Skip to main content

Home/ CEP810_mobile/ Group items tagged video

Rss Feed Group items tagged

D L

iPads in learning assistance - 0 views

  •  
    This site contains a brief overview and video of using an iPad with free apps in an elementary resource room. SIG1Context: mobile devices and apps for exploration
D L

Rethinking Field Trips - 2 views

  •  
    This article does a good job of showing how a teacher with limited resources: one iPad and one adult ticket to the museum exhibit brings an interactive experience to her whole classroom. This is a good example of the "power of one." In other words, the ability of one iPad to connect a whole classroom to learning experiences outside the classroom. SIG 1 Context: maximizing resources, mobility,
D L

Implementing Augmented Reality in Math Education - 2 views

  •  
    This web page provides a video tutorial for implementing augmented reality in math education to promote an engaging, relevant, and low cost solution to content. It also points to low test scores in geometry which might be improved upon through Google Sketchup. This is valuable as a means to address student needs for exploration in all areas specifically Geometry. SIG1Context: augmented reality, connection, cross curricular,
Jon Lind

Differentiated Instruction Book of Lists - 2 views

  •  
    This site has a great list of different apps focused on differentiated instruction. Also a good resource for how-to videos on DI. Sig 1 Context: Differentiated
D L

Education 2020 - 3 views

  •  
    This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
D L

Augmented Reality: K-12 learning - 0 views

  •  
    This is a specific link to a web site I have already bookmarked. It is specifically about augmented reality in the classroom with mobile devices. SIG1 Focus: mobile devices, apps for exploration
D L

6 Smart Augmented Reality Apps - 2 views

  •  
    This website features a brief summary of six different augmented reality apps with varying content areas including history and science exploration. Good resource for teachers looking for AR apps. SIG1 focus: mobile devices, apps for exploration
D L

Goodbye Paper, Hello iPad - 1 views

  •  
    This is a short video showing the adoption of iPads by an elementary school. The Minot public school district was able to pilot an iPad program with grant money. They are observing increased motivation in students. The district's ultimate goal is to be paperless. This is any interesting consideration for schools the movement away from paper and become more green. SIG1 context: mobile devices, iPad
Jon Lind

Have You Flipped Your Math Classroom Today? - 0 views

  •  
    This is a very brief blog post on flipped classrooms, mostly useful for its links to other posts, videos, a webinar, and other flipped resources. Sig 1 Context: Flipped
  •  
    This sounds interesting Jon. :)
Ryan B

Digital Natives - YouTube - 0 views

shared by Ryan B on 19 Nov 11 - No Cached
  •  
    Wow, powerful video about today's students and how they are digital natives. It would be great to use to show the Digital Divide that there is between our learners and "where" most teachers are not.
  •  
    SIG 1 Context:Digital Divide
  •  
    solutions
D L

Zooburst - 0 views

  •  
    Created by karenh on May 5th, 2010 karenh describes this book as: "A little bit about augmented reality" Tags: Augmented Reality 3D Education wiki This site has a ZooBurst book video that discusses augmented reality. It is connected to our review of apps for exploration, creation, and augmented reality in the classroomm. This is a nice example of a ZooBurst book for anyone who is unfamiliar with this storytelling tool. Dawn LeComte: exploration, augmented reality, cross curricular, connection
rachel vartanian

Are You Ready for Mobile Learning? Educase - 0 views

  • Clark Quinn, professor, author, and expert in computer-based education, defined mobile learning as the intersection of mobile computing (the application of small, portable, and wireless computing and comm
  • unication devices) and e-learning (learning facilitated and supported through the use of information and communic
  • ations technology).
  • ...10 more annotations...
  • Instructional Uses. With the iPod, students can download podcasts of relevant instructional material along with audio and video lectures. Although the early devices have rather small screens, future versions probably will have bigger screens so that users can read e-books on them.
  • Pros. With 87 percent of the market share, the iPod has already proven its popularity with students.
  • Instructional Uses. Students can use an MP3 player to download and listen to podcasts and audio lectures.
  • E-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
  • Instructional Uses. Students can use an e-book reader to download and store text-based instructional materials and electronic textbooks; read resources on demand; and conduct research.
  • Benefits: Great for people on the go. Anytime, anywhere access to content. Can enhance interaction between and among students and instructors. Great for just-in-time training or review of content. Can enhance student-centered learning. Can appeal to tech-savvy students because of the media-rich environment. Support differentiation of student learning needs and personalized learning.7 Reduce cultural and communication barriers between faculty and students by using communication channels that students like.8 Facilitate collaboration through synchronous and asynchronous communication.Challenges: May make it easier to cheat. Could give tech-savvy students an advantage over non-technical students. Can create a feeling of isolation or of being out-of-the-loop for non-techies. May require media to be reformatted or offered in multiple formats. Might render some content outdated because of rapid upgrades—here today, outdated tomorrow. Could require additional learning curve for non-technical students and faculty. May be used as a new high-tech package for the same old dull and boring content.
  • capitalize on the flexibility and freedom afforded by these devices.
  • wherever and whenever they need it.
  • Learning will center on the individual learner's environment rather than the classroom. Learning will involve learners making meaningful connections to resources and other people. The ability to instantly publish their observations and reflections as digital media will empower learners to become investigators of their own environments. The ability to easily capture and record life events will assist learners in recall and collaborative reflection. Distributed collaboration and mobile team opportunities will be greatly enhanced.
  • Behaviorism: Quick feedback or reinforcement can be facilitated through mobile devices. Constructivism: Mobile devices enable immersive experiences such as those provided by simulations or games. Situated learning: Learners can take mobile devices into authentic learning environments or "context-aware" environments, such as specially equipped museums. Collaborative learning: Mobile devices provide a handy additional means of communication and a portable means of electronic information gathering and sharing. Informal/lifelong learning: Mobile devices accompany users in their everyday experiences and become a convenient source of information or means of communication that assists with learning. Support/coordination: Mobile devices provide just-in-time access to learning resources, news, information, planners, address books, calculators, and so forth.
  •  
    This article provides some great information and raises interesting questions regarding the pedagogical reasoning and rationale for using mobile devices in the classroom.  The article lists various types of mobile devices and lays out their instructional uses, pros, and cons.  In addition, I found the section titled "Benefits and Challenges of Mobile Learning" and "Pedagogical Implications" important for our evaluation considerations in the conclusion of our project. 
Jon Lind

A Case for the Flipped Classroom | Elevated Math - 2 views

  • If Bennett’s assertion is true, that what matters are “the relationships, the discussions, and the experiences,” then the flipped classroom provides an effective use of classroom time to build relationships, engage in serious discussions, and provide meaningful experiences for all learners. And let’s not forget one more advantage. The flipped classroom allows more time for student interaction with the teacher. The disadvantage comes when a student does not have access to the technology — an iPad or the Internet to watch instructional apps or videos.  But we predict the flipped classroom will prove its effectiveness with better test scores and enthusiastic learners.  Then schools will be compelled to find ways to give all kids this advantage.
  •  
    This article includes a nice list of the top ten reasons to try flipping a math classroom, then goes on to discuss these reasons in detail. It also briefly touches on digital divide questions in the last paragraph. This article really helped me imagine what a flipped classroom would look, or feel, like. Sig 1 Context: Flipped, differentiated, divide
‹ Previous 21 - 33 of 33
Showing 20 items per page