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cheryl capozzoli

CK-12 - Next Generation Textbooks - 0 views

shared by cheryl capozzoli on 14 Jan 09 - Cached
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    Wow!!! Imagine kids and teachers creating there own onilne textbooks!!
Sheryl A. McCoy

Curriki - coolschool - 0 views

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    This summer, TappedIn will focus their TIFestival theme on initiatives such as this. Please attend our next TIFestival planning meeting to share your ideas; April 30, 2008.
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Clif Mims

EduBloggerCon - 0 views

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Clif Mims

Conference 2.0 - 0 views

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Clif Mims

EduBloggerCon/Classroom 2.0 "LIVE in San Antonio" 2008 - 0 views

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Melissa Seifman

HowStuffWorks "How Web 3.0 Will Work" - 0 views

  • Some Internet experts believe the next generation of the Web -- Web 3.0 -- will make tasks like your search for movies and food faster and easier. Instead of multiple searches, you might type a complex sentence or two in your Web 3.0 browser, and the Web will do the rest. In our example, you could type "I want to see a funny movie and then eat at a good Mexican restaurant. What are my options?" The Web 3.0 browser will analyze your response, search the Internet for all possible answers, and then organize the results for you.
  • ­That's not all. Many of these experts believe that the Web 3.0 browser will act like a personal assistant. As you search the Web, the browser learns what you are interested in. The more you use the Web, the more your browser learns about you and the less specific you'll need to be with your questions. Eventually you might be able to ask your browser open questions like "where should I go for lunch?" Your browser would consult its records of what you like and dislike, take into account your current location and then suggest a list of restaurants.
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    Just when you thought you were Mastering web 2.0... along comes web 3.0
Clif Mims

Be A Techie - Using Music and Tech in Education - 0 views

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Clif Mims

EduBloggerWorld - 0 views

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anonymous

What Should I Read Next? - 0 views

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    It's a bit like browsing the shelves of thousands of friends at once!
Clif Mims

Elluminate - 2 views

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Tero Toivanen

Master of Our Online Universe: Progression to Web 3.0 | cyberCulture - 0 views

  • In my opinion, Web 2.0 started with the introduction of the Social Networking Site (SNS) to the Web.
  • We can look back to 2002 and the launch of Friendster to see Web 2.0 in its infancy.
  • “Friendster was the first explicit social networking site in terms of the way we think about it today.”
  • ...5 more annotations...
  • With the introduction of Friendster the user can now create a digital persona without having any programming knowledge.
  • First was MySpace, which gave users access to their profiles HTML and CSS.
  • This feature to the SNS provided the user the ability to personalize their digital persona, and allowed them to express their individuality.
  • The next step in user control was given by Facebook, when the site allowed users develop and incorporate widgets into their profiles. The SNS Ning goes one step further by combining both the ideas of MySpace and Facebook, Ashlock says, “Giving users the power to construct an authentic identity while providing access to a rich array of Web 2.0 content.”
  • It is my conclusion that it is this focus on fluidly intertwining the Internet with the daily lives of its users that will progress Web 2.0 to Web 3.0. Just take a look at the latest advancements in mobile technology and you will see that the user’s ability to be connected has progressed away from the desktop computer.
    • Tero Toivanen
       
      Progress from Web 2.0 to Web 3.0 is user's ability to be connected away from the desktop computer.
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    Master of Our Online Universe: Progression to Web 3.0 It is my conclusion that it is this focus on fluidly intertwining the Internet with the daily lives of its users that will progress Web 2.0 to Web 3.0. Just take a look at the latest advancements in mobile technology and you will see that the user's ability to be connected has progressed away from the desktop computer.
Ruth Howard

What is the (Next) Message?: No Educator Left Behind - 0 views

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    Quotes from Mark Federman "Educators and policy makers seem to be tremendously ambivalent and confused by what is going on." "The UCaPP generation who "say everything" through diverse social media, from weblogs to Facebook, are not indulging in narcissistic wastes of time, or publicity-seeking through the realization of Andy Warhol's iconic fifteen minutes of fame. They are instead rehearsing a fundamental existential imperative, answering the timeless question, "who am I?" with a through-the-break-boundary Cartesian redux: "I blog, tweet, and post, therefore I am." That sounds very very true to me. Said with such respect, thank you that you said it Mark Federman, it is essential youth overthrow the last generation's paradigms, I understand that the content/context is pretty phenomenal tho- these learners have done all of this despite education! My hat's off! quote Mark Federman "the reframing of identity as being collaboratively constructed suggests that the foundation of our contemporary education system must similarly be reframed."
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    But in the UCaPP world, the reframing of identity as being collaboratively constructed suggests that the foundation of our contemporary education system must similarly be reframed. In my view, this means replacing the 3 Rs of the modern education system with the 4 Cs of an education system that is consistent with living on this side of the break boundary. Those 4 Cs are Connection, Context, Complexity, and Connotation.
Dorie Glynn

Craft the Driving Question - Explore 1 - 0 views

  • What is a Driving Question? Once you have the project theme or a "big idea" for a project, capture the theme in the form of a problem or a question that cannot easily be solved or answered. Click the button next to each guideline below to view example questions.
J Black

Ping - At First, Funny Videos. Now, a Reference Tool. - NYTimes.com - 0 views

  • The explosion of all types of video content on YouTube and other sites is quickly transforming online video from a medium strictly for entertainment and news into one that is also a reference tool. As a result, video search, on YouTube and across other sites, is rapidly morphing into a new entry point into the Web, one that could rival mainstream search for many types of queries.
  • And now YouTube, conceived as a video hosting and sharing site, has become a bona fide search tool. Searches on it in the United States recently edged out those on Yahoo, which had long been the No. 2 search engine, behind Google. (Google, incidentally, owns YouTube.) In November, Americans conducted nearly 2.8 billion searches on YouTube, about 200 million more than on Yahoo, according to comScore.
  • “Is YouTube the next Google?”
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    The explosion of all types of video content on YouTube and other sites is quickly transforming online video from a medium strictly for entertainment and news into one that is also a reference tool. As a result, video search, on YouTube and across other sites, is rapidly morphing into a new entry point into the Web, one that could rival mainstream search for many types of queries.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
  • ...32 more annotations...
  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
cheryl capozzoli

http://googleblog.blogspot.com/2008/10/introducing-google-earth-for-iphone.html - 0 views

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    what will they think of next?? iphones and google.... talk about power!
Dennis OConnor

Behaveyourself.com: Online Manners Matter | Edutopia - 0 views

  • But there's no one out in cyberspace to make sure they wash behind their digital ears and refuse cookies from online strangers. Given this potentially dangerous void, schools will increasingly extend their supervisory reach, giving lessons at every grade level on netiquette -- call it Online Manners and Ethics 101.
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    Understanding how to interact online safely and effectively is, and will be, ever more critical. As today's students grow older, they'll be using the Internet to apply to colleges and jobs, and to communicate and network with colleagues. Yet our children, however much they seem to have been born with iPods growing out of their ears, haven't learned to handle digital communications by osmosis, any more than they innately knew how to write a résumé or hold a fork.
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