and expectations.
"If you have questions or comments about the material found on this website please click on the Contact Us link to send us your information. If you are interested in reading more about Digital Citizenship please go to the Publications page of this website and click on the link for the Digital Citizenship in Schools book which will connect to the ISTE (International Society for Technology in Education) website."
We have devised an interactive curriculum aimed to support teachers of secondary students (approximately ages 13-17). The curriculum helps educate students on topics like:
YouTube's policies
How to report content on YouTube
How to protect their privacy online
How to be responsible YouTube community members
How to be responsible digital citizens
We hope that students and educators gain useful skills and a holistic understanding about responsible digital citizenship, not only on YouTube, but in all online activity
The 21st Century Citizenship Guide outlines a vision of citizenship that encompasses informed, engaged and active practices in three dimensions of citizenship-civic, global and digital. The different dimensions of citizenship will be explored, along with recommendations on actions that parents, local, and national policymakers can take to make sure that all students are able to develop into true 21st century citizens.
Excellent post by Trisah, ETL523 201630 student - shows how digital citizenship means participation and involvement and shares how this can be done in a meaningful way.
What makes you such a good digizen? Digital citizenship isn't just about recognising and dealing with online hazards. It's about building safe spaces and communities, understanding how to manage personal information, and about being internet savvy.
"The eSmart Digital Licence is an online challenge combining quizzes, videos and games, to prepare Australian children (aged ten and over) to be smart, safe and responsible digital citizens."