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florian wieser

Better User Experience With Storytelling - Part One - Smashing Magazine - 0 views

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    Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions.
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    "Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions."
florian wieser

Better User Experience With Storytelling, Part 2 - Smashing Magazine - 0 views

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    "In the first part of this Better User Experience With Storytelling series, we explored some of the basic structures and story patterns found in myths and religions. We saw how these patterns continued into modern stories such as The Matrix and Star Wars. We also explored some of the basics of bringing storytelling into the user experience process and some places to get started."
Axel Vogelsang

Prototyping Services with storytelling - 1 views

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    Bil Moggridge, holding a keynote at the danish CIID conference Service Design Symposium emphasizes that: "But when you put all these things together, with elements from architecture, physical design, electronic technology from software, how do you actually prototype and idea for a service, and it seems that really, it's about storytelling, it's about narrative."
Axel Vogelsang

Narrative film in urban design/planning - 0 views

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    Discussion and examples for  the usage of narrative film in urban design/planning. I am looking for examples/case of narrative film being used to present urban design/planning. Specifically I am interested in examples, if there are, where stories about some personas'/characters' lives in the proposed urban area are used to illustrate future activities/structures. There are, of course, numerous examples of animations, 3D renderings and "fly over" ariels that display buildings, sometimes showing people. What I am looking for are examples where the persons everyday is used to tell the story of future urban development rather than when people are just part of presenting a building or an area. It is likely that the story is centering the person(s) rather than the area. 
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