Twitter sized fiction for your entertainment. Stories by @sean_hill. Feedback welcomed. Send me a noun and I'll use the ones that inspire me in a story.
Infographicmovies.com is a platform for existing and upcoming Infographic Movies and will keep an eye on the developement of this interesting and promising field of visual communication.
As I have probably written previously, it's easy enough to find slideshows and videos about storytelling. You can simply go to SlideShare or YouTube and search using "storytelling" as your search term. But given that, for example, the YouTube search results in 38,000 videos, it's a good idea to watch for others to curate the videos and check out their recommendations (the SlideShare search is set up to return only 16 results; if you search Google using the terms "SlideShare.net" "storytelling," you get 50,000 results, a mix of SlideShare presentations and sites that mention SlideShare presentations).
Turn what people post on social media into compelling stories. You collect the best photos, video, tweets and more to publish them as simple, beautiful stories that can be embedded anywhere.
Bil Moggridge, holding a keynote at the danish CIID conference Service Design Symposium emphasizes that:
"But when you put all these things together, with elements from architecture, physical design, electronic technology from software, how do you actually prototype and idea for a service, and it seems that really, it's about storytelling, it's about narrative."
Welcome to Transmedia Talk a new podcast covering all things story. Transmedia Talk is co-hosted by Nick Braccia and Robert Pratten and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century.
Masterpiece 2.0 is a social media art project by Baschz and Selfcontrolfreak and the first ever unique painting made with a Web 2.0 approach. In the summer and fall of 2009 a multilayered canvas and animation was created which could be influenced and followed by website visitors online 24 hours a day
An exhibition client once told me "It's a game; it's not supposed to tell you anything". I disagreed but didn't say anything at the time. This essay looks at how games can be used to tell stories in a museum setting. But let's start with a more famous figure who would also saw how games could tell stoies; Lord Kitchener. Kitchener was in charge of recruitment for the British forces during the First World War and leant his name to the Kitcheners Army game shown below.
Discussion and examples for the usage of narrative film in urban design/planning. I am looking for examples/case of narrative film being used to present urban design/planning. Specifically I am interested in examples, if there are, where stories about some personas'/characters' lives in the proposed urban area are used to illustrate future activities/structures. There are, of course, numerous examples of animations, 3D renderings and "fly over" ariels that display buildings, sometimes showing people. What I am looking for are examples where the persons everyday is used to tell the story of future urban development rather than when people are just part of presenting a building or an area. It is likely that the story is centering the person(s) rather than the area.
We discussed the challenges and opportunities facing individuals and organizations and how we can steer experiences to foster meaningful engagement, relationships, and impact. His perspective very much defines how we must weave compelling and engaging storytelling to foster the convergence of media and the future of unscripted drama on the web.
We discussed the challenges and opportunities facing individuals and organizations and how we can steer experiences to foster meaningful engagement, relationships, and impact. His perspective very much defines how we must weave compelling and engaging storytelling to foster the convergence of media and the future of unscripted drama on the web.
We are a multi-disciplinary lab exploring and producing pervasive media content, applications and services. We work within a brilliant community of artists, creative companies, technologists and academics.
I'm a writer who uses new media to tell stories, create character and story worlds. I create and direct cross-media or transmedia projects and Alternate Reality Games. I'm dedicated to developing innovative forms of entertainment and experiences for wide audiences. I'm a member of the Pervasive Media Studio, Bristol, UK. I've worked with Paramount Studios, Warner Bros.,Bebo, British Red Cross, Hewlett Packard Labs, BBC, Ridley Scott Associates
unes of Gallidon is a living fantasy world designed for creative collaboration in an online community.
You're invited to set your stories, art, games, etc. in the world of Gallidon. This fantasy world of adventure is shared under a Creative Commons license so you're free to invent your own characters and places or use ones that already exist. You own what you create, but we all share the worl
"Die Ehrlichen" erzählen in kleinen 'Videoclip-Serien' von Menschen, die sich mit ihrem Anliegen an das Netz wenden. Diese Menschen hoffen im virtuellen Raum auf Gehör, Liebe, Freiheit - zumindest etwas Anerkennung. Doch wie wird das Netz ihre Offenheit quittieren?
"We are our narratives" has become a popular slogan. "We" refers to our selves, in the full-blooded person-constituting sense. "Narratives" refers to the stories we tell about our selves and our exploits in settings as trivial as cocktail parties and as serious as intimate discussions with loved ones. We express some in speech. Others we tell silently to ourselves, in that constant little inner voice. The full collection of one's internal and external narratives generates the self we are intimately acquainted with. Our narrative selves continually unfold.
Der digitale Geschichtenerzähler ist - wie schon im ersten und zweiten Teil dieser Serie beschrieben - nicht nur ein erfahrener Social Web Admin (Administrator und Kommunikationsexperte in Accounts von Facebook, Twitter, YouTube,...) und Experte in Web-Medien-Produktion, sondern verfügt auch über das Know How und das Fingerspitzengefühl, ein transmediales Projekt und die daran beteiligten Partner zu managen.