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Coordinate Game - 0 views

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    The object of the game is to move the cat to the location of the fish on the rectangular coordinate grid. Enter the x- and y- axis values, and the cat will move there. I built this using Scratch (and a video tutorial).
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Talentism: My Son Won't Do His Homework - 28 views

  • Every employer I know of (and I would assume that you are no exception Colin) wants engaged employees who are passionate about their jobs. Most employers do not want employees who hate their work but persist through it anyway. It is a fallacy to believe that we are teaching our kids that the heart of innovative capability (and therefore their future job prospects) is best served by doing something you hate for an extended period of time no matter the consequences.
  • But I have to focus on what will get them work, even if that will hurt them, society, the companies that hire them and everyone around them.
  • "Why are you so convinced that my son is going to be an academic or an investment banker?" Because as far as I can tell, those are the only two things that schools prepare kids to be.
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  • and that the stuff that he loves (art and music and video games) will be a great future for him and the stuff he hates (math and science) is something he will never compete in, never have a chance at.
  • But school doesn’t care, because school does not have the objective of helping my son produce the maximum amount of value in the future that he will probably encounter. School cares about ensuring that he knows how to take tests, follow directions and can do math that he will never have to care about for the rest of his life.
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    Most employers do not want employees who hate their work but persist through it anyway. It is a fallacy to believe that we are teaching our kids that the heart of innovative capability (and therefore their future job prospects) is best served by doing something you hate for an extended period of time no matter the consequences.
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Field Marketing Agency - 0 views

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    Field Marketing: breathe life into your brand Born out of 20 years in the field marketing business, Ambience delivers a high quality, cost effective solution to meet client objectives and also seeks to exceed client expectations. By matching specific skill sets required for each client activity, Ambience provides "the people element" to breathe life into your brand - thus creating an "Ambience".
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Education Week: Blended PD Emphasizes Differentiated Instruction - 0 views

  • If blended learning is one of the biggest trends in education, it should offer a way for teachers to practice the approach themselves.
  • Professional development for educational technology has to move away from its historical focus on technical training and toward a broader focus on what educational approaches work best.
  • In other words, teachers not only need to be proficient at integrating virtual experiences into the classroom, they must also be confident in why they're doing so.
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  • the certification program is split into two tiers. The first includes foundational courses aimed at helping teachers understand various strategies for online and blended learning and make decisions about how to use them to create engaging, differentiated classrooms. The second tier provides instruction in the tools and techniques for turning those ideas into reality
  • launched an online and blended certification program
  • No longer solely a teacher, "I am facilitator, fellow learner, and curator," added Ms. Canady. "I'm becoming more focused on giving my students more bang for their buck, more time. I don't want them to do anything they don't need in order to grow."
  • The team generally kicks off the design process anywhere from six to 12 months before the first day of school. The process includes identifying instructional objectives, choosing a classroom model, selecting curriculum providers, preparing infrastructure, and setting up teacher professional development.
  • the coach helped them implement blended-learning models to differentiate instruction, extend learning beyond the classroom, and engage families in the learning process.
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Project Based Teaching Rubric | Project Based Learning | BIE - 31 views

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    This [Buck Institute for Education] rubric describes beginning, developing, and Gold Standard levels for Project Based Teaching Practices for K-12 teachers" (What is it? ¶1, 2016.06.10).
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About LessonCast « LessonCast - 52 views

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    "A lessoncast is a spreadable example of the what, why, and how of effective teaching.  Lessoncasts feature one lesson idea or management strategy in 2 minutes 30 seconds or less. Lessoncasts include teacher-created downloadable resources to help implement the ideas. A lessoncast is NOT a lesson plan, but rather a quick how-to overview meant to inspire and support teachers looking for effective resources" (About LessonCast.org, ¶2, 2012.06.04).
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Santa_Rider.swf (application/x-shockwave-flash Object) - 0 views

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    Wonder what Santa does for the other 364 days? Play this game where you ride Santa along a snowy obstacle course on the back of a motorbike. http://ictmagic.wikispaces.com/Winter+%26+Christmas
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light-bot-20-6061.swf (application/x-shockwave-flash Object) - 0 views

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    A superb game for anyone teaching the 'control' section of ICT. Move your robot around the scene using a string of commands. A great introduction to programming. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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perimetros.swf (application/x-shockwave-flash Object) - 0 views

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    A fun and useful area and perimeter 2D shape tutorial and interactive activities for you whiteboard. Learn how to find the area and perimeter of rectangles and triangles and then complete the questions. http://ictmagic.wikispaces.com/Maths
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Flipped classrooms: teaching at home and doing homework at school | koaa.com | Colorado... - 33 views

  • The 5th graders in Doug Hinkle's class at the DaVinci Academy in School District 20 are among the first elementary students in the country to be part of a "flipped" classroom.
  • Instead of spending 20 minutes each hour lecturing, Mr. Hinkle pre-records video podcasts to teach his lessons.
  • Removing the lectures from the school day frees up Hinkle to give more attention to individual students or small groups. If you were to drop into his class unannounced, it may seem a bit chaotic, but Hinkle says it's a controlled chaos.
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  • The online community flippedclassroom.com boasts 3,000 teacher members. Sams says he's routinely asked to join conference calls or use Skype to address educators and lawmakers around the world.
  • "I've been to Norway, I've been to Germany, I've been to probably 6 or 7 different states just this year and it's only March."
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    "The 5th graders in Doug Hinkle's class at the DaVinci Academy in School District 20 are among the first elementary students in the country to be part of a "flipped" classroom."
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    It a great idea , today I was attending a high school implimenting location based learning project. I actualy came to the same conclusion. forml knowledge would have better been aquired through reading and recorded information while the class would have been better used for "workshop" activity in which students would have created location based learning objects
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Factors to Decide Right Web Designing Company - 0 views

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    choosing the right web design company which can deliver a well-designed & well-functioning website, meeting your specific business objectives website is a very important task & it can become very tough if you don't know where to start and how to go along with the entire designing process.

sac longchamp pliage grand format pas cher Certains - 0 views

started by intermixed intermixed on 26 Sep 14 no follow-up yet

Mobile Apps: Top 3 Must-Have FREE Analytics Tools - 1 views

started by Thao Le on 25 Jun 15 no follow-up yet
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WB_CE_Dig_Portfolios.pdf (application/pdf Object) - 0 views

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    A digital portfolio is a computer-based collection of student performance over time. Portfolios make classroom learning more accessible to parents, administrators, and other district support staff because they provide a window into student learning. A portfolio showcases both student achievement and student learning over time.
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Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
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Eye_Of_The_SCORM_draft.pdf (application/pdf Object) - 0 views

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    This book contains both conceptual overviews and technical overviews.
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Report- Ready t oInnovateTCB.pdf (application/pdf Object) - 0 views

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    Per David Warlick blog - "A recent report (Ready to Innovate/pdf) from The Conference Board and Americans for the Arts, in partnership with the American Association of School Administrators (AASA), reminds us that creativity, and integral part of innovation, is among the top five skills that will become more important over the next five years. Yet, according to their survey, school superintendents and American business executives differ in some significant ways in what this means."
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