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Unlocking Literacy with iPad | iPads and Tablets in Education | Scoop.it - 0 views

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    This ScoopIt collection features articles about iPads and Tablets in Education, created by Sam Gliksman.  The various articles can apply to all of us (and some of them we've already bookmarked).  There are two articles that woudl work for logistics: Teacher Training Should Start Before iPad Deployment and "How to set up iPads for school rollout."  There is also a list of the Best Word Processors which relates to creation.  There are several more interesting articles so check it out! 
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Flynn Park Elementary School LIONS Program - 0 views

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    This website describes AR games being used in an after school program to help students learn about local history. This is yet another example of AR games taking hold in education to make real world connections. Valuable as another example for implementing AR games. SIG1 Context: mobile devices, AR, connection, cross curricular, exploration
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Radford Outdoor Augmented Reality (ROAR) - 1 views

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    This website describes and showcases story based augmented reality games using iPhones and Androids for learning. This is a valuable resource showing how augmented reality and m-learning can have cross curricular and real world connections. SIG1 Context: mobility, AR, mobile devices, video
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Outdoor Learning and ICT - 1 views

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    This slide show presents the value of m-learning in the outdoors and why it makes sense from a learning perspective. This is a good resource for science teachers looking to integrate m-learning and outdoor experiences in the curriculum. SIG1 Context: mobile devices, exploration, augmented reality, real world learning
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Two to Three Years: Augmented Reality « 2011 Horizon Report - 1 views

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    This article predicts it will be two to three years before augmented reality which has been around for decades will take hold in research, education, creative inquiry, teaching and learning. This article further provides links to augmented reality projects already taking place. This site would be useful for someone who is interested in learning about augmented reality projects.
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12 Great iPad Apps for Elementary School Kids - 1 views

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    This is a short review of iPad apps for elementary students focusing on math, science and reading. This is further broken down by grade level from a teacher "in the trenches." This is valuable because it is a practical overview for easy decision making and location of apps for the elementary. All apps listed here are not free SIG 1Context: mobile devices, iPad, elementary
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An iPad in Every Classroom: Teacher Tested Student Approved - 1 views

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    This is a teacher blog about the pro's and con's of iPads and other mobile devices for the classroom. I think this is a great article because it is from an educator in the trenches experience with the iPad. This is valuable to our SIG because it focuses on apps as a solution to any limitation of the iPad. SIG1Context: Rachel and I may want to look at this as introduction to apps in general.
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Can mobile devices transform education? - 1 views

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    This article describes a Buffalo Hunt simulation using mobile devices with elementary students to meet state standards along with other examples. While research at this point is only antecdotal for most mobile device implementation, this article shows a 10% and 20% increase in math test scores in a N. Carolina school. This information is valuable as we evaluate the effects of mobile devices on learning. Further research needs to be done to assess whether this increase in math scores is due to content access provided by mobile devices or increased collaboration and connection with the classroom teacher. SIG1Context: mobile devices, apps for exploration, effectiveness, evaluation
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Mobile Apps for Education Evolving - 2 views

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    This article address app and mobile device management in the classroom. One example, is the new innovation of allowing the teacher management control over a students mobile device from his/her computer. Another discussion, is about the collaboration which could take place between educators and developers in regards to what constitutes a "good app." This is valuable because the next step may be the development of apps that align to standards. This is a process and concern educators should be interesting in following or even participating in. SIG1Context: inventing, collaboration, apps, SIG 1 Context: mobile devices, management, apps
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Classroom Ideas for learning with the iPad - 2 views

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    This site by the Department of Education and Early Child Development in Victoria outlines iPad lesson ideas by content and is a good reference for iPad implementation. SIG1 Focus: mobile devices, iPad
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k12 mobile learning - 1 views

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    This is a website which features links to issues relevant to mobile learning such as how to get iPads for your classroom to free augmented reality for your classroom content. SIG 1 context: mobile devices, k12
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Implementing Augmented Reality in Math Education - 2 views

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    This web page provides a video tutorial for implementing augmented reality in math education to promote an engaging, relevant, and low cost solution to content. It also points to low test scores in geometry which might be improved upon through Google Sketchup. This is valuable as a means to address student needs for exploration in all areas specifically Geometry. SIG1Context: augmented reality, connection, cross curricular,
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Five Lessons for Mobile Device Implementation. - 1 views

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    This article addresses five issues a teacher needs to consider when thinking about implementing mobile devices. This is practical information addressing potential issues for adoption of mobile devices in education. It address logistic issues. SIG1Context: logistics, mobile devices,
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5 myths about mobile learning - 1 views

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    This website outlines 5 myths about mobile learning. It also includes a short video featuring ideas for cell phone integration into classroom learning. This is a good article which addresses what m-learning is really about and dispels myths about it being all about the apps or always on the go technology. SIG 1 Context: video, m-learning, differentiated instruction.
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Augmented Reality in Education - 2 views

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    This slideshow presents different ways augmented reality can benefit student learning. It further outlines why we should be using augmented reality in education to connect, engage, provide authentic learning experiences, and address multiple intelligences. This is valuable as a convincing argument of how and why we should be using augmented reality in education. SIG 1 Context: augmented reality, real world experiences, differentiated instruction, multiple intelligences, constructivist theory SIG1 focus: mobile devices, exploration
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Augmented Reality - 0 views

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    This is a Common Craft video about augmented reality. It shows how mobile devices have allowed for progress in augmented reality applications. As always this Common Craft, puts it in "plain English" making it understandable to anyone new to the concept. SIG1 context: augmented reality, mobile devices, AR,
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Mobile learning not just laptops anymore - 0 views

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    Pretty lengthy article on mobile learning, and you have to register (free) to read the whole thing. Touches on the inevitability of byod, the digital divide questions that brings up, the hidden cost of broadband access. This article is a great overview of the whole situation. Sig 1 Context: General info, byod, divide
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Flipped class - 0 views

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    3 part article laying out the idea of flipped classroom by some of the leading educators in the field. The second part, "Are You Ready to Flip?", is a helpful guide for anyone considering this model. Part 3 is a description of what a good flipped class looks like. Sig 1 Context: Flipped
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Flipped Class Data - 0 views

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    This is a great testimonial from an AP calculus teacher on the changes she saw in her class the year she flipped her classroom. Most notably, she was able to interact with students more, the feel of the class was calmer, and she witnessed independent learning. Great encouragement for anyone thinking about trying out this model. Sig 1 Context: flipped
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