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Betsy Morris

WB_CE_Dig_Portfolios.pdf (application/pdf Object) - 0 views

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    A digital portfolio is a computer-based collection of student performance over time. Portfolios make classroom learning more accessible to parents, administrators, and other district support staff because they provide a window into student learning. A portfolio showcases both student achievement and student learning over time.
David Wetzel

How to Integrate Podcasting into Science and Math Classes - 0 views

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    Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
Maggie Verster

High-Tech Teaching in a Low-Tech Classroom - 47 views

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    As 21st-century teachers, we are expected to help students master the technological tools they will use in college and the workplace. But in many districts, the one-computer classroom is not extinct. So how can we do a lot with a little? How can we best use limited resources to support learning and familiarize students with technology?
Kerry J

Take Control - YouTube - 14 views

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    Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems. We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources. Visit www.rasa.org.au/takecontrol to learn more.
milesmorales

Homeschooling Tips That Will Really Help You Out - 0 views

Kids in public schools face many hurdles today, the bulk of which we never had to deal with when we were young. The best way to help your kids avoid these pitfalls is to homeschool them, and the he...

started by milesmorales on 19 Aug 14 no follow-up yet
anonymous

Computational Thinking with Scratch - 0 views

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    A new site from Scratch Ed to support learning.
Online Desktop

Desktop Support to Keep My PC Running Fast - 3 views

I have been subscribing to desktop support from OnlineDesktopSupport for almost a year already. I dit it because I need to keep my PC running fast. If I have a slow computer, I will not be able to ...

education learning teaching technology

started by Online Desktop on 01 Aug 11 no follow-up yet
Trudy Sweeney

Computers in Education Group of South Australia - Computers in Education Group of SA - 1 views

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    Here is the link to some interesting web 2.0 tools to suport learning and teaching.
Tom Daccord

U6: E-portfolios - Supporting Distance Learners in the 21st Century - 0 views

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    Using e-portfolios for assessment The use of computers in distance education creates many opportunities for learners to record their progress through a course. In many institutions, tutors are using e-portfolios as a method of formative or continuous assessment. E-portfolios can be produced and published on the Web using some of the simple tools that were discussed in Unit 4, such as wikis, blogs and Google Docs. In addition, some learners might choose to add multimedia elements such as video or audio recordings, if they have the basic equipment - and the inclination - to do so. As the following illustration by Helen Barret (2007) shows, it is possible to create quite an elaborate, multimedia portfolio system using only freely available tools on the Web.
bethany rebecca

How to access the restricted websites? - 0 views

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    There are some mini web browsers can help you to open the banned websites, for example Opera Mini Browser, install it and try to open any banned website. Another Real Player browser can successfully help you to access the banned website. This Real Player browser bypasses the many restrictions of website banned tools.
helen hunt

Premium Desktop Support Services - 1 views

Getting a job done every day is quite a great challenge to me lately. I have been experiencing computer errors which prevented me from accessing numerous applications of which by the way are very c...

resources technology teaching tools

started by helen hunt on 13 Oct 11 no follow-up yet
John Smith

Enjoy Outlook for Mac with Google Calendar and Contacts| MS Office Support +1-855-441-4419 - 0 views

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    If you are facing any problems installing, updating or settingup Outlook on your MAC device, you can contact us through the toll free numbers. With our MS office helpline numbers, you can get the best assistance and resolution of your all issues related www.office.com/setup 2013, Install MS Office 2016 for MAC, Microsoft office 2013 setup &installation. Just note down the numbers below- For USA Customers: +1-855-441-4419 Toll Free For UK Customers: +44-800-078-6054 Toll Free For Australia Customers: +61-1800-769-903 Toll Free
Tero Toivanen

How One Classroom Actually Used iPads To Go Paperless (Part 1: Research) | Edudemic - 53 views

  • “The technology used really help to enhance the writing and research process. Diigo and the iPads proved to be particularly helpful during the process of researching and annotating. Some minor challenges were presented with the use of this technology (writing with the IPads was a bit more difficult than typing on a computer), but nothing interfered with the process in a negative way. Some of the technology could prove very useful in the future.” 
  • Dropbox - This app allows students to work offline in the Pages app and upload their document to their Dropbox account with each new draft.  Pages does not support direct upload to Dropbox.  As a solution, students linked their Dropbox accounts with SendtoDropbox.
  • One of the earliest steps in the process was to have the students share a folder in their Dropbox account with their teacher in order to allow the teacher to check in on their progress along the way.
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  • Pages - While there are less expensive alternatives for word procession on an iPad, Pages is the most stable option that will consistently be supported and updated for the life of the iPads.
  • Diigo Web Highlighter for Safari - As one of our goals was to take advantage of the web connectivity and social bookmarking, Diigo was a perfect solution.  Once the Diigo app is installed, there is a three step process to install the Safari web highlighter.
  • To access and refer to each other’s research, students had to access Diigo through Safari, not the Diigo app.  The purpose of the collective research group was to have students examine each other’s research and use the resources their classmates found in their final research paper.
  • Notability - Because students would still be conducting traditional paper based research, we needed a solution that would allow them to digitize and share their research.  When students found traditional paper content that was part of their research, they could snap a picture of the document and pull it into Notability.  They could then digitally highlight, underline and insert notes on the document.  Notability will also export directly to Dropbox from within the app.
  • Explain Everything - This step was a late addition to the process and allowed students to create video screencasting feedback of each other’s papers.
  • Students exported a PDF version of their paper from Pages and email it to a classmates SendtoDropbox email address.  This would place the PDF version of the paper into the classmates Dropbox account.  The receiving student could then open ExplainEverything, link to their Dropbox account and use the PDF of their classmates paper as the back drop to the screencast.  To share the video files, we had students publish directly to the teacher’s YouTube channel from ExplainEverything. 
  • the recent update to the Google Drive app that allows for in-app creation, editing and sharing of a Google document absolutely changes the landscape of going completely paperless with iPads.  The clunky workaround of combining Pages, SendtoDropbox and Dropbox in order to get student work shared with the teacher would be much streamlined by conducting the entire process through Google Drive.
  • As an alternative to the process of writing in Pages, collecting research in Diigo and storing documents in Dropbox, I would consider jumping to Evernote to house the entire process.  Writing, researching and sharing could all be conducted within Evernote.
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    Great article about how to use iPad:s in projects, with useful tips about apps.
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Tero Toivanen

Digital Citizenship | the human network - 0 views

  • The change is already well underway, but this change is not being led by teachers, administrators, parents or politicians. Coming from the ground up, the true agents of change are the students within the educational system.
  • While some may be content to sit on the sidelines and wait until this cultural reorganization plays itself out, as educators you have no such luxury. Everything hits you first, and with full force. You are embedded within this change, as much so as this generation of students.
  • We make much of the difference between “digital immigrants”, such as ourselves, and “digital natives”, such as these children. These kids are entirely comfortable within the digital world, having never known anything else. We casually assume that this difference is merely a quantitative facility. In fact, the difference is almost entirely qualitative. The schema upon which their world-views are based, the literal ‘rules of their world’, are completely different.
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  • The Earth becomes a chalkboard, a spreadsheet, a presentation medium, where the thorny problems of global civilization and its discontents can be explored out in exquisite detail. In this sense, no problem, no matter how vast, no matter how global, will be seen as being beyond the reach of these children. They’ll learn this – not because of what teacher says, or what homework assignments they complete – through interaction with the technology itself.
  • We and our technological-materialist culture have fostered an environment of such tremendous novelty and variety that we have changed the equations of childhood.
  • As it turns out (and there are numerous examples to support this) a mobile handset is probably the most important tool someone can employ to improve their economic well-being. A farmer can call ahead to markets to find out which is paying the best price for his crop; the same goes for fishermen. Tradesmen can close deals without the hassle and lost time involved in travel; craftswomen can coordinate their creative resources with a few text messages. Each of these examples can be found in any Bangladeshi city or Africa village.
  • The sharing of information is an innate human behavior: since we learned to speak we’ve been talking to each other, warning each other of dangers, informing each other of opportunities, positing possibilities, and just generally reassuring each other with the sound of our voices. We’ve now extended that four-billion-fold, so that half of humanity is directly connected, one to another.
  • Everything we do, both within and outside the classroom, must be seen through this prism of sharing. Teenagers log onto video chat services such as Skype, and do their homework together, at a distance, sharing and comparing their results. Parents offer up their kindergartener’s presentations to other parents through Twitter – and those parents respond to the offer. All of this both amplifies and undermines the classroom. The classroom has not dealt with the phenomenal transformation in the connectivity of the broader culture, and is in danger of becoming obsolesced by it.
  • We already live in a time of disconnect, where the classroom has stopped reflecting the world outside its walls. The classroom is born of an industrial mode of thinking, where hierarchy and reproducibility were the order of the day. The world outside those walls is networked and highly heterogeneous. And where the classroom touches the world outside, sparks fly; the classroom can’t handle the currents generated by the culture of connectivity and sharing. This can not go on.
  • We must accept the reality of the 21st century, that, more than anything else, this is the networked era, and that this network has gifted us with new capabilities even as it presents us with new dangers. Both gifts and dangers are issues of potency; the network has made us incredibly powerful. The network is smarter, faster and more agile than the hierarchy; when the two collide – as they’re bound to, with increasing frequency – the network always wins.
  • A text message can unleash revolution, or land a teenager in jail on charges of peddling child pornography, or spark a riot on a Sydney beach; Wikipedia can drive Britannica, a quarter millennium-old reference text out of business; a outsider candidate can get himself elected president of the United States because his team masters the logic of the network. In truth, we already live in the age of digital citizenship, but so many of us don’t know the rules, and hence, are poor citizens.
  • before a child is given a computer – either at home or in school – it must be accompanied by instruction in the power of the network. A child may have a natural facility with the network without having any sense of the power of the network as an amplifier of capability. It’s that disconnect which digital citizenship must bridge.
  • Let us instead focus on how we will use technology in fifty years’ time. We can already see the shape of the future in one outstanding example – a website known as RateMyProfessors.com. Here, in a database of nine million reviews of one million teachers, lecturers and professors, students can learn which instructors bore, which grade easily, which excite the mind, and so forth. This simple site – which grew out of the power of sharing – has radically changed the balance of power on university campuses throughout the US and the UK.
  • Alongside the rise of RateMyProfessors.com, there has been an exponential increase in the amount of lecture material you can find online, whether on YouTube, or iTunes University, or any number of dedicated websites. Those lectures also have ratings, so it is already possible for a student to get to the best and most popular lectures on any subject, be it calculus or Mandarin or the medieval history of Europe.
  • As the university dissolves in the universal solvent of the network, the capacity to use the network for education increases geometrically; education will be available everywhere the network reaches. It already reaches half of humanity; in a few years it will cover three-quarters of the population of the planet. Certainly by 2060 network access will be thought of as a human right, much like food and clean water.
  • Educators will continue to collaborate, but without much of the physical infrastructure we currently associate with educational institutions. Classrooms will self-organize and disperse organically, driven by need, proximity, or interest, and the best instructors will find themselves constantly in demand. Life-long learning will no longer be a catch-phrase, but a reality for the billions of individuals all focusing on improving their effectiveness within an ever-more-competitive global market for talent.
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    Mark Pesce: Digital Citizenship and the future of Education.
anonymous

How to remove Bifrost virus syst.exe - 0 views

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    How to remove a variant of trojan virus bifrost that creates a malicious file named syst.exe. This article is in english, however you can read it any language supported by Google Translate. The translation is available on the website.
anonymous

How to remove axeWen.exe, imapi.exe, Lcomres.dat, flashdbe.dll, NateOnMainA.dll - 0 views

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    How to remove a virus that creates files axeWen.exe, imapi.exe, Lcomres.dat, flashdbe.dll, NateOnMainA.dll. The original article is in english. However you can auto-translate it to any language supported by Google translate on the website.
sayedhok

Best IPTV Subscription Service Provider - 1 views

In the ever-evolving landscape of entertainment, viewers are increasingly turning to Internet Protocol Television (IPTV) for a more flexible and cost-effective option. With a myriad of choices avai...

iptvino

started by sayedhok on 20 Sep 24 no follow-up yet
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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