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shalani mujer

The Number One Computer Tech Support Service - 1 views

Computer Tech Support Service offers the most outstanding computer support service. They have friendly computer support technicians who are very skilled in giving accurate and fast solutions to...

computer support service

started by shalani mujer on 12 Oct 11 no follow-up yet
shalani mujer

Online PC Support No Once Can Match - 1 views

When I avail of ComputerTechSupportOnline online computer tech support services, I am always assured that my computer is good hands. Whenever I have problems with my PC, I know that they can fix ...

online computer tech support

started by shalani mujer on 12 Oct 11 no follow-up yet
shalani mujer

Computer Support Specialists Today Are Ready To Serve You - 1 views

Our zoo is highly operated by computers. The cages of the animals are powered by computers which opens and closes once operated from our server. Since the zoo has a sophisticated computer system, w...

computer support specialists

started by shalani mujer on 12 Oct 11 no follow-up yet
paul lowe

Technology Dictionary - 0 views

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    Our Technology Dictionary has over 14,000 technology and computer related terms. The Technology Dictionary consists of definitions of IT and computer terms including but not limited to programming languages, software, hardware, operating systems, networking, mathematics, telecomunications, electronics, and more. The Technology Dictionary is based on the FOLDOC (The Free On-line Dictionary of Computing) compiled and maintained by Denis Howe. We add new definitions to our dictionary daily, and if you want to contribute something, don't hesitate to contact us. If you like the site bookmark it and tell your friends about it.
paul lowe

IBM Social Computing Guidelines - 0 views

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    "IBM Social Computing Guidelines Blogs, wikis, social networks, virtual worlds and social media In the spring of 2005, IBMers used a wiki to create a set of guidelines for all IBMers who wanted to blog. These guidelines aimed to provide helpful, practical advice-and also to protect both IBM bloggers and IBM itself, as the company sought to embrace the blogosphere. Since then, many new forms of social media have emerged. So we turned to IBMers again to re-examine our guidelines and determine what needed to be modified. The effort has broadened the scope of the existing guidelines to include all forms of social computing. Below are the current and official "IBM Social Computing Guidelines," which continue to evolve as new technologies and social networking tools become available."
shalani mujer

Reliable and Fast Online Computer Tech Support - 1 views

I love watching movies and I usually get them online. There was this one time that my computer automatically shut down while downloading a movie. Good thing I was able to sign up with an online ...

online computer tech support

started by shalani mujer on 10 Nov 11 no follow-up yet
paul lowe

Tower and The Cloud - P2P Foundation - 0 views

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    "The emergence of the networked information economy is unleashing two powerful forces. On one hand, easy access to high-speed networks is empowering individuals. People can now discover and consume information resources and services globally from their homes. Further, new social computing approaches are inviting people to share in the creation and edification of information on the Internet. Empowerment of the individual -- or consumerization -- is reducing the individual's reliance on traditional brick-and-mortar institutions in favor of new and emerging virtual ones. Second, ubiquitous access to high-speed networks along with network standards, open standards and content, and techniques for virtualizing hardware, software, and services is making it possible to leverage scale economies in unprecedented ways. What appears to be emerging is industrial-scale computing -- a standardized infrastructure for delivering computing power, network bandwidth, data storage and protection, and services. Comsumerization and industrialization beg the question "Is this the end of the middle?"; that is, what will be the role of "enterprise" IT in the future? Indeed, the bigger question is what will become of all of our intermediating institutions? This volume examines the impact of IT on higher education and on the IT organization in higher education."
paul lowe

IMPLEMENTING THE SEVEN PRINCIPLES - Chickering and Ehrmann - 0 views

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    In March 1987, the AAHE Bulletin first published "Seven Principles for Good Practice in Undergraduate Education." With support from Lilly Endowment, that document was followed by a Seven Principles Faculty Inventory and an Institutional Inventory (Johnson Foundation, 1989) and by a Student Inventory (1990). The Principles, created by Art Chickering and Zelda Gamson with help from higher education colleagues, AAHE, and the Education Commission of the States, with support from the Johnson Foundation, distilled findings from decades of research on the undergraduate experience. Several hundred thousand copies of the Principles and Inventories have been distributed on two- and four-year campuses in the United States and Canada. (Copies are available at cost from the Seven Principles Resource Center, Winona State University, PO Box 5838, Winona, MN 55987-5838; ph 507/457-5020.) - Eds. Since the Seven Principles of Good Practice were created in 1987, new communication and information technologies have become major resources for teaching and learning in higher education. If the power of the new technologies is to be fully realized, they should be employed in ways consistent with the Seven Principles. Such technologies are tools with multiple capabilities; it is misleading to make assertions like "Microcomputers will empower students" because that is only one way in which computers might be used. Any given instructional strategy can be supported by a number of contrasting technologies (old and new), just as any given technology might support different instructional strategies. But for any given instructional strategy, some technologies are better than others: Better to turn a screw with a screwdriver than a hammer - a dime may also do the trick, but a screwdriver is usually better. This essay, then, describes some of the most cost-effective and appropriate ways to use computers, video, and telecommunications technologies to advance the Seven Principles.
shalani mujer

PC Technical Support's Great Contribution - 1 views

Our Daycare Center has computers that are specially made for children's use. Each unit has child-friendly and educational games that will surely be enjoyed by the children. It is a good thing that ...

pc technical support

started by shalani mujer on 12 Oct 11 no follow-up yet
shalani mujer

Trusted PC Tech Support - 1 views

Computers are the most essential commodity for me, especially for my business. That is why whenever I experiences computer trouble, I would really look for a PC tech support specialist to fix my co...

PC tech support

started by shalani mujer on 12 Oct 11 no follow-up yet
paul lowe

Everything is fragmented-Building CoPs for knowledge flow : KMWorld - 0 views

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    "As promised, I am presenting a step-by-step approach to a low-cost knowledge management (KM) program using social computing, and will focus on the functionality that has been touted but rarely delivered by communities of practice (CoPs). The name brings to mind Etienne Wenger's pioneering work in observing naturally occurring use of virtual environments by engineers. The problem was that when people went from a researcher's description of what had grown naturally in the past to a prescriptive recipe, things went wrong. People never accurately report all the factors that lead to the success or failure of a project; retrospective coherence clicks in. Also, the fact that something worked once in a specific context does not mean that it will work again even in the same conditions, or that you can accurately replicate the starting conditions. The other big problem was that people built over structured, formal top-down systems that replicated the design methodologies for enterprisewide systems like SAP. So, let's look at a bottom-up, naturalizing approach to building communities for knowledge flow using blogs:"
paul lowe

How to give a good research talk - 0 views

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    By a "research talk" we mean a presentation of 30-60 minutes, given to a group of people who are motivated and intelligent, but who may not know much about your particular area. The paper is heavily on our personal experience of giving talks in the area of Computing Science. What we have to say is quite different from what business people are often taught, but perhaps that's due mainly to a difference in the style of presentation needed for technical material. Papers like this one often tend to consist mainly of "motherhood" statements, with which nobody could possibly disagree (such as "prepare well"), and thereby end up with little real punch. We have tried to avoid this, partly by deliberately overstating some things (the title, for example) in order to make our points more vividly. We make no claim to have all the answers; rather, we have simply tried to write down suggestions which have worked for us in the hope that they may be useful to you. Everyone is different, so take what is useful for you, and ignore the rest.
paul lowe

Writing a good grant proposal - 0 views

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    Writing a good research grant proposal is not easy. This document is an attempt to collect together a number of suggestions about what makes a good proposal. It is inevitably a personal view on the part of the authors; we would welcome feedback and suggestions from others. APPROACHING A PROPOSAL The first and most obvious thing to do is to read the advice offered by your funding agency. In the case of EPSRC, the primary funding body for computing science research, there is a "Guide to EPSRC Research Grants". We make no attempt to duplicate the material in the EPSRC guide or any other; you must get yourself a copy and follow the guidance closely. The most substantial part of any grant application is some form of "Case for Support". It is this case which will persuade, or fail to persuade, your funding body of the value of your proposal. Proposals range very widely indeed in their quality. You can improve your chances enormously simply by ruthlessly writing and rewriting. This document is entirely about improving your case for support.
paul lowe

PLEs are an Operating System for Learning « Viplav Baxi's Meanderings - 0 views

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    "I think of PLEs as Operating Systems just like regular operating systems are for computer users. In fact, I call the PLE a LearnOS. Thinking of a PLE as a LearnOS helps me also get by the initial comprehension of what it can contain, such as tools, resources and connections, as also how it is deployed - PC, mobile and cloud. I can then move on to think about how learning will occur in this LearnOS by asking not only how the LearnOS can be organized to support my learning (feed aggregation, twitter tags and the like) in a given context, or how my LearnOS is connected to other LearnOS-es out there (PLNs), but also to thinking how my LearnOS can adapt to my learning contexts and my learning needs."
paul lowe

MediaShift Idea Lab . The Revolution in Social Software is Finally Here | PBS - 0 views

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    The Revolution in Social Software is Finally Here Rich GordonRich Gordon 1:26 PM | bio | Comments: 3 Social software -- technology that enables interactions among multiple people -- has existed for almost a half century now. (Clay Shirky, in a widely linked essay on this topic, traces the roots of social software to the PLATO system, built at the University of Illinois in the early 1960s.) I'm using the term "social software" because the more popular "social media" increasingly feels like an oxymoron. Sites like Facebook, Twitter and Digg aren't media. Media refers to one-way communication -- like publishing or broadcasting. Today's social sites are, fundamentally, computer programs -- software that determines what users can (and can't) do, and that establishes structures through which people interact.
paul lowe

AMEEd: Arts, Media and Engineering Education - SMALLab - 0 views

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    SMALLab - Situated Multimedia Arts Learning Lab Central to our work is the development of the Situated Multimedia Arts Learning Lab [SMALLab]. SMALLab is an environment developed by a collaborative team of media researchers from education, psychology, interactive media, computer science, and the arts. SMALLab is an extensible platform for semi-immersive, mixed-reality learning. By semi-immersive, we mean that the mediated space of SMALLab is physically open on all sides to the larger environment. Participants can freely enter and exit the space without the need for wearing specialized display or sensing devices such as head-mounted displays (HMD) or motion capture markers. Participants seated or standing around SMALLab can see and hear the dynamic media, and they can directly communicate with their peers that are interacting in the space. As such, the semi-immersive framework establishes a porous relationship between SMALLab and the larger physical learning environment. By mixed-reality, we mean that there is an integration of physical manipulation objects, 3D physical gestures, and digitally mediated components. By extensible, we mean that researchers, teachers, and students can create new learning scenarios in SMALLab using a set of custom designed authoring tools and programming interfaces.
paul lowe

Technology Tidbits: Thoughts of a Cyber Hero: Top 10 Sites for Digital Storytelling - 0 views

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    "Top 10 Sites for Digital Storytelling Digital Storytelling is the practice of telling stories w/ computer tools. Wikipedia explains teachers use digital storytelling for several reasons such as,"1) to incorporate multimedia into their curriculum and 2) Teachers can also introduce storytelling in combination with social networking in order to increase global participation, collaboration, and communication skills. Moreover, digital storytelling is a way to incorporate and teach the twenty-first century student the twenty-first century technology skills such as information literacy, visual literacy, global awareness, communication and technology literacy.""
paul lowe

13 Enlightening Case Studies of Social Media in the Classroom - 1 views

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    "13 Enlightening Case Studies of Social Media in the Classroom August 11, 2009 Social media is the thing right now. It provides a way to connect people of similar (or dissimilar) interests from around the world. Social media also provides networking tools for professionals and even for job hunters. And it offers a platform for friends and family to keep up with each other. 2564571564_70181a48b0But social media isn't just for professionals, computer geeks and families who prefer not to send email; increasingly, social media is becoming a part of the classroom. It is possible to use social media in such a way as to enhance the learning environment, and to provide an education. Here are 13 case studies that show that social media does have a place in the classroom:"
paul lowe

YouTube - CollabTech 2010: Keynote: Social Media, Participative Pedagogy, and Digital L... - 1 views

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    "Howard Rheingold There are a lot of voices talking about social media today, but Howard Rheingold defined the field before it existed. A noted author and commentator, Rheingold has a proven record of accurate technology and social forecasting, over two decades of syndicated columns, best-selling books, and pioneering online enterprises. His latest research and forthcoming book focuses on 21st century literacies -- how individuals and organizations learn to use digital media effectively and credibly. He coined the term "virtual community" in 1987 An acknowledged authority on the marriage of mobile phone, PC, and wireless internet, Rheingold's previous work reveals how this convergence has changed the way we meet, mate, entertain, govern, and conduct business. His book Smart Mobs, named one of the Big Ideas books of 2002 by The New York Times, chronicles the new forms of collective action and cooperation made possible by mobile communications, pervasive computing, and the Internet. Rheingold is the recipient of a 2008 MacArthur Knowledge-Networking Grant through the Foundation's Digital Media and Learning Competition. He was founding Executive Editor of Hotwired, the first commercial webzine where the web-based discussion forum and the online banner ad were invented. Rheingold has appeared on Today, Good Morning America, ABC Primetime Live, CNN, CBS News, NBC News, Macneill-Lehrer Report, NPRs Fresh Air and Marketplace. He currently teaches at Stanford University. To learn more about Howard, please visit his web site at http://www.rheingold.com."
paul lowe

Capture a Screen Shot with Mac OS X - 0 views

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    "The Macintosh operating system has always made it easy to capture a screen shot (an image of your computer desktop or an active window). Here's a summary of all the methods you can use to capture your screen using Mac OS X. "
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