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paul lowe

The Space Is the Message: First Assessment of a Learning Studio (EDUCAUSE Quarterly) | ... - 0 views

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    In this article we describe the planning, creation, use, and initial assessment of our university's first Learning Studio-a space that had to be immediately useful but also unabashedly provocative and experimental. Even with a limited budget, we needed this prototype to guide UMSL in evolving new approaches to learning appropriate to our context. We also needed an efficient process for the project and to demonstrate effectiveness of the resultant space.
paul lowe

JISC infoNet - Resource Collection - 0 views

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    This applied infoKit includes a rich layer of associated resources, navigation points for which you can find throughout the material. This section brings all these resources together in a 'quick find' directory, and includes guidance notes on use where applicable.
paul lowe

Designing Spaces for Effective Learning : JISC - 0 views

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    Designing Spaces for Effective Learning was launched at the JISC Conference 2006. A visually-rich publication, it is designed to promote better understanding of what makes an effective design for the 21st century and to summarise the key points to consider when approaching a refurbishment or new-build project.  This publication takes the reader on a 'walk through' of an educational institution, exploring the relationship between learning technologies and innovative examples of physical space design at each stage of the journey. Discussion of the key points is illustrated by 10 case studies from further and higher education, and floor plans from AMA Alexi Marmot Associates, architects and space planners, which provide up-to-date guidelines on the integration of technologies into teaching and learning accommodation.
paul lowe

About Petlab | PETLab - 0 views

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    PETlab is a joint project of Games for Change and Parsons The New School for Design in New York City. It is a place for testing prototyping methods and the process of collaborative design with organizations interested in using games as a form of public interest engagement. Through our work, we connect with scholars and designers in the field of digital media, practitioners working in the spheres of education and social issues, and people of all ages at play. In the first year, we are working on a number of gaming platforms including Flash, Xbox XNA, and mobile phones. We are also working with a wide range of partners such as MTV, Microsoft, Boys and Girls Clubs, and New York Public Library. Support for PETLab comes from the John D. Catherine T. MacArthur Foundation's Digital Media and Learning initiative.
paul lowe

AMEEd: Arts, Media and Engineering Education - SMALLab - 0 views

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    SMALLab - Situated Multimedia Arts Learning Lab Central to our work is the development of the Situated Multimedia Arts Learning Lab [SMALLab]. SMALLab is an environment developed by a collaborative team of media researchers from education, psychology, interactive media, computer science, and the arts. SMALLab is an extensible platform for semi-immersive, mixed-reality learning. By semi-immersive, we mean that the mediated space of SMALLab is physically open on all sides to the larger environment. Participants can freely enter and exit the space without the need for wearing specialized display or sensing devices such as head-mounted displays (HMD) or motion capture markers. Participants seated or standing around SMALLab can see and hear the dynamic media, and they can directly communicate with their peers that are interacting in the space. As such, the semi-immersive framework establishes a porous relationship between SMALLab and the larger physical learning environment. By mixed-reality, we mean that there is an integration of physical manipulation objects, 3D physical gestures, and digitally mediated components. By extensible, we mean that researchers, teachers, and students can create new learning scenarios in SMALLab using a set of custom designed authoring tools and programming interfaces.
paul lowe

Spaces for Learning - 0 views

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    Spaces for learning The Council is keen to encourage reflection and discussion about effective learning and the design and use of space. In 2008 we commissioned the Space Collaboration report (from Critical Thinking and Bellevue Consulting), looking at space collaboration between universities and colleges. The report draws on practice and case studies from the UK and internationally. It focuses predominantly on space for pedagogic-related purposes (for example, learning and teaching, libraries and learning support) and where appropriate also considers space collaboration in support services (for example, information and guidance and students' association services and facilities). The purpose is to aid institutions considering collaboration in the use of space, with advice on planning, management and implementation.
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