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anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Dwayne Abrahams

web20tools - List | Diigo - 51 views

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    A list of links to support the use of Web 2.0 tools for teaching and learning in the K-12 environment. (There are many items here, so be sure to visit the additional pages or choose to see 100 items from the bottom of the page.)
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    A list of links to support the use of Web 2.0 tools for teaching and learning in the K-12 environment. (There are many items here, so be sure to visit the additional pages or choose to see 100 items from the bottom of the page.)
Martin Burrett

ElectroCity - 0 views

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    A superb site where you can build a city and make the citizens happy by keeping their environment clean. http://ictmagic.wikispaces.com/PSHE,+RE,+Citizenship,+Geography+&+Environmental
Maggie Verster

"Worried about your impact on the environment? WWF Footprint Calculator - 10 views

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    "Worried about your impact on the environment? The way we use the planet's resources makes up our ecological footprint. Measuring yours takes less than 5 minutes and could set you on a life-changing journey... "
Martin Burrett

Chevron - willyoujoinus - Energyville - 0 views

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    A game where players must make decisions to balance the environment with power needs. http://ictmagic.wikispaces.com/PSHE,+RE,+Citizenship,+Geography+&+Environmental
Roland Gesthuizen

Reading Writing Responding: Tinkering, Passion and the Wildfire that is Learning - 0 views

  • whether you are creating an environment where learning can take flight - dry kindling, tall trees - or are you creating an environment where, with a lot of damp branches, there is a lot of smoke, but little fire?
  • As +George Siemens suggests while talking about connectivism as an answer for the digital age, "learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual."
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    "In a fantastic discussion as a part of +Ed Tech Crew Episode 240 focusing on what it takes to be an IT co-ordinator, +Ashley Proud spoke about the demise in tinkering amongst students. Although +Mel Cashen and +Roland Gesthuizen mentioned about taking things a part, giving the conversation a more mechanical theme, I feel that tinkering is best understood as a wider curiosity into the way things work."
peter Woodhead

Technology Integration Matrix - 97 views

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    "The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells "
insightsmanoj

Decision making in business environment- Insights Success  - 0 views

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    Many times the alternatives were not clearly defined, the right information was not gathered, and maybe the costs & benefits were not accurately evaluated.
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    Many times the alternatives were not clearly defined, the right information was not gathered, and maybe the costs & benefits were not accurately evaluated.
justquestionans

Ashford-University ECE 332 Homework and Assignment Help - 1 views

Get help for Ashford-University ECE 332 Homework and Assignment Help. We provide assignment, homework, discussions and case studies help for all subjects Ashford-University for Session 2017-2018. ...

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started by justquestionans on 27 Jun 18 no follow-up yet
takshilalearn

DEMAND and SUPPLY ECONOMIC & BUSINESS ENVIRONMENT - CSEET - 0 views

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    This topic Supply and Demand of Economics and Business Environment of Paper -3 of CS Executive Entrance Test is just going to a refresher of the Economics that most of the students might have gone through in their higher secondary education
Martin Burrett

CoSpaces - 0 views

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    "A superb platform for creating 3D virtual reality environments to view on your mobile device. Choose from the bank of 3D models or upload/search for your own. You can create sequential scenes like a presentation which is great for story writing or even teaching. Create virtual museums or even a digital class display of pupil's work to share with parents."
Duane Sharrock

Scaffolding for Deeper Understanding - 1 views

  • Schoenfeld has said that, ‘Groups are not just a convenient way to accumulate the individual knowledge of their members. They give rise synergistically to insights and solutions that would not come about without them.’
  • Encourage the philosophy in the classroom that “deep thinking is a highly valued activity.”
  • collaborative journal writing environments
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  • have found that (in addition to the familiar strategies associated with student-driven, authentic inquiry-based projects) scaffolded, collaborative journal writing is helpful to move kids beyond the social comments.
  • The elaboration triggers are connecting words or phrases that can be used to help kids extend their thinking beyond what they might otherwise attempt. So once they write something, they are encouraged to check the list of ‘elaboration triggers’ to think more deeply.
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    "Posted by Peter Skillen on Nov 30, 2012 in The How of 21st Century Teaching, Peter Skillen writes, How CAN we help our students be the kind of thinkers we want? Several years ago, my friend and colleague, @brendasherry, wrote a thoughtful post called "What is Deep Understanding?" She asked several excellent questions: what kind of thinkers do we want our students to be? what is deep understanding? can schools really provide the learning environment to nurture and develop it? In thinking about these questions, I would like to also ask: "How can we help novice learners become more expert learners?"
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    Peter Skillen explores ideas about developing deep understading in students.
Leonard Miller

Setting Students Up for Success : Education Next - 0 views

  • Students need a learning environment that encourages success, but how can a teacher create such a place?
  • In the classroom, a technical success arises when a teacher prepares her students to succeed, and a technical failure exists when she sets them up to fail.
  • Just as a store owner must lay out his store for maximum sales, a teacher must set up her classroom as an effective learning environment. The structure may vary with the teacher’s style of teaching and her students’ needs.
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  • It is important to think not only about where students’ desks are located, but also about what’s on top of them. Does one student always color on his desk? Maybe he focuses better while doodling. I can help him out by covering his desk with oversized paper and replacing it when necessary.
  • Classroom practices should provide students with the path of least resistance to academic success.
  • Facilitating students’ cooperation, independence, and ability to focus is the key.
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    Setting up a classroom for student success
Martin Burrett

TrueTube - 0 views

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    This site offers videos on a range of PSHE, citizenship, RE, the environment and other topics. It's a great set of resources for introducing difficult subjects to your class. http://ictmagic.wikispaces.com/PSHE%2C+RE%2C+Citizenship%2C+Geography+%26+Environmental
DSL Academy

Ds Training Academy Has A Best .net Training Ahmedabad - 0 views

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    .Net Programming Course by DS Learning Academy includes a fully managed, protected, and feature-rich application execution environment, simplified development and deployment, and seamless integration with a wide variety of languages.
Dimitris Tzouris

Hypercities - 39 views

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    HyperCities is a collaborative research and educational platform for traveling back in time to explore the historical layers of city spaces in an interactive, hypermedia environment. Paula R. Lupkin (independent scholar), "Mapping the Great Southw...
Kathleen N

Student Reporting Labs Curriculum | PBS NewsHour Student Reporting Labs - 26 views

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    "Student Reporting Labs match local PBS stations with classrooms, after-school clubs and other community groups to produce video reports on important topics. This site provides a journalism-based curriculum and "cloud reporting" environment where students can share resources, ideas and strategize about how to tackle tough issues"
DSL Academy

Ds Training Academy The Best .net Training Institute In Ahmedabad - 0 views

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    DS Training Academys .Net Programming Training includes a fully managed, protected, and feature-rich application execution environment, simplified development and deployment, and seamless integration with a wide variety of languages.
DSL Academy

Best .net Programming Trainingby Ds Training Academy In Ahmedabad - 0 views

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    ASP .Net is a platform for creating high-performance, high-productivity Web-based applications, using server-side code in any .NET-compatible language. .Net Programming Training by DS Training Academy includes a fully managed, protected, and feature-rich application execution environment, simplified development and deployment, and seamless integration with a wide variety of languages.
Martin Burrett

GameSalad - 0 views

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    A great downloadable programme for making computer games for a variety of platforms and devices. Drag and drop items to make your creations. It's provides a more mature environment than tools like Scratch and there are many more options and advance settings for talented students. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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