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Martin Burrett

Verbling - 0 views

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    An interesting site that connects language learners to native speakers using video conferencing. http://ictmagic.wikispaces.com/Languages%2C+Culture+%26+International+Projects
tutstu

TutStu | Introduction - YouTube - 0 views

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    At TutStu, it's DIY (Do-It-Yourself). Search for Online Tutors in any Subject or Branch. Find & Select your own Tutor. Get Unlimited FREE Online Tutoring Sessions or Trial Classes. Finalize a Tutor. Fix regular eTutoring appointments with your Tutor. Learn from Tutors, LIVE, ONLINE, using Video Conferencing (Audio + Video + Chat + Whiteboard). Pay your Online Tutors, directly.
Gaby K. Slezák

rumii - VR Conferencing and Collaboration - 11 views

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    Setup your own virtual meeting rooms or training sessions in a true immersive 3D environment and interact with team mebers or learners via avatars. Runs on desktop Mac, PC and VR gear like Okulus Rift, HTC Vive and soon Daydream, too. Up to 3 users for free!
Martin Burrett

ICTmagic Show Online Magazine - Jan 2012 - 0 views

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    The January issue of the ICTmagic Show online magazine is out, full of my favourite recent finds and how you can use them in your class. http://ictmagic.wikispaces.com/%2AICTmagic+Show
Ruth Howard

LearnCentral - 1 views

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    Ive joined Steve Hardegon's new venture after listening to the intro,I love the idea of focussing my networking (with other educators) and co creating resources. It's a mix of the best of Facebook,Myspace,Ning,Conferencing,own webinars,leveraging all the best platforms to network and it's free. Yes its Elluminate-its beta so evolutionary at this moment. Steve will train you to host your own webinars in this early bird time. Plus I can easily locate the people who share similar resource/interests to myself.
chakri_seo

Infocomm India 2015 - 0 views

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    InfoComm India presents AV systems integrators, as well as business owners and IT managers an excellent opportunity to find out how you can leverage on Pro AV communications technology in your corporate or marketing strategies for your business or organizational success.
Dwayne Abrahams

Chatzy - Free Private Chat Rooms - 13 views

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    "Start A Free Private Chat Fill out this form to create a chat room immediately - only for you and people you invite. (For more options, try our Virtual Rooms.)"
Mark Chambers

WiZiQ Free Online Teaching and E-Learning with Web Conferencing - 0 views

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    enables teachers and learners to collaborate through Virtual Classes Online Tests Educational Content Contact Network
Jim Farmer

Dimdim - 0 views

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    Dimdim provides easy, open, affordable collaboration. Use for online meetings, eLearning, desktop sharing, training, distance education, unified collaboration, webinar, free web meetings and more.
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
Maggie Verster

Host Your Own Webinars - 0 views

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    I am soooo glsd to see this. I have always liked elluminate as a ebinar platform but as it was expensive and the free version allaows you 3 people, I did not use it. Now I can REALLY go and play!!! I think I will try it out in my blogging course.
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    I am soooo glad to see this. I have always liked elluminate as a webinar platform but as it was expensive and as the free version allowed you 3 people, I did not use it. Now I can REALLY go and play!!! I think I will try it out in my blogging course.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Mohammed Nour

Supercoolschool - 0 views

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    Start your own online School
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