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Roland Gesthuizen

5 Reasons Twitter Can't Fail | Social Media Sun - 0 views

  • Twitter platform offers unique insights and content you can’t get elsewhere. You don’t have to put much time into it, and it doesn’t change as often as Facebook.
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    I predict that either Google or Facebook will develop their own Twitter spin-off, and unless they can replace Twitter with a sleeker version, the bird is going to be nesting for quite some time - here is why.
Paul Beaufait

MultiBrief: Grading practices that better support 21st‑century learning - 35 views

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    In this post, Stack (2014.08.25) suggested four ways of developing or improving grading practices: 1. Separate and acknowledge the role of both formative and summative assessment. 2. Stop averaging averages to get more averages. 3. Separate academics from academic behaviors. 4. Use rubrics and a rubric scale, not percentage scores.
Colette Cassinelli

ISTE | NETS for Teachers 2008 - 0 views

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    1. Facilitate and Inspire Student Learning and Creativity 2. Design and Develop Digital-Age Learning Experiences and Assessments 3. Model Digital-Age Work and Learning 4. Promote and Model Digital Citizenship and Responsibility 5. Engage in Professional Growth and Leadership
Dennis OConnor

Checklist for Online Instructors: Before the course begins - 41 views

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    This is a comprehensive checklist of best practices for online instruction.  The resource was build by Joan Vandervelde and Jim Erbe from the Online Professional Development program at the University of Wisconsin Stout.
MATTHEW TradeSkillsLLC Tripp

SNOW SERVER XGRID - 0 views

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    Show the virtual reality game of university administration as process outline modification effects.... for the creative commons iPhone flowchart flashcard application bluetooth projector by blockposters.com wall mural (flowmotion book style) process outline overlay GTD flowchart plus middle school conflict resolution, auto mechanic, restaurant dishwasher / salad or fry and prep, kid's homework flowchart to clean their room GTD podcast, college dorm lifestyle and roommates like kitchen / bath / laundry / living room house rules troubleshooting flowchart which at restaurant stations switches mural posters not like the poster sales places but on a leftright slide shuffle... and the following of the twitter, ning, facebook, blogs, professional journals, real time information (dissertation and thesis context realtimeline maps the duration of your college experience non-tenure) as research assistant for ecology students + sociology or anthropology + political science + nursing students... their curriculum is so technically dense that they have no time to correlate real time media to their studies... then the newsletter goes to friends and other students each week or month for 25 cents to one dollar... price decreases until the best green bloggers take over the task and perform the service for free off the ad revenue without india greenwashing. FLASH. Access free software personal development audio library (+ reverse peer review is quantification by the accreditation of the materials used by students where the quality of the paper produced by the student dictates the price of the material highlighting the reference correlations of the new paper from the scientific journal) {this means that if you write crap and students try to use it for reference and the student can only make a crap paper from your professional writing (including books) you will be heavily TAXED on your profits to reinvest into research which makes the actual intellectual collaboration advancements whic
aortega1961

Best content in Classroom 2.0 | Diigo - Groups - 0 views

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    A place for members of www.Classroom20.com to share links, Classroom 2.0 is social networking site devoted to those interested in the practical application of computer technology (especially Web 2.0) in the classroom and in their own professional development.
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    A place for members of www.Classroom20.com to share links, Classroom 2.0 is social networking site devoted to those interested in the practical application of computer technology (especially Web 2.0) in the classroom and in their own professional development.
Martin Burrett

Khan Academy - 0 views

  •  
    comprehensive math tutoring videos...free The Khan Academy is a not-for-profit organization with the mission of providing a high quality education to anyone, anywhere. We have 600 videos on YouTube covering everything from basic arithmetic and algebra to differential equations, physics, and finance which have been recorded by Salman Khan. He has also developed a free, adaptive math program available here. To keep abreast of new videos as we add them, subscribe to the Khan Academy channel on YouTube. The entire video library is shown below. Just click on a category or video title to start learning from the Khan Academy!
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    Khan Academy is a widely know and used cross-curricular educational video site. While there is some content for younger students, most videos are for older students and adults. http://ictmagic.wikispaces.com/Cross+Curricular
Mendi Benigni

Mobile Teaching Versus Mobile Learning (EDUCAUSE Quarterly) | EDUCAUSE - 0 views

    • Mendi Benigni
       
      It seems like it's more about multimedia stimulating the brain in different areas rather than the fact that it's mobile or portable.
  • need to move beyond the heavy reliance on text.
  • lot of digital books floating around, being hailed as amazing advancements in teaching and learning. Although I know the majority of materials currently available to students on their portable multimedia consumption devices are still primarily text-based, maybe including a static image or two (see Figure 3, a color, static digital page with a Venn diagram that is no different from the same page in the printed book5),
  • ...16 more annotations...
  • it's not enough for CourseSmart to make PDF-like copies of textbooks available for students to purchase; instead, we need the type of interactivity we're starting to see from the textbooks available in Inkling.
  • transformative
  • we need to think more systematically about how to design education to facilitate learning
  • We need to provide materials or applications that allow students to practice identifying parts of the body on their mobile multimedia devices before taking the high-stakes midterm or final exam.
  • At minimum we could be asking our students to capture raw material from the real world and engage with it based on the concepts we are teaching them.
  • It's one thing to learn about different architectural styles in a Western Civ or Construction textbook or lecture; it's another to apply what you've learned by going out into the community and taking pictures of buildings and then identifying the architectural influences
  • In both cases the activity of capturing "raw" digital material can lead to further learning or assessment activities where students might develop multimedia projects.
  • a Citrix server with the ability for students to check out laptops and iPads with Citrix running on them gives faculty outside of the art and business departments the ability to require students to manipulate images. For example, Scottsdale Community College in Arizona has a Citrix environment that allows students to access applications like Photoshop on an iPad (Figure 6).
  • engaging
  • away from how instructors teach to how students learn. Research now shows that successful learning needs to be act
  • active
  • connect to the students' prior knowledge
  • simulate real-world experiences
  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile multimedia devices as only consumption devices and get students using them as production devices.
  • To achieve the promise of mobile learning, we have to stop thinking about these powerful mobile mu
  • mobile devices not only makes the content more accessible, it also helps students engage the content using multiple senses
sadianazeer

Beyond Knowing Facts, How Do We Get to a Deeper Level of Learning? - 21 views

  • The elements that make up this approach are not necessarily new — great teachers have been employing these tactics for years. But now there’s a movement to codify the different pieces that define the deeper learning approach, and to spread the knowledge from teacher to teacher, school to school in the form of a Deeper Learning MOOC (massive open online course), organized by a group of schools, non-profits, and sponsored by the Hewlett Foundation.
  • So what defines deeper learning? This group has identified six competencies: mastering content, critical thinking, effective written and oral communication, collaboration, learning how to learn, and developing academic mindsets.
  • “Before we assess, we need to know what we are assessing for,” said Marc Chun, program officer at the Hewlett Foundation. What does effective collaboration look like? What does it really look like to be a critical thinker? These skill are more oriented towards process than content, making them difficult to assess in a standardized way.
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    Schwartz (2014.02.28) acknowledged that approaches fostering deeper learning are not new, and pointed out related competencies derived from a MOOC. She also highlighted challenges of assessing such competencies.
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    Schwartz (2014.02.28) acknowledged that approaches fostering deeper learning are not new, and pointed out related competencies derived from a MOOC. She also highlighted challenges of assessing such competencies.
  •  
    .
Paul Beaufait

A Sociological Eye on Education | Rigor mortis - 7 views

  • The challenge is to state education policymakers across the country who have hitched their teacher-evaluation systems to measures that seek to isolate teachers’ contributions to their students’ learning: Develop clear and consistent guidelines for assigning teachers to rating categories that take into account the inherent uncertainty and errors in the value-added measures and their variants.
  • If policymakers aren’t willing to take measurement error into account in a defensible way in teacher-evaluation systems, don’t talk to me about rigor—rigor is dead.
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    Pallas expounded on "rigor" in teacher evaluation.
Carlos Quintero

Is Google Making Us Stupid? - 0 views

  • pleads
  • weirdly poignant
  • lengthy
  • ...39 more annotations...
  • strolling
  • wayward
  • struggle.
  • godsend
  • Research
  • telltale
  • Unlike footnotes, to which they’re sometimes likened, hyperlinks don’t merely point to related works; they propel you toward them
  • Marshall McLuhan
  • altogether
  • It is clear that users are not reading online in the traditional sense; indeed there are signs that new forms of “reading” are emerging as users “power browse” horizontally through titles, contents pages and abstracts going for quick wins. It almost seems that they go online to avoid reading in the traditional sense.
  • We are not only what we read
  • We are how we read.
  • above
  • When we read online, she says, we tend to become “mere decoders of information.” Our ability to interpret text, to make the rich mental connections that form when we read deeply and without distraction, remains largely disengaged.
  • etched
  • We have to teach our minds how to translate the symbolic characters we see into the language we understand. And the media or other technologies we use in learning and practicing the craft of reading play an important part in shaping the neural circuits inside our brains
  • readers of ideograms, such as the Chinese, develop a mental circuitry for reading that is very different from the circuitry found in those of us whose written language employs an alphabet.
  • subtler
  • You are right,” Nietzsche replied, “our writing equipment takes part in the forming of our thoughts.” Under the sway of the machine, writes the German media scholar Friedrich A. Kittler, Nietzsche’s prose “changed from arguments to aphorisms, from thoughts to puns, from rhetoric to telegram style.”
  • James Olds, a professor of neuroscience who directs the Krasnow Institute for Advanced Study at George Mason University, says that even the adult mind “is very plastic.
  • “intellectual technologies”—the tools that extend our mental rather than our physical capacities—we inevitably begin to take on the qualities of those technologies
  • “disassociated time from human events and helped create the belief in an independent world of mathematically measurable sequences.”
  • The “abstract framework of divided time” became “the point of reference for both action and thought.”
  • , Computer Power and Human Reason: From Judgment to Calculation
  • widespread
  • The process of adapting to new intellectual technologies is reflected in the changing metaphors we use to explain ourselves to ourselves. When the mechanical clock arrived, people began thinking of their brains as operating “like clockwork.” Today, in the age of software, we have come to think of them as operating “like computers.” But the changes, neuroscience tells us, go much deeper than metaphor. Thanks to our brain’s plasticity, the adaptation occurs also at a biological level.
  • The Internet, an immeasurably powerful computing system, is subsuming most of our other intellectual technologies. It’s becoming our map and our clock, our printing press and our typewriter, our calculator and our telephone, and our radio and TV.
  • gewgaws,
  • thanks to the growing power that computer engineers and software coders wield over our intellectual lives,
  • “to organize the world’s information and make it universally accessible and useful.”
  • For us, working on search is a way to work on artificial intelligence.”
  • Certainly if you had all the world’s information directly attached to your brain, or an artificial brain that was smarter than your brain, you’d be better off.
  • to solve problems that have never been solved before
  • worrywart
  • shortsighted
  • eloquently
  • drained
  • “inner repertory of dense cultural inheritance,
  • as we come to rely on computers to mediate our understanding of the world, it is our own intelligence that flattens into artificial intelligence.
  •  
    Is Google Making Us Stupid?
Tero Toivanen

Master of Our Online Universe: Progression to Web 3.0 | cyberCulture - 0 views

  • In my opinion, Web 2.0 started with the introduction of the Social Networking Site (SNS) to the Web.
  • We can look back to 2002 and the launch of Friendster to see Web 2.0 in its infancy.
  • “Friendster was the first explicit social networking site in terms of the way we think about it today.”
  • ...5 more annotations...
  • With the introduction of Friendster the user can now create a digital persona without having any programming knowledge.
  • First was MySpace, which gave users access to their profiles HTML and CSS.
  • This feature to the SNS provided the user the ability to personalize their digital persona, and allowed them to express their individuality.
  • The next step in user control was given by Facebook, when the site allowed users develop and incorporate widgets into their profiles. The SNS Ning goes one step further by combining both the ideas of MySpace and Facebook, Ashlock says, “Giving users the power to construct an authentic identity while providing access to a rich array of Web 2.0 content.”
  • It is my conclusion that it is this focus on fluidly intertwining the Internet with the daily lives of its users that will progress Web 2.0 to Web 3.0. Just take a look at the latest advancements in mobile technology and you will see that the user’s ability to be connected has progressed away from the desktop computer.
    • Tero Toivanen
       
      Progress from Web 2.0 to Web 3.0 is user's ability to be connected away from the desktop computer.
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    Master of Our Online Universe: Progression to Web 3.0 It is my conclusion that it is this focus on fluidly intertwining the Internet with the daily lives of its users that will progress Web 2.0 to Web 3.0. Just take a look at the latest advancements in mobile technology and you will see that the user's ability to be connected has progressed away from the desktop computer.
Billy Gerchick

6 Ways to Publish Your Own Book - 1 views

  • Users are able to use Google Book Search (Beta), which puts your book content in Google’s search results.
  • Lulu allows you to create a variety of books, but also lets you develop digital media. These range from music and ringtones to videos and e-books. With Lulu, you can also scan and digitize your old books, albums, and photos
  • Softcovers start at $7.60
  • ...6 more annotations...
  • To increase your search ranking, you are able to add subtitles, tags, categories, and descriptions
  • Softcovers start at $12.95
  • . Because CreateSpace is a subsidiary of Amazon, it’s easier and quicker to sell your book through Amazon
  • Standard B&W starts at $3.66 per book; Standard Color starts at $6.55. You can also upgrade to their Pro Plan, which is $39.00 per book. The Pro Plan allows you to keep more from each sale, and pay less when ordering copies.
  • Prices start at $0.045 per page and a $4 binding fee.
  • WeBook combines the joys of self publishing with social media. You are able to write a book alone or collaborate with other writers. The site provides an online text editor for you to write, and you are able to add images from image-hosting sites like Flickr, Photobucket, Picasa, etc.
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    Here are six great sites that will help you publish your work, guaranteeing you a published book that can be sold via different outlets, such as Amazon.
Ruth Howard

Welcome to BetterLesson - 1 views

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    (Beta) BetterLesson is a free organizational tool and curriculum development community that helps educators connect and share high-quality resources, best practices, and ideas. Use BetterLesson to: * Organize and share your complete, 180-day curriculum * Connect and collaborate with innovative educators in your field * Tag and search lessons using state standards * Access your files and instructional content from anywhere * Control who sees your curriculum
Denise Menchaca

The Differentiator - 12 views

  • will identify the patterns of the transaction model of communication using textbooks to create a report
  • Report
  •  
    Step by step wizard that guides you through bloom's taxonomy. Useful for creating objectives and thinking through projects (online and face to face). Consider this a brainstorming tool that will help you break out of the box and differentiate your lessons.
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    Use Bloom's revised taxonomy to create differentiated lessons and activities.
Dennis OConnor

E-Learning Graduate Certificate Program: Problem solving in an online constructivist cl... - 22 views

  • If you come across a question you can't answer, be honest. Don't bluff or portray yourself as an expert when you aren't. Instead model the collaborative skills you've developed and work together with the student to solve problems.
  • By sharing power you enhance the learning community. 
  • Here are some problem solving tips.
  • ...8 more annotations...
  • 1. Wait time.
  • 2. Admit when you're uncertain.
  • 3. Practicum Interns should consult with your cooperating instructor on anything that might get sticky.
  • In an internship,  go to your cooperating cooperating instructor first.  
  • When you're teaching online for a company or university use the chain of command.
  • 4. Use your search skills.
  • Problem solving is an ongoing process. 
  • See our NEW Checklist for Online Instructors for a comprehensive guide to best practices in e-learning! 
Marc Lijour

It's Time for the Recording Industry to Stop Blaming "Piracy" and Start Finding A New W... - 11 views

  • filesharing is not the reason that the recording industry has fallen on hard financial times. In fact, the recording industry’s complaints that the sky is falling really only apply to the recording industry, and not musicians and the fans, who have seen increased music purchases, increased artist salaries, and the availability of more music than ever before.
  • the London School of Economics released a paper finding that while filesharing may explain some of the decline in sales of physical copies of recorded music, the decline “should be explained by a combination of factors such as changing patterns in music consumption, decreasing disposable household incomes for leisure products and increasing sales of digital content through online platforms.”
  • the music industry is thriving
  • ...3 more annotations...
  • the LSE paper points out that in the UK in 2009, the revenues from live music shows outperformed recorded music sales.
  • Another recent study, this one by the Social Science Research Council, delves into international aspects of "piracy," especially in emerging markets, and finds unauthorized filesharing in some developing economies has actually created opportunities for media companies to come up with innovative business models that allow legal and widespread access to media goods.
  • Sales of CDs have fallen, but the overall music business, including performance, has grown
Caroline Bucky-Beaver

Code of Best Practices in Fair Use for Media Literacy Education - 1 views

    • Caroline Bucky-Beaver
       
      Under the 4th Principle regarding students' use of copyrighted material the article references students' use of copyrighted music. They cannot rely on it when their goal is to establish a mood or convey an emotional tone, or to simply use a popular song to exploit its appeal. This is what I find most students doing when they are using copyrighted songs. In order to use copyrighted songs, they have to demonstrate how they have repurposed or transformed the original. I'm curious to see examples of this that meet fair use.
  • FIVE:  Developing Audiences for Student Work
  • If student work that incorporates, modifies, and re-presents existingmedia content meets the transformativeness standard, it can be distributed to wideaudiences under the doctrine of fair use.
  • ...6 more annotations...
  • Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.
  • Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • The ethical obligation to provide proper attribution also should be examined.
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond
  • MYTH:  Fair Use Is Just for Critiques, Commentaries, or Parodies. Truth:  Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative new work can be highly commercial in intent and effect and qualify under the fair use doctrine.
dsatkins1981

Five Psychological Principles Fueling Gamification : Learning Solutions Magazine - 0 views

  • narratives developed around a learning activity make the activity more engaging and relevant to the learner
    • dsatkins1981
       
      How could we build content and narrative into an Escape Room to enhance the already value elements such as problems-solving and creative thinking?
  • leveling up should become more difficult as users progress through the material.
    • dsatkins1981
       
      Designers at Nintendo often say: the best games are simple to play, but difficult to master (i.e. Mario).
  • the brain can only handle a finite amount of information at one time before becoming overloaded.
  • ...11 more annotations...
  • Better learning happens when this occurs.
  • Gamification has been shown to relieve stress and clear the brain of distractions.
  • “If you play Angry Birds or some other game on your mobile or laptop, you are not thinking about what you are making tonight for dinner. You are thinking about what is going on in the game,” she says.
  • incorporate learning in that experience, it causes a hyper focus on the key learning point.”
    • dsatkins1981
       
      Some in the field of brain science are finding that multitasking is actually detrimental to task-quality. In other words, each additional task you undertake decreases the quality of your focus on all tasks exponentially and therefore decreases each resultant product. Hyperfocus for limited periods may be much more inline with the way the brain wants to work.
  • on a psychological level, losses can be twice as powerful as gains
  • Individuals will keep playing
  • relieves cognitive overload
  • forges an emotional connection
  • individuals would rather avoid losses than acquire equivalent gains.
  • an individual would prefer to not lose $5, as opposed to finding $5.
  • Users who earn or receive awards as a result of gamification do not want to lose them and, thus, will continue playing in order to retain them.
    • dsatkins1981
       
      Like sonic the hedgehog losing rings? I like it. On the other hand, what about the evil of our day: microtransactions? Where does that come into play and what are the risks of abuse by designers of gamification in education?
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