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James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
Tom Daccord

Top Online High Schools on Twitter - Find Online High Schools on Twitter - 1 views

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    Several online high schools now participate in Twitter, the popular microblogging platform. By "following" these virtual high schools on Twitter, you can receive the latest updates about their programs and accomplishments. Below you'll find links to some of the top online high schools on Twitter. If you know of any other online schools that should be included in this list, email me at: distancelearn.guide@about.com.
Tero Toivanen

iQ Academy Wisconsin Frequently Asked Questions - 0 views

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    Students enrolled in iQ Academy Wisconsin do their learning at home, but they are participating in a program of the School District of Waukesha. The curriculum is approved by the school district for earning middle and high school credits that can lead to a high school diploma through iQ Academy and the School District of Waukesha.
Fatima Anwar

Online Education Learning Platform Universities and E-learning resources - 1 views

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    find Online education and virtual learning platforms, Virtual education, m-learning, and digital educational collaboration are alternative names of E-Learning which are also called virtual learning environments (VLE)
William Gaskins

EduCon 2.3 - January 28-30, 2011 - Philadelphia - 10 views

shared by William Gaskins on 05 Oct 10 - Cached
  • an innovation conference where we can come together
  • discuss the future of schools
  • discuss the future of schools .
  • ...10 more annotations...
  • opportunity to discuss and debate ideas — from the very practical to the big dreams.
  • inquiry-driven, thoughtful and empowering for all members
  • schools
  • co-creating — together with our students
  • Technology must serve pedagogy
  • Technology must enable students to research, create, communicate and collaborate
  • networked
  • Learning
  • Learning
  • Learning
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    "What is Educon? EduCon is both a conversation and a conference. And it is not a technology conference. It is an education conference. It is, hopefully, an innovation conference where we can come together, both in person and virtually, to discuss the future of schools. Every session will be an opportunity to discuss and debate ideas - from the very practical to the big dreams."
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    "And it is not a technology conference. It is an education conference. It is, hopefully, an innovation conference where we can come together, both in person and virtually, to discuss the future of schools. "
Maggie Verster

Think Social Media Guidelines - 48 views

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    "As school districts explore the use of social computing throughout the school day and as an approach to extend instruction; many educators are making the decision to create a wiki, publish video online, or to participate in blogging, social networking or virtual worlds. Social media guidelines encourage educators to participate in social computing and strive to create an atmosphere of trust and individual accountability. Teachers who must hide their online activity because of nonexistent social media guidelines risk losing their jobs and reputations. A better approach is to collaboratively develop a policy that is acceptable to administrators, school board members, teachers and parents allowing for involvement in the global conversation in which many are contributing."
Roland Gesthuizen

5 Ways Twitter Strengthens A School's Learning Community | Connected Principals - 0 views

  • Although we’ve only just completed our first full year in using this socal media tool, we’ve broken the ice on a variety of teaching and learning benefits for parents, teachers and students. Over the summer, we’re planning to engage a shared hashtag to “keep the learning going” – one of the best features that Twitter offers.
  • Our staff’s “learning by Twitter” has occurred in multiple formats this school year: From each other From classroom to classroom From our school parents From their developing Personal Learning Networks (PLNs) From local & national conferences From our district hashtag (#nped) From weekly education chats like #ptchat, #5thchat, #edchat #ntchat & others
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    "This year, our K-6 staff began learning in a new virtual way using Twitter. After a couple staff in-service trainings and after school workshops, parents and teachers ventured into this new educational Twitterverse. As we enter the final week of school, I'd like to share it's initial impact on teaching and learning from my principal's lens."
Maggie Verster

Educational Frontiers: Learning in a Virtual World - 0 views

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    Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or Moodle, due to the three-dimensional (3D) graphical setting, the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
Martin Burrett

Membit - 0 views

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    "Amazing augmented reality map-based app where users pin images to specific geo-locations for others to discover. Upload photos, clues for a virtually trail, or virtually displaying work around your school. Default set to share to contacts only for pupils to use safely, but teachers can share publicly."
Tero Toivanen

Millennials and the end of schools « e-rgonomic - 0 views

  • algunos de los esbozos del futuro próximo de la educación europea que se proponen Miller, Shapiro and Hilding-Hamann (2008*) del Institute for Prospective Technological Studies.
  • The end of compulsory schooling: En la “Sociedad del Aprendizaje Intensivo” cada quien es conductor de sus propios procesos de aprendizaje.
  • Learning Trajectories: Se avanza hacia espacios de aprendizaje permanente, interconectados, permeables, modulares y más acorde a las dinámicas laborales de la segunda década del siglo actual.
  • ...3 more annotations...
  • New intellectual property rights: Nuevos esquemas de generar contenidos, licencias más flexibles, la creación del European Copyleft Office que contará con una moneda de compensación llamada neuro (net euro), la cual servirá para facilitar el intercambio digital de contenidos y, así, ofrecer compensaciones para promover la cesión de derechos. En esta misma línea va el proyecto KnowBank, que buscará cotizar los activos de conocimiento personal adquiridos durante toda la vida.
  • Millennials do not even need to make the effort to reject the past: La generación de jóvenes del siglo actual ni siquiera necesita hacer esfuerzos para rechazar el pasado, ellos están simplemente interesados en lo que viene. Su entorno de aprendizaje será más parecido a un espacio de intercambio social y virtual (y de mundos simulados) orientados a estimular la experimentación y desarrollar la creatividad en diversos contextos.
  • Dynamic evaluation systems: Sistemas de evaluación heterogéneos, semánticos y contextuales capaces de adaptarse a las características del proceso de aprendizaje de cada estudiante.
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    Millennials and the end of schools « e-rgonomic
Martin Burrett

Loudtalks - 0 views

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    An amazing download for PC and mobile devices allows users to communicate by 'push-to-talk' in a walkie-talkie style. A great resource for communicating on school trips, host a virtual meeting, or just getting teachers/students communicating across your school. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Judy Robison

SAS® Curriculum Pathways® | Overview - 2 views

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    SAS® Curriculum Pathways® provides innovative, web-based resources in the core disciplines, for grades 8-14. Topics are mapped to state and national standards.
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    Fully funded by SAS and offered at no cost to US educators and students, SAS Curriculum Pathways is designed to enhance student achievement and teacher effectiveness by providing Web-based curriculum resources in all the core disciplines: English, math, science, social studies/history and Spanish, to educators and students in grades 8-14 in virtual schools, home schools, high schools and community colleges.
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    SAS Curriculum Pathways, which is used by thousands of teachers in more than 30 states, is now available for free to every educator in America. SAS Curriculum Pathways provides content in the core disciplines of English, mathematics, social studies, science and Spanish. Aligned with state standards, it has more than 200 InterActivities and 855 ready-to-use lessons that enable technology-rich instruction and engage higher-order thinking skills. It is primarily for use in grades 8-12, though middle school content is in development.
Lucy Gray

2010 Global Education Conference - 19 views

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    In partnership with Elluminate, we are in the process of organizing a free virtual online global education conference to hopefully take place November 15 - 19, 2010. Our conference strands are *tentatively* set to include: Teachers (professional development, training, etc.), Students (student-led initiatives, exchange programs, service learning etc.), Pedagogy (curriculum, digital citizenship, assessment etc. ), Policy and Leadership (exemplary schools, ICT infrastructure, government initiatives etc.), and Change (peace and social justice, equity, etc.).
Martin Burrett

Teachers make all the difference - including in virtual reality teaching - 0 views

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    "In a few years from now, students in schools all over the world will receive part of their education in virtual learning environments. Wearing VR-goggles the students will be able to enter 3-dimensional, simulated places and situations that they would normally not have access to because it would be too expensive, too dangerous or physically impossible. Teaching via VR-technology is spreading widely and international studies predict that this will revolutionise the way we learn."
Martin Burrett

Pora Ora : The Online 3D Educational Game for Children - 1 views

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    This is a MUST TRY site. It's not often that I'm amazed be an educational resource, but I am with this one. Pora Ora is a stunning educational virtual world for Primary school aged students. Play truely fun educational games which practise skills in English, maths and many other subjects. The graphics and useably is superb. Online safety is at the heart of this site. The parential admin account can set the student's account to free chat with everyone to completely locked down where they have the world to themselves and everything in between. The site has a language filter and users can report any incidents of trouble. Also, the first task requires the user to complete an online safety task. The site is free with a few premium features coming out later. You have got to try this one! http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Maggie Verster

Becta Schools acceptable use policy (e-safety doc) - 0 views

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    The virtual world opens up new opportunities for learning and creativity, but it also means thinking ahead of new risks. This section sets out the basic elements of good practice to keep our learners safe.
Kathleen N

Quest Atlantis - 0 views

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    This is an outstanding opportunity to bring a high-quality, immersive educational experience to your classroom or school (ages 10-14). From the University of Indiana and supported by the McArthur Foundation, the program is researched based and provides a number of opportunities in curriculum areas. It is also customizable for your specific educational goals.This is 21st Century Learning at it's finest. Participants must complete the professional development to gain entry for their school or class. Check it out!
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