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Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Jeff Johnson

Social Networking: Learning Theory in Action - 0 views

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    There has been a lot of recent debate on the benefits of social networking tools and software in education. While there are good points on either side of the debate, there remains the essential difference in theoretical positioning. Most conventional educational environments are "Objectivist" in nature and highly structured in terms of students progress and choice. Social networking essentially requires a less controlled, user-generated environment, which challenges conventional views of the effective "management" of teaching and learning. Therefore, can social networking both as an instructional concept and user skill be integrated into the conventional approaches to teaching and learning? Do the skills developed within a social networking environment have value in the more conventional environments of learning?
Judy Robison

Mathwire.com | Template Library - 0 views

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    Using Math Templates for more information about using templates: * to increase student participation in math lessons * to assess student proficiency and mathematical understanding of concepts and skills
Net Volution

Ten Steps to Better Student Engagement | Edutopia - 0 views

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    Thousands of articles, videos, slide shows, expert interviews, blog entries, and other resources highlight success stories in K-12 education. Core concepts include integrated studies, project learning,technology integration, teacher development, social and emotional learning, and assessment." /> text/html; charset=utf-8
J Black

Driving Change: Selling SharePoint and Social Media Inside the Enterprise - ReadWriteWeb - 0 views

  • balk at the technology because they have no desire to share their knowledge for the benefit of the organization. These individuals tend to equate their knowledge with job security; therefore, they feel nervous about sharing out of fear that they wouldn't be needed any more.
  • "Look for agnostics, ignore atheists."
  • busy workers will not respond to buzzwords like "wiki," "blog," and "community."
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  • The point here is to take collaborative technology and apply it to processes that are routine and can be easily completed.
  • My personal experience has been that most people don't care what tool they are using, just as long as its easy, or easier then the way they had to do it before if that makes sense. And that most people don't want to change the way that they're doing things currently, even if its obviously easier, because currently = comfortable and change = scary.
  • knowledge management is about the people and their attitudes; it is about cooperation.
  • Writing a lot and reading a lot feels natural to us, but to many people it is a chore - so we end up being our wiki's sole active user.
  • You are not selling a tool. You are trying to help people work in a smarter and more efficient way.
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    Though this article is written for the business sector, there are many great parallels with how we experience social media's acceptance in the educational realm. The suggestions that are given are readily applied to our setting, as well. In the enterprise, many employees think blogs are merely websites on which people talk about their cat or their latest meal. Many don't know the differences between and advantages of such tools as message boards, blogs, and wikis. They have heard of these terms in passing, but the demands of their day-to-day jobs have prevented them from recognizing the distinct benefits of each tool. Solution: It is useless to advocate for social media tools in a vacuum. Unless you're describing a solution to a practical problem, busy workers will not respond to buzzwords like "wiki," "blog," and "community." Your client usually has about a 30-second attention span in which you can sell a social media tool. An aide in my arsenal has been the excellent videos by Lee Lefever at Common Craft. Lee visually explains social media concepts "In Plain English." Common Craft videos quickly explain complex and sometimes unfamiliar technologies in a few minutes, sans the buzzwords, hype, and sensationalism. Problem: Cynical Clients Who Don't Want to Share Information Unfortunately, some potential SharePoint users balk at the technology because they have no desire to share their knowledge for the benefit of the organization. These individuals tend to equate their knowledge with job security; therefore, they feel nervous about sharing out of fear that they wouldn't be needed any more.
william roper

How to Study the Entire Organic Chemistry Course in 24 Hours - 0 views

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    Organic Chemistry is all about understanding its core concepts and relating them to problem solving. There are three key learning components in this introductory chemistry rapid learning course
william roper

Master College Algebra Problem Solving in Three Simple Steps - 0 views

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    There is an easier and quicker way to learn for College Algebra and its problem solving. It is all about concept understanding and relates such an understanding to problem solving.Here are the three easy steps...
Wayne Haung

Master College Algebra Problem Solving in Three Simple Steps - 0 views

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    There is an easier and quicker way to learn for College Algebra and its problem solving. It is all about concept understanding and relates such an understanding to problem solving.
cheryl capozzoli

Weblogg-ed » Reading to Find: Rip-Mix Classrooms - 0 views

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    A very interesting concept... Rim Mixing...
Maggie Verster

Free Webinar: Exploring Open Educational Resources by Nellie Deutsch - 0 views

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    The Internet provides unique opportunities for educators to access, use, modify, and share educational materials. Open Educational Resources (OER), as these free materials are called, can include "full courses, textbooks, streaming videos, exams, software, and any other materials or techniques supporting learning"http://www.hewlett.org/oer . The OER movement shows considerable potential to reduce cost, improve quality and widen access to educational opportunities. WikiEducator was launched in 2006 to turn tomorrow's promise for OER into today's reality for teachers, lecturers, and trainers around the world. WikiEducator is an international community of educators committed to the development of OER at all levels of the education system. WikiEducators are returning to the core value of education, namely to share knoweldge freely. In this session, experienced WikiEducators will share what the concept of "OER" and explore ideas on how to get the most from this rewarding project.
Karen Vitek

What is Web 3.0? Semantic Web & other Web 3.0 Concepts Explained in Plain English - 0 views

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    Nice comparison of Web 1.0, 2.0 and 3.0
Dennis OConnor

Create Elearning with Google Voice - 5 views

  • Create Elearning with Google Voice EPS411 is developing ways to use Google Voice to create elearning. In the audio file below - recorded by calling my Google Voice number - I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options - mp3 file, embed code, transcript, email - the options for elearning production seem unlimited. How could you use Google Voice for elearning production?
  • Potential uses include: Rapid production of Just-in-time training Record a SME introduction to an elearning program or answers to user questions Create “on-your-mind” training for later incorporation into an elearning program, podcast, blog post, or discussion.
  • EPS411 is developing ways to use Google Voice to create elearning. In the audio file below – recorded by calling my Google Voice number – I describe the process of how I recorded the message and suggest several uses for Google Voice to create elearning content. Since Google Voice gives so many output options – mp3 file, embed code, transcript, email – the options for elearning production seem unlimited.
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    | EPS411 ELearning Design and Production Just picked up on this concept. Use of audio in an online class can be very powerful and this might be an slick way to get the job done. One issue that always nags is the need for a transcript. To be accessible to the deaf, podcasts in courses should have a transcript. I've taken to writing a transcript before I record, even though I'm more comfortable with just winging it. I remain surprised that the voice to text technology remains so clunky (or expensive) that this isn't a build in feature with recording programs. If anyone know of a well priced product that produces audio files and a transcript at the same time... LET ME KNOW!
Maggie Verster

Great report: Personalising Education: from research to policy and practice - 0 views

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    Personalisation in education has been discussed in research and policy papers for approximately ten years. Personalised learning, as a concept, first appeared in the United States and was subsequently expanded and deepened through work in the United Kingdom as it became embedded in a wider argument for the reform of all public services. This reform aimed to create services that responded more directly to the diverse needs of individuals rather than imposing uniform solutions on all people.
Dennis OConnor

Project Tuva: Enhanced Video Player Home - Microsoft Research - 0 views

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    A new project from Bill Gates that provides a series of video lectures to "explore core scientific concepts and theories". Includes "..searchable videos, transcripts, notes and interactive extras." Free, requires installing a Microsoft plug-in called Silverlight.
Maggie Verster

Digital Citizenship: How to use tehcnology appropiately - 2 views

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    Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately. Digital Citizenship is more than just a teaching tool; it is a way to prepare students/technology users for a society full of technology. Too often we are seeing students as well as adults misusing and abusing technology but not sure what to do. The issue is more than what the users do not know but what is considered appropriate technology usage.
J Black

Doug's Thinking Space - ...a space to put everything that doesn't fit elsewhere. - 0 views

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    Introduction: Digital Literacies - Concepts, Policies and Practices
Jeff Johnson

Center for Media Literacy - 0 views

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    Now altogether in one place, the components of inquiry-based media literacy using the Five Core Concepts and CML's Five Key Questions of Media Literacy for Deconstruction and Construction. Q/TIPS™ addresses questions from the viewpoints of both consumers and producers of media messages, enabling participation in a global media culture.
Dennis OConnor

Information Fluency: Online Class: Investigate and Evaluate Digital Materials - 0 views

  • On Demand Classes help you meet the needs of your students. You know the need for 21st Century Information Fluency Skills has never been higher You also know you’re understaffed and overbooked Start the new school year with a customized online training experience that will teach your students critical reading skills as they learn to search and evaluate Internet resources. Our multimedia enhanced, interactive course is suited for students from middle school through adult.
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    We combine performance evaluation with a series mastery quizzes to lock in the essential concepts delivered by the tutorials. As an educator you'll have access to performance evaluation and mastery quiz data. You'll have an online record of each student's performance that can be downloaded for data analysis.
Sussana Martin

Islamic Jihad « Muslim Dunia's Blog - 0 views

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    Jihad means struggle against anything which reflects the origin of the word from the Arabic verb "jahada" which means to struggle or fight. The concept of jihad is very clear in Islam but mostly it is misinterpreted by non-Muslims as well as by Muslims.
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    I do not see how these links belong in the Classroom 2.0 group. why not create your own group or list.
Tony Searl

The Cloud and Collaboration - 0 views

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    In this presentation I describe the concept of the internet as a form of global consciousness. I look at the idea of human nature as it has traditionally been represented but suggest that a more appropriate model is that of a collection of neurons. With this model I analyse what a global consciousness would look like - not collaboration, as in the organization of a company or a nation, but cooperation, as in the actions of autonomous but interdependent and connected individuals
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