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Using SMSs to Engage Students in Language Learning - 0 views

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    A research paper on how low-tech SMS can be highly effective for certain learning tasks such as teaching social English. And now, there's Whatsapp and other social-messaging platforms that can be an intermediate level between simple text messages that work on any basic phone, to sophisticated native apps that must be programmed for a specific operating system. "As SMS is technologically and functionally very simple, it can be considered to be a relatively primitive  technology. However, viewing it from another angle, we see that SMS ranks very highly in terms of user  convenience. Successful uptake of mobile learning strategy is more likely in the situation when "learning activities can integrate into our lives in an unobtrusive fashion". SMS can deliver information in this unobtrusive fashion more readily than other strategies. SMS, thus, can be regarded as a practical and realistic mLearning technology for use in natural settings at present."
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CNET Mobile - News - 3 views

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    Read the fine print who own the file when you upload file to google drive. The term and condition is entirely different from sky drive and dropbox.
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Design Thinking for Educators - 2 views

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    This website is good. They describe their beliefs on selling their thinking process to creating an experience for learners. Their process is 1)Discovery, 2)Interpretation,3)Ideation,4)Experimentation 5)Evolution... illustrated in their case studies before they chunk out their product. Perhaps our department have the same manner of process before we come out our products. Perhaps this could be a less vague idea for our audience in term of showing what we do less descriptive but more case studies.
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The Ultimate Guide To Apple's New Education Initiative - 2 views

shared by Ashley Tan on 20 Jan 12 - No Cached
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    For all in CeL to be aware of. The new iBooks, iTunes and authoring tool may influence what we do in terms of preparing resources and developing apps.
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    One quick glance and OMG ! For once, Apple iTune U is behind CeL NIE in this initiative. mVideo is all what Apple is talking about now. Anyway, not about to get dizzy in cloud nine, will dig deeper into Apple's New Education Initiative (iTune U) to see any ideas better than mVideo.
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socialmedia - A-Z of social media - 0 views

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    The A-Z of social media - Key terms in social media and social networking.
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Learning to Love HTML5 - Smashing Magazine - 1 views

  • Learning to Love HTML5
  • tage point — aside from a few disputes about what the term “HTML5″ should and shouldn’t mean — the web design and developm
  • ent community has for the most part embraced all the new technologies and semantics with a positive attitude.
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  • From my own va
  • While it’s certainly true that HTML5 has the potential to change the web for the better, the reality is that t
  • hese kinds of major changes can be difficult to grasp and embrace. I’m personally in the process of gaining a better understanding of the subtleties of HTML5′s various new features, so I thought I would discuss some things associated with HTML5 that appear to be somewhat confusing, and maybe this will help us all understand certain aspects of the language a little better, enabling us to use the new features in the most practical and appropriate manner possible.
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Apple loosened its iOS terms of service to allow the usage of third-party development t... - 1 views

  • Apple loosened its iOS terms of service to allow the usage of third-party development tools. Though Flash content is still not supported within the iOS browser, the Packager for iPhone can now be used to create standalone apps. Adobe also confirmed that it will work hard to keep the product updated. This change of heart by Apple has brought joy to Flash developers everywhere as their Packager-created apps are now reportedly being approved by Apple
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    We can now look to Adobe for mobile app development :)
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Evaluation Rubric for Educational Apps - 1 views

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    Harry Walker is the principal of Sandy Plains Elementary School in Baltimore County, Maryland. Fourth and fifth graders at the school are piloting one-to-one computing with iPod touches. In addition, Harry is a doctoral student at John Hopkins University. He's investigating the impact of iPod touch on student achievement. One of his challenges is wading through the huge number apps available. He's crafted a rubric to evaluate the quality and effectiveness of an app in terms of how it may impact student achievement. His criteria include curriculum connection, authenticity, feedback, differentiation, user friendliness, and student motivation.
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    This can be used as a guideline for the ETs when evaluating apps.
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Why the iPad Will Not Save the Publishing Industry - woorkup.com - 0 views

  • Leaving purely technical considerations aside (in some cases the final result is better than in others), the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • each download may take a period ranging from twenty to seventy minutes if you are connected to a wi-fi hotspot. If you use a 3G connection, instead, the download is inhibited and a message warns you that, due to the excessive size of the file, you must be connected to a wi-fi to continue to the download. Apart from the frustration generated by waiting too long for the completion of the download (especially if you consider that there are an infinite number of alternative sources of information available in a few seconds, for free, just surfing the web), when the user doesn’t have access to a wi-fi network, he is likely to quit the purchase altogether
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  • This limit, which negatively affects sales volumes and profitability of editorial projects aimed at iPad users, will bring developers to rethink radically the structure of such contents and limit their size. Otherwise, a significant proportion of those users who have once experienced the frustration of the download will not want to repeat the purchase a second time.
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    Something it's not about how rich or engaging the contents are but how the ease of being able to reach for it is. ( infrastructure) Afterall would you bother buying a magazine from your local newsagent if you had to stand there and wait in a queue for 30 minutes or more.
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Preparing your iPhone App for Higher Resolutions - 0 views

  • The iPad has a bigger screen, and so it has a bigger resolution. With the iPhone 4, however, Apple did something different: they increased the resolution without changing the physical size of the screen. This makes for a higher pixel density, pixels are smaller and more tightly packed. In one square inch of the iPhone 4’s screen there are around 106 thousand pixels (at 326 PPI, or Pixels per Inch), while the older models have only about 26 thousand (at 163 PPI) in an inch – 4 times less! This makes graphics on the screen seem like continuous lines, because your eye can’t see the individual pixels. Apple calls this technology the “Retina Display” because they claim the human eye (the retina) can’t physically see the pixels at this resolution.
  • Using Two Images The official way of adding high-resolution support to your application is by having two versions of each image, one in “regular” resolution and one in double resolution. Whenever your application is viewed on the Retina Display, the larger image will be loaded automatically. This method allows for full and precise control of how your application will look in each case, and is very easy to apply to your existing applications. The full size image file should be named however you want, such as “Button.png”. Use this image name in your code and Interface Builder wherever you want to reference the image. The double-size image should be twice the size of its matching smaller image and named exactly the same with “@2x” appended to the name. In our example, we would name it “Button@2x.png”. Unfortunately, this technique will not work on the iPad; a pixel-doubled application will not load the higher resolution resource. This will probably be addressed in the future iOS 4 update which is scheduled to come to iPad this fall.
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    FYI. In case you are wondering why the term Retina Display on IPhone 4! Preparation of 2 set of images doesnt work here for the different devices?
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Financial Literacy Games & Apps - 1 views

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    Visually very impressive presentation. I was drawn to the use of words e.g. browser-based game (versus web-based games) since I was vetting some poster text on apps and was not altogether familiar with the right terms to use. Thank you Sally
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XMind - Mind Mapping and Storming - 2 views

shared by Sally Loan on 09 May 12 - Cached
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    Do you know if this works with Google Drive (and hopefully Google Sites)?
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    Xmind is using google code, will get Yeu Ann to check out the source code. http://code.google.com/p/xmind3/
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    I've checked it out. Actually, it's not Google code, but simply an open-source native app stored in Google Projects, an open-source code repository. Nevertheless, it's a good mind-mapping software. Only thing is that it doesn't use Google Drive and I'm not sure if it can be integrated easily into Google Sites (due to Google Sites having issues with iframe elements).
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    seems quite a good review for Mindomo, it's integrated to Google apps. http://www.mindomo.com/.
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    I tried, cool! The map mind can be embedded in google site. Interface of mind map is easy to use, allow embed youtube link, images, and audio, attachment and links. Free for 3 mindmap and allow collaboration, invite is similar to Google for edit/read rights. There is also have icon, chat, comments and collaborative editing. Yeu Ann, we can include that as guide in student portfolio.
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    Yeu Ann, I am referring to Mindomo :)
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    Great! I'll try out the free account for the Mindomo next week. So I take it that you guys want to use this as the recommended mind-map app for our students?
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    BTW just FYI: http://www.mindomo.com/terms_of_use.htm. Expert Software Applications Srl does not claim any ownership in any of the content, including any text, data, information, images, photographs, music, sound, video, or other material, that you upload, transmit or store in your Service account. We will not use any of your content for any purpose except to provide you with the Service, and as otherwise provided in these Terms. From time to time, [Contents publicized by the user] can be used by Mindomo at its own discretion.
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    Explore the use of the tool first and note its affordances and its limitations for now. If there is more than one option, we should support what is available and give users a choice.
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30 Usability Issues To Be Aware Of | Smashing UX Design - 0 views

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    This article presents 30 important usability issues, terms, rules and principles which are usually forgotten, ignored or misunderstood when we are doing web design
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7 Tips for Igniting Your Content With Social Media - 1 views

  • "Content is fire. Social media is gasoline."
  • 1. Know Your Audience If you don't know who your audience is, how will you ever connect with them? Most brands have an understanding of their audience's demographics - age, gender, HHI, ethnicity. But you have to go beyond these statistics to get a better understanding of their interests, needs, mindsets, and behaviors to truly make a connection and become an important part of their lives. In addition to the standard methods of audience discovery - industry research, focus groups, and brand surveys - you can also use social media data to build audience personas. Social monitoring software, Facebook Custom Audience, social referrals to your website, and question-and-answer sites are just a few of the sources you can use to learn more about your audience.
  • 2. Provide Value Your content must provide some type of value to your audience. That value could be education, increased productivity, entertainment, or cost savings. To the consumer, it shouldn't seem like marketing, even though we know it is by nature. It's providing long-term awareness and brand recall. It's making sure your brand is right there with the consumer at each step along their path to purchase so that when it comes time to make a decision, you're the first brand that comes to mind.
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  • 4. Look Beyond Facebook and Twitter Creating content doesn't automatically mean users will come consume it and engage with your brand as a result. You must draw attention to the content through owned, earned, and paid methods across a variety of channels, not just the big ones. Ask yourself how else you can maximize the value of each piece of content and each campaign: Can you make the content more visible and sharable on your website? What other social channels does your audience use besides Facebook and Twitter? Can you use sites that accept submissions of specific content, like Visual.ly for infographics or Online-Sweepstakes.com for contests? How much are you able to pay to distribute your content on sites such as Outbrain or Taboola? Are you using Google+ to link to content on your website? (If the answer is no, I urge you to start today. Google+, while lacking in the engagement department, has a major impact on organic ranking.)
  • People share things not only because those things look good, but because those things make them look good.
  • 7. Measure Success Before creating a single piece of content or posting one Facebook message, determine the objective of your content and what metrics you will use to measure performance.
  • hile the specific metrics in each bucket will vary based on your strategy, objectives, and resources, some common ones are: Awareness - impressions, reach, mentions Consumption - clicks, visits, referrals Engagement - likes, shares, +1s, time on site Actions - leads/sales, PDF downloads, newsletter sign-ups, site navigation
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    ""Content is fire. Social media is gasoline.""
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    Light my fire - The Doors :-)
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PodcastMachine - 1 views

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    Sorry, error bookmark, kindly delete. Thanks
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Sony NEX-VG10 HD camcorder preview -- Engadget - 0 views

  • Sony NEX-VG10 HD camcorder preview

    Well, that was quick. Right after yesterday's surprising announcement, Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for today's showcase event. Naturally, we had to get our hands on this shiny baby, and boy we were impressed. In case you missed the news, this snazzy device is the world's first consumer HandyCam with interchangeable lens, meaning you can share E-mount lenses with your young NEX DSLRs, or take advantage of the abundant A-mount lenses with the help of an adapter (which will cost you extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic shaft to cater your current camera accessories. Read on for our thoughts on the rest of the camcorder -- we've put together a little sample clip for you at the end as well.

    There isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for the Brits) piece of kit in terms of appearance and ergonomics. We like being able to hold it by either the seemingly solid body (using the strap) or the mic shaft, and both ways provided comfortable grip without much fatigue due to the light weight (even with the bundled lens). We were also able to quickly master the jog-dial control next to the 3-inch screen, but for this price, we expected a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3 18-200mm lens, we found that zooming required a bit more effort than we liked, so thankfully there's auto focus mode -- just like any ordinary camcorder -- to save us from further wrist work with the focus ring. We must also point out that unlike the Olympus PEN, this Sony camcorder didn't pick up any mechanical noise from its lens auto focussing; otherwise, this kit totally wouldn't deserve such price tag.

    Of course, what we really care about is the picture and sound quality. All is revealed in our sample reel below (remember to enable HD playback mode), but in brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio sensitivity (notice how the mic was able to pick up conversations from afar; you can also enable just the front mics to minimise background noise). You may notice some shakiness while we were adjusting the lens -- we'll blame it on our lack of practice from the little hands-on time we had. Regardless, the NEX-VG10 certainly lived up to our expectation, and we look forward to hear what the filming hobbyists think of this prosumer-level camcorder when it comes out in September.


    Update: commenter aim120 dropped us a link to Sony's own sample clip. Enjoy!

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    Sony NEX-VG10 HD camcorder The system may be suitable for our needs. Its a camcorder with multiple changeable lens ( wide, zoom or tele lens)
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Doing 'more for less' with eLearning - Training Press Releases - 0 views

  • In terms of technology, the report predicts greater use of open source technologies, mobile and smart devices, e-books, Cloud and Software as a Service (SaaS).
  • "Open source is making a real impact in the public sector with many universities, schools and colleges moving their LMS to an open source one. They don't see the point in being tied to a costly bespoke platform supported by one supplier.
  • hopes to see greater collaboration amongst the eLearning industry after attending the launch of the report at the European eLearning Summit in Sheffield.
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Copyright Risks in Embedding YouTube Clips | The Blog Herald - 0 views

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    This article was published in 2007, an ELL lecturer just shared it with me. I thought the rest of us would find it useful too.
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    That article is 3.5 years old. It does not take into account clips shared under CC licence or the terms of fair use. If educators stuck only to the recommendations, they would make little progress.
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