Skip to main content

Home/ CIS Focal Issue/ Group items tagged Creativity

Rss Feed Group items tagged

Ekaterina Yanovskaya

Mary Lou Jepsen: Could future devices read images from our brains? | Transcript | TED.com - 0 views

  • We have little option but to open this door. Regardless, pick a year -- will it happen in five years or 15 years? It's hard to imagine it taking much longer.
  •  
    Could future devices read images from our brains? As an expert on cutting-edge digital displays, Mary Lou Jepsen studies how to show our most creative ideas on screens. And as a brain surgery patient herself, she is driven to know more about the neural activity that underlies invention, creativity, thought.
alexbelov

The 10 skills you need to thrive in the Fourth Industrial Revolution | World Economic F... - 0 views

  • By 2020, the Fourth Industrial Revolution will have brought us advanced robotics and autonomous transport, artificial intelligence and machine learning, advanced materials, biotechnology and genomics. These developments will transform the way we live, and the way we work. Some jobs will disappear, others will grow and jobs that don’t even exist today will become commonplace. What is certain is that the future workforce will need to align its skillset to keep pace.
  • Creativity will become one of the top three skills workers will need.
  • negotiation and flexibility are high on the list of skills
  • ...1 more annotation...
  • Those working in sales and manufacturing will need new skills, such as technological literacy.
  •  
    Technological change sets new requrements to people as some occupaitons become obsolete and others emerge. Tops skills in the next 5 years are: complex problem solving, critical thinking, creativity, people management, coordinating with others, emotional intelligence, judgement and decision making, service orientation, negotiation, cognitive flexibility.
Maria Gurova

8 Unexpected Ways Technology Will Change The World By 2020 | Co.Exist | ideas + impact - 3 views

  • NEW EDUCATION MODELS
  • education will become an "on-demand service" where people "pull down a module of learning" when they need it.
  • "School kids will learn from short bite-sized modules, and gamification practices will be incorporated in schools
  • ...8 more annotations...
  • Making will go mainstream
  • not just with the creative class, but with people who would never consider themselves to be traditionally 'creative'--opening up a whole population of pragmatists who now make extremely useful 'artwork'
  • In the past, innovative products flowed from rich countries to poor countries. By 2020, the pipeline may start flipping
  • Africa embraces technology to solve health and education challenges, it may start exporting its models elsewhere
  • By 2020, mobile money will have spread throughout Africa, enabling some of the 2 billion people without access to financial services to come into the formal system.
  • dark imaginings: The end of privacy and the continued rise of surveillance. The personalization of everything and the end of serendipity. Dependence on devices. Loss of human autonomy in the face of artificial intelligence.
  • Machines
  • running our lives to a very large degree...
  •  
    Many of things we've already discussed
alexbelov

Twitch added creative videos zone - 0 views

  • Twitch announced it’s channelling that same appeal in its new service, which lets users zone out as they watch videos of artists making art.
  •  
    Users can watch videos of artists making artworks.
alexbelov

Bkstg directly connects musicians with their fans | TechCrunch - 1 views

  • the connection between fan and celebrity is minimal
  • Bkstg is looking to change all that, not only for fans but for artists.
  • Bkstg is its own platform, created by Ran Harnevo, that lets artists own the entire experience of connecting with their fans, from posting videos and photos, selling tickets, and selling merchandise.
  • ...2 more annotations...
  • Bkstg gives artists a full dashboard to show interaction on the consumer side. They can see who is buying tickets, who is engaging with content, and who is watching exclusive videos and listening to exclusive tracks.
  • But Bkstg isn’t just about targeting those top revenue fans, but for creating new ones. For example, an artists on tour can send a geo-fenced message out on Bkstg to offer discounted tickets that haven’t sold yet.
  •  
    Bkstg offers artists a direct way to manage and grow their audiences, including interaction with fans, selling tickets, and making limited offers. This can potentially reduce the need for intermediaries and give creative people more independency.
nrybakov

AI can write surprisingly scary and creative horror stories - 0 views

  • The team used 140,000 horror stories from the subreddit r/nosleep to teach the AI how to tell a horror story that a human would find intelligible, compelling and scary. Perhaps the most interesting aspect of Shelley, though, is her reliance on human interaction to facilitate her storytelling.
  • AI can write surprisingly scary and creative horror stories
  •  
    AI Shelley writes scary stories together with human users
evgeny lavrov

HowStuffWorks "Top 5 Ways We'll Have Fun in 2050" - 0 views

  • we won't need to teach children how to read and
  • write, but rather how to use computers and think creatively
  • world in which we all use voice-in, voice-out (VIVO) computers
  • ...4 more annotations...
  • vast swaths of the population will be illiterate
  • interact with it via virtual realit
  • With this technology, your children will be able to interact with their favorite fuzzy friends by inviting them into the living room to dance around
  • we'll be able to meet up with friends and family around the world thanks to hologram technology
evgeny lavrov

2050 Demographics Projections | Prediction | Future | Technology | Timeline | Trend | 2... - 0 views

  • the average desktop computer now has the raw processing power equivalent to all of the human brains on Earth combined
  • There is no longer a clear distinction between human and machine intelligence
  • Full immersion VR is now a mainstream phenomenon
  • ...6 more annotations...
  • Entire new societies have formed in cyberspace
  • By the mid-2050s, traditional Western news corporations no longer exist
  • News gathering, analysis and distribution has fragmented - shifting to millions of creative individuals, bloggers, citizen journalists and small-scale enterprises.
  • Traditional Western TV channels have largely disappeared
  • replaced by unique "personalised" web channels, covering practically any subject or combination of subjects imaginable
  • Debates are now occurring over "synthetic people" entering the population.
Vladimir Antonov

Tilt Brush: Painting from a new perspective - 0 views

  •  
    VR for creative minds
Anton Vorykhalov

Digitally Animated T-Shirts : animated t-shirts - 0 views

  • These T-Shirts Have Customizable Digital Animations When on Camera
  • The animated t-shirts work by first having the user choose a graphically themed shirt to start the process. Through the 'Drawsta' app, the user can then see which animated designs come with the shirt of their choice and take videos of the animation. The videos can be used on any and all platforms that are compatible with videos -- they can be texted, put on Instagram, tweeted, vlogged and messaged. Each week a new design option appears on the app for the animated shirts -- making them fun and creative. These animated t-shirt apps are a playful way to reinterpret the t-shirt and its uses by combining GIF-like technology with this classically casual clothing.
  •  
    These T-Shirts Have Customizable Digital Animations When on Camera
Maria Gurova

Kindly App Helps You Find Someone to Listen When Times Are Tough - 0 views

  • Kindly is his first effort to come up with an alternative solution. With the app, which launched quietly a couple weeks ago, users can share or receive short conversation prompts in categories like "addiction/recovery," "marriage/divorce," "work/business" and "creativity/inspiration." The app then makes use of an algorithm to try and match the person who put out the prompt with another who may serve as a good listener.
  •  
    an app that provides you with good real-person listener and a shoulder to cry on in a rough time or when you need an advice from someone who does't know your back story. Is this a first step towards "Her" movie scenario and what negative implications this sharing might bring?
Maria Gurova

Using ToyTalk Technology, New Hello Barbie Will Have Real Conversations With Kids | Fas... - 1 views

  •  
    I've posted earlier about this ToyTalk company, they are founded by the guy who worked at Pixar for 20 years. The company develops the speech recognition technology, signed their first deal with a big toy company - Mattel. They are going to develop Barbie doll that will be able to sustain meaningful conversations with kids
Maria Gurova

Mattel Unveils ThingMaker, A $300 3D Printer That Lets Kids Make Their Own Toys | TechC... - 0 views

  • Mattel unveiled its new, $300 3D Printer, the “ThingMaker,” which will allow children to print their own toys at home
  • While there are affordably priced 3D printers available today, the software that works with them can sometimes have a learning curve that can hinder adoption. With the new application, live now on iOS and Android, the goal was to make it easy enough for anyone to design their own toys – even younger children
  • The idea isn’t just to print an object and be done, however – instead, kids will print parts that can be assembled to form larger creations, like dolls, robots, dinosaurs, scorpions, skeletons, bracelets or necklaces, for example
  • ...1 more annotation...
  • This process can take anywhere from 30 minutes for a small item, up to overnight (e.g. 6 6 to 8 hours) for a larger toy
  •  
    Mattel presented a new affordable toy that allows kids to build their own toys at home using a kids-friendly app that is easy to use for a novice and a home 3D printer. The spread of this technology might put pressure on the traditional toy market and create opportunity for IPs owners to allow kids interact with their favorite franchise in the whole new way
alexkozh

Hollywood is using AI to help decide which movies to make - 1 views

  •  
    Producers stopped relying only on their intuition while making movies. They have begun using AI technology to predicy which actors to cast, which scenarios to choose.
1 - 15 of 15
Showing 20 items per page