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Tero Toivanen

Jenkins: knowledge as a process « e-rgonomic - 0 views

  • Henry Jenkins
  • y su equipo
  • Al respecto, propone la metáfora del campesino y el cazador. El campesinos debe completar toda la secuencia de procesos para conseguir lo que necesita (su cosecha) y, por tanto, sus habilidades deben ser muy específicas. El cazador, en cambio, ha de ser más diverso, debe escanear el paisaje y ser lo suficientemente hábil como para localizar su presa e ir por ella. Durante siglos, el sistema educativo ha formado “campesinos” y el futuro nos demanda educar sujetos que cuenten con habilidades que respondan a ambos perfiles.
    • Tero Toivanen
       
      Vertaus maanviljelijästä ja metsästäjästä suhteessa oppimiseen ja kouluun.
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  • “Confronting the Challenges of Participatory Culture: Media Education for the 21st Century”
  • “Media literacy is concerned with developing an informed and critical understanding of the nature of the mass media, the techniques used by them, and the impact of those techniques. It is education that aims to increase students understanding and enjoyment of how the media work, how they produce meaning, how they are organized, and how they construct reality. Media literacy also aims to provide students with the ability to create media products”.
Tero Toivanen

Education Futures - Building a Leapfrog University v5.0 - 0 views

  • The liberal skills are the applied derivations of the liberal arts and related areas that may be applied in transdisciplinary contexts in new knowledge production and innovation. Such skills support students to succeed today and into the future. The core liberal skills encompass virtual time manipulation through simulational thinking, knowledge production, technology, communication, critical and multi-paradigmatic thinking, focused imagination, developed intuition, emotional intelligence, and systems design.
    • Tero Toivanen
       
      What are the liberal skills?
Maggie Wolfe Riley

Education - Change.org: Tutorial: Two Uses of Technology to Improve Literacy and Critic... - 0 views

  • It's easy, efficient, and turbo-effective literacy, research, and information management. It's unique to the Berners-Lee Age. Gutenberg would have loved it. Some high-profile "researchers" apparently know little of it.
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    two examples showing how blind the UCLA research was to today's possibilities, how behind the times.... It's easy, efficient, and turbo-effective literacy, research, and information management. It's unique to the Berners-Lee Age. Gutenberg would have loved it. Some high-profile "researchers" apparently know little of it.
Maggie Tsai

iLearn Technology » Education Diigo - 1 views

  • What it is:  Education Diigo offers k-12 and higher ed educators premium Diigo accounts!  The premium accounts provide the ability to create student accounts for whole classes, students of the same class are automatically set up as a Diigo group so they can easily share bookmarks, annotations, and group forums, privacy settings so that only classmates and teachers can communicate with students, and any advertisments on Education Diigo are education related.  If you aren’t familiar with Diigo, it is a social bookmarking website where students can collaborate on the web.  Diigo works in to a project based learning environment nicely and allows for exploratory learning and collaboration.  
  • Education Diigo is an outstanding place for students to solve problems together.  Provide students with a problem and send them on a web scavenger hunt to find the answer, students can post their findings and notes about their findings on Diigo.  Students can collaborate online to solve the problem.  Education Diigo is also a great place for “teachers to highlight critical information within text and images and write comments directly on the web pages, to collect and organize series of web pages and web sites into coherent and thematic sets, and to facilitate online conversations within the context of the materials themselves.”  This feature makes Education Diigo a great place to create webquest type lessons and virtual field trips around the web.    Diigo also allows teachers to collaborate and share resources among themselve. Education Diigo is a must for students who are learning to complete web-based research!
Ruth Howard

GAME School Opens in New York:Quest to Learn | HASTAC - 0 views

  • In an atmosphere of academic excellence, Quest aims to foster the type of learning that is possible today—learning based on access to online resources and tools from around the globe, learning that supports customized content for every student on demand, learning that is game-like in its ability to inspire and motivate. “In an age when low-income urban kids continue to drop out of school at alarming rates, yet research is consistently showing the high levels of engagement youth are exhibiting in various media platforms, it is incumbent upon educators to take notice and indeed redirect teaching methods to meet the needs and interests of students,” says Schwartz.
  • a robust industry mentorship program allow students opportunities to learn alongside experts, s
  • critical pedagogic tool in secondary education.”
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  • 21st century learning materials and assessment
  • teacher training and digital arts
  • “learn by doing” through coursework focused on helping students make connections between ideas and skills in real world contexts. Enhanced literacy and math instruction occurs daily and all students have opportunities to gain expertise in reading, writing, and designing with digital media, including taking courses in computer programming, media arts, and game design. A fully integrated Wellness curriculum supports students in achieving healthy hearts, minds, and bodies.
  • based on research on how students today learn best
  • daily workshops in numeracy and literacy for struggling students,
  • cues from the media-rich learning kids are engaged in outside of school
  • expect a school that is all about beauty, science, thinking, learning, excitemen
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    A new New York school-curriculum by game designers fully integrating a new learning ecology.
Fabian Aguilar

Educational Leadership:Literacy 2.0:Orchestrating the Media Collage - 0 views

  • Public narrative embraces a number of specialty literacies, including math literacy, research literacy, and even citizenship literacy, to name a few. Understanding the evolving nature of literacy is important because it enables us to understand the emerging nature of illiteracy as well. After all, regardless of the literacy under consideration, the illiterate get left out.
  • Modern literacy has always meant being able to both read and write narrative in the media forms of the day, whatever they may be. Just being able to read is not sufficient.
  • The act of creating original media forces students to lift the hood, so to speak, and see media's intricate workings that conspire to do one thing above all others: make the final media product appear smooth, effortless, and natural. "Writing media" compels reflection about reading media, which is crucial in an era in which professional media makers view young people largely in terms of market share.
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  • As part of their own intellectual retooling in the era of the media collage, teachers can begin by experimenting with a wide range of new media to determine how they best serve their own and their students' educational interests. A simple video can demonstrate a science process; a blog can generate an organic, integrated discussion about a piece of literature; new media in the form of games, documentaries, and digital stories can inform the study of complex social issues; and so on. Thus, a corollary to this guideline is simply, "Experiment fearlessly." Although experts may claim to understand the pedagogical implications of media, the reality is that media are evolving so quickly that teachers should trust their instincts as they explore what works. We are all learning together.
  • Both essay writing and blog writing are important, and for that reason, they should support rather than conflict with each other. Essays, such as the one you are reading right now, are suited for detailed argument development, whereas blog writing helps with prioritization, brevity, and clarity. The underlying shift here is one of audience: Only a small portion of readers read essays, whereas a large portion of the public reads Web material. Thus, the pressure is on for students to think and write clearly and precisely if they are to be effective contributors to the collective narrative of the Web.
  • The demands of digital literacy make clear that both research reports and stories represent important approaches to thinking and communicating; students need to be able to understand and use both forms. One of the more exciting pedagogical frontiers that awaits us is learning how to combine the two, blending the critical thinking of the former with the engagement of the latter. The report–story continuum is rich with opportunity to blend research and storytelling in interesting, effective ways within the domain of new media.
  • The new media collage depends on a combination of individual and collective thinking and creative endeavor. It requires all of us to express ourselves clearly as individuals, while merging our expression into the domain of public narrative. This can include everything from expecting students to craft a collaborative media collage project in language arts classes to requiring them to contribute to international wikis and collective research projects about global warming with colleagues they have never seen. What is key here is that these are now "normal" kinds of expression that carry over into the world of work and creative personal expression beyond school.
  • Students need to be media literate to understand how media technique influences perception and thinking. They also need to understand larger social issues that are inextricably linked to digital citizenship, such as security, environmental degradation, digital equity, and living in a multicultural, networked world. We want our students to use technology not only effectively and creatively, but also wisely, to be concerned with not just how to use digital tools, but also when to use them and why.
  • Fluency is the ability to practice literacy at the advanced levels required for sophisticated communication within social and workplace environments. Digital fluency facilitates the language of leadership and innovation that enables us to translate our ideas into compelling professional practice. The fluent will lead, the literate will follow, and the rest will get left behind.
  • Digital fluency is much more of a perspective than a technical skill set. Teachers who are truly digitally fluent will blend creativity and innovation into lesson plans, assignments, and projects and understand the role that digital tools can play in creating academic expectations that are authentically connected, both locally and globally, to their students' lives.
  • Focus on expression first and technology second—and everything will fall into place.
Dennis OConnor

e-Learning Online: Website Investigator: See you at NECC 2009! - 0 views

  • Website Investigator: Information Forensics Goes to School
  • The purpose of this session is to provide participants with an understanding of efficient methods for evaluating online information and to demonstrate effective ways to teach these information fluency skills in classrooms.The new generation of NETS standards for students (ISTE, 2007), is based on the premise that efficacy and productivity depends on students’ abilities to conduct research and manage digital information fluently. An essential skill is the ability to evaluate information from a variety of sources and media.This session directly addresses this information fluency standard by helping participants…1. Understand the role of investigation (information forensics) in evaluating information:• Two types of searching: how investigation differs from speculation;• Determining when investigative searching is necessary and when it is not;• Effective means of finding critical information with limited clues;• Using specialized search engines and browsing techniques to track down information;• Analyzing results to determine credibility of the source and content.2. Observe effective methods for helping students exercise speculative search skills:• Off-line 'readiness' activities;• Group and individual Search Challenges;• Interactive tutorial games;• Think-aloud searches;• Evaluation reporting;• Group discussion about credibility.
Tero Toivanen

Education Futures - The role of technology in Education 3.0 - 0 views

  • To harness the potential of open, socio-technological systems, 3.0 schools will need to rebuild themselves not on software, not on hardware, but on mindware. Such new technologies integrate the development of imagination, creativity and innovation –all critical in the 21st century workplace.  Mindware maximizes the potentials for human capital development that ambient awareness technologies permit. Is your school investing in mindware technologies?
Ruth Howard

YouTube - Professor's Henry Jenkins on games-based learning at SxSWi 2009 - 0 views

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    Jenkins himself discusses the new learning ecology for digital media literacy and collaborative and critical thinking that is behind the previous New Yok School link http://www.hastac.org/node/1959
Dennis OConnor

Digital Comics Spur Students' Interest in Writing - National Writing Project - 0 views

  • Summary: Fourth grade teacher Glen Bledsoe has his students create comic strips together, which engages their creativity and teaches them writing, critical thinking, and other skills.
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    National Writing Project article. PDF download of full text.
Ruth Howard

Syllabus at IPT 692R: Introduction to Open Education - 0 views

  • Instructional design faculty are frequently criticized for delivering information about innovative new pedagogical methods to their students in the form of traditional lectures - for talking the talk but failing to walk the walk.
  • On the other hand, the course is a massively multiplayer role-playing game in which students select a character class, develop specialized expertise, complete a series of individual quests, join a Guild, and work with members of their Guild to accomplish quests requiring a greater breadth of skills than any one student can develop during the course.
  • Despite the impressive work of Constance, JSB, and others, to the best of my knowledge no one has ever designed and implemented a university course as a massively multiplayer role-playing game. In addition to helping students gain a working knowledge of the field of open education (i.e., knowledge they can actually put to work), this course is a design experiment exploring the effectiveness of running a university course as a massively multiplayer role-playing game.
Russell D. Jones

News: Making Wikis Work for Scholars - Inside Higher Ed - 0 views

  • Others, noting features of the Web site that contribute to inaccuracies and shortchange the value of expertise, are building variations on the model that are more amenable to academics and to peer review.
  • "I use Wikipedia a lot for my own research and for course preparation. Often, to the extent that [Wikipedia articles] appear on my syllabi it’s to give students a quick overview of a subject or concept when I’m looking less for a theoretical or critical perspective and more for this kind of open-source knowledge, or kind of 'crowd-sourced' perspective,"
    • Russell D. Jones
       
      Uses of Wikipedia in the Classroom
  • Still, some continue to worry that the very structure of Wikipedia encourages editors (who can be anyone) to disregard expertise and undermine the basic mechanics of peer review and academic credibility.
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  • In other words, what happens to articles once they're posted? Will they be watered down or made inaccurate by someone with no relevant credentials? Wikipedians would argue that credentials are besides the point -- that anyone with a computer can police the encyclopedia by judging source material, sifting through edits and using a neutral tone to describe disputes. It's a dynamic that Sorin Matei, a communications professor at Purdue University, describes this way: "He who can sit for the longest in front of the computer is right."
  • accountability
Dennis OConnor

Information Fluency: Online Class: Investigate and Evaluate Digital Materials - 0 views

  • On Demand Classes help you meet the needs of your students. You know the need for 21st Century Information Fluency Skills has never been higher You also know you’re understaffed and overbooked Start the new school year with a customized online training experience that will teach your students critical reading skills as they learn to search and evaluate Internet resources. Our multimedia enhanced, interactive course is suited for students from middle school through adult.
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    We combine performance evaluation with a series mastery quizzes to lock in the essential concepts delivered by the tutorials. As an educator you'll have access to performance evaluation and mastery quiz data. You'll have an online record of each student's performance that can be downloaded for data analysis.
Joseph Alvarado

Why Teachers Should 'Friend' Students Online - Murry's World - 0 views

  • It is NOT Facebook, Twitter, MySpace, YouTube, or any other online community that is the problem. It is the people who are out of touch with today's youth.
  • All I can say is AMEN! I blogged about this last year, as a matter of fact, because it ticks me off that we would have all of this great technology, but NOT use it for expanded educational opportunities that we might not have otherwise had. I love extended the teachable moment beyond the "year" that I'm given with a set of students. Just because they've come and gone doesn't mean my responsibility to continue to teach them if the opportunity presents itself is over. I am a teacher. Not from 7:30 to 2:30. Not just on the weekdays. Not just in my classroom. I am a teacher ALL. OF. THE. TIME. Wherever I am, whatever I'm doing, whether physical or virtual. We should be more worried about the teachers (and critics) who aren't nearly so well connected
  • "teachers should have have relations with students, not a relationship."
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    This is a great post explaining why teachers SHOULD friend their students on facebook.
Weerad Diamond Arma

More Easy Networking For Teachers - 0 views

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    Listed below are more helpful tips of how School Teachers can branch out, make great connections, develop relationships and develop professionally.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
David Wetzel

12 Expert Twitter Tips for the Classroom: Social Networking Classroom Activities That E... - 0 views

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    A dozen activities are presented for using an online education technology tool to engage students in classroom activities to develop a better understanding of concepts.
anonymous

Classroom2.0: Critical pedagogy v. edu-branding - 31 views

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    the vital priorities for digital education concern largely social, cognitive and civic engagement - not the absence or presence of a particular device in your classroom.
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