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Dan Callahan

Diigolet | Diigo - 0 views

shared by Dan Callahan on 17 Jul 08 - Cached
    • Dan Callahan
       
      Oh thank god, now I can go back to Safari.
  • for Safari
Jeff Johnson

Crossroads in Education: Issues for Web 2.0, Social Software, and Digital Tools - 1 views

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    We are at a crossroads in educating our youth. Since public schools became the norm for education, we've identified curriculum based on the social, political, and economic need. We've classified what counts into tight packages of content in subject areas as math, science, social studies, and so on. Echoing Owen, Grant, Sayers, and Facer (2006), our approach to teaching and learning, including the order and how information is presented to students, the stages of assessment and what constitutes appropriate discussion on those subjects have also been tightly defined (p. 31). Advancements in technology, principally Web 2.0, social software, and digital tools, have challenged what it means to be educated and how we proceed to educate our youth in a culture where innovation and creativity, lifelong learning, personalization (my own learning space), and knowledge from and with the collective vie for a rightful place.
Jeff Johnson

Social Networking: Learning Theory in Action - 0 views

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    There has been a lot of recent debate on the benefits of social networking tools and software in education. While there are good points on either side of the debate, there remains the essential difference in theoretical positioning. Most conventional educational environments are "Objectivist" in nature and highly structured in terms of students progress and choice. Social networking essentially requires a less controlled, user-generated environment, which challenges conventional views of the effective "management" of teaching and learning. Therefore, can social networking both as an instructional concept and user skill be integrated into the conventional approaches to teaching and learning? Do the skills developed within a social networking environment have value in the more conventional environments of learning?
gailene nelson

Steve Hargadon - 0 views

shared by gailene nelson on 15 Jul 08 - Cached
  • Steve Hargadon
    • gailene nelson
       
      founder of Classroom 2.0
Clif Mims

EduDiigo - 1 views

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    The purpose of this wiki is to explore the potential of Diigo in educational settings.
Clif Mims

Educon 2.1 - 0 views

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    EduCon 2.1 is both a conversation and a conference. And it is not a technology conference. It is an education conference. It is, hopefully, an innovation conference where we can come together, both in person and virtually, to discuss the future of schools. Every session will be an opportunity to discuss and debate ideas -- from the very practical to the big dreams.
Alexis Krysten

Study: Teens See Disconnect Between Personal and School Writing : April 2008 : THE Journal - 0 views

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    A study on teens technology and writing.
Colette Cassinelli

EdTech Solutions - Teaching Every Student: Free Technology Toolkit for UDL in All Class... - 1 views

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    I have assembled a number of free resources that I believe should be on every classroom computer to promote learning for all students based upon principles of UDL. These tools provide improved access and accommodate for learner differences. Additionally, they are fun and engaging!
anonymous

The Digital Narrative - Find your story - 1 views

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    Lots of resources suited to exploring the narrative structure and storytelling in the digital form.
anonymous

Favthumbs - Your del.icio.us bookmarks visualized. - 0 views

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    Displays your delic.io.us bookmarks visually.
Judy Robison

Fine Arts Museums of San Francisco: My Gallery - 0 views

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    Get Smart with Art @ the de Young Written to support the California State Content Standards in language arts, social studies and the visual arts, Get Smart with Art @ the de Young is an interdisciplinary curriculum package that uses art objects as primary documents, sparking investigations into the diverse cultures represented by the Museums' collections. In order to promote implementation, all historical texts are written at the intended grade level, thereby reducing the amount of teacher preparation required. In essence, Get Smart with Art @ the de Young is a readymade curriculum that simply requires the addition of inquisitive students. Using art objects as the foundation for each lesson, the guides develop visual literacy, historical knowledge, artistic expression, and expository writing skills.
Jeff Johnson

Tag Galaxy - 0 views

Jeff Johnson

Create Free Online Surveys - 0 views

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    12 Reasons you should join Kwik Surveys today. There are NO hidden subscription charges, its FREE ! We do not send unsolicited emails Free and easy to use Instant survey results Customizable Logo's and themes User support forums Downloadable survey results Email Notifications Email Facility 1000's of users world wide Secure and Reliable service NO advertising
Lisa Linn

ISTE Classroom Observation Tool - 0 views

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    "A FREE online tool that provides a set of questions to guide classroom observations of a number of key components of technology integration. "
Jeff Johnson

Podcasting in the classroom - 0 views

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    Teachers will explore the use of audio and video tools that support student learning, collaboration, and communication that extend beyond classroom walls. Audio and video content can be accessed online, created by individuals or groups and used for collaborative conversations. The first step of the course is acquiring and organizing existing content available from online. Next, is learning to use podcasting tools to create content. Participants can then expand from podcasting to screencasting and video to make use of the distributed, collaborative potential of these tools. The ability to easily publish content online will encourage teachers to rethink the way they communicate with students, and the way curriculum is delivered. Educators will become knowledgeable about 21st Century Literacy skills as they fit into the classroom.
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