Skip to main content

Home/ centreforelearning/ Group items tagged games

Rss Feed Group items tagged

bernard tan

Adobe Introduces Premium Features for Gaming with Flash Player 11.2; Announces Collabor... - 0 views

  •  
    For the game team. Today we're announcing premium features for gaming with Flash Player 11.2. These will allow game developers to publish advanced games with console quality experiences to Flash Player. We're also excited to announce that we are collaborating with Unity Technologies to enable Unity customers to publish web-based 3D games, like Madfinger's Shadowgun, to Flash Player using the premium features from directly within Unity's tools.
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
  • ...1 more annotation...
  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
bernard tan

flixel.org v2.0 - 1 views

shared by bernard tan on 10 Dec 10 - Cached
  • A revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow. Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites, tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use
  • Display Hundreds of Objects at Once Create Tilemaps from Text Files or Images Generate and Emit Particles for Hot Effects Play Positional, Streaming, Looping Sounds Scroll Objects or Groups in Parallax Text Display, Buttons and Mouse Cursors Save Games, Math Utiltities and Collisions Pure ActionScript 3 is Fun and Free!
  •  
    Game development code library for flash based game in case we are working on flash game development that is ported to iphone games.
yeuann

Here comes Ouya, the $99 gaming console - CNN.com - 0 views

  • In recent years, almost all the most hyped and popular games have been sequels. And the rise of mobile gaming has been limited, turning video gaming into a solitary exercise rather than the social one she remembered growing up.
  •  
    Significant, as in the Ouya project hopes to restore the shared aspect of gaming on a TV.
yeuann

Sleep Is Death (Geisterfahrer) - 0 views

  •  
    A very interesting and innovative storytelling game for two players. How it works is that one player moves the "game" characters around a stage, selecting any object to interact with as he pleases. The other player is the "gamemaster", who determines how the selected object / character will interact with the "player". Each side takes 30 seconds per turn... which leads to very interesting results. Very useful for making flipbooks, interactive real-time storytelling. This storytelling game helps to restore the ancient art of making up engaging stories in real-time, as you go along. For an animated explanation of how the whole thing works: http://sleepisdeath.net/slideShow For an example story (this one is about a 5-years-old boy during the atomic bombing of Hiroshima...): http://sidtube.com/gallery/168/ More stories: http://sleepisdeath.net/stories.php Have fun exploring the stories! :)
Pratima Majal

Instead Of Tests, Video Games To Assess Student Learning - 2 views

  • srooms. The Gainesville Sun reports that the University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
  • University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
  •  
    Thanks for sharing this. It's something I might be able to use for my trainees next semester. BTW, gaming as tests is news only to the layperson. Gamers and educators/researchers involved with gaming know that games are mainly a series of tests! People can't get over the idea that you can actually enjoy yourself taking tests.
bernard tan

Casual Game Design - 0 views

  •  
    A portal dedicated to casual game design from User Interface ,Controls,Innovation,Style,Testing,Target Audience, Gameplay,Design Process, Learning curve,Interviews. Lot of dicussions in there even with feedbacks from user playing on updated games and what is good and bads about the game.
yeuann

Why Location-Based Gaming Is The Next Killer App [OPINION] - 0 views

  • Capture the flag. Hide and seek. Marco Polo. These location-based games brought hours of fun to many of us as children. Then video games came along and suddenly the only location you played in was the living room. Now this shift is coming full circle as innovative mobile games are using geo-location, image recognition and augmented reality technologies to combine the real and virtual worlds.
  •  
    Integrating m-gaming with m-learning?
bernard tan

Casual Game Design » Building a prototype - 0 views

  • Advantages Building a prototype has several advantages.
  • Find out if the game works
  • Try out different ideas
  • ...9 more annotations...
  • Balance game rules.
  • Ease communication
  • Get feedback
  • Kinds of prototypes
  • Pencil and paper
  • Board games
  • Graphics program
  • The most sophisticated prototype is of course the one that is programmed on a computer. Because you can build this kind of prototype any way you want, it will be most like the final game. A programmed prototype allows you to test aspects of your game that the before-mentioned prototypes lack, like user interface, controls and timing. A programmed prototype is also easy to share with other people and is therefore great for communication and soliciting feedback. Of all prototypes discussed, the programmed prototype takes the longest to create and is the hardest to change, so I recommend you start using it only after you have the basics of your game design and rules well in place.
  • Program a prototype
bernard tan

Why Serious Games differ to elearning; it's obvious no? - 1 views

  •  
    Very interesting. This articles talks about pacing in activity by using example of gaming. I have always believed in progressive advancement in difficulty or challenge, reward or difficulties ( be it anything) then this article differed this view. Example if you eat good restaurant food everyday, your taste bud will soon fail to distinguish good or bad food and just learn to accept. this could be applied to things we do in life - challenges, job satisfactions or even learning to get better engagement. It enlighten me on how true this is- in game series when they do or do not uses this approach, the successful one in the series are those used this such as MGS1 and MGS3 in the series and why not 2 because this factor - pacing.
bernard tan

10 tips to get started with html5 games - 0 views

  •  
    good and important tips for developing html5 games... for mobile.. the touch function is one of the most important thing to take note so the game works in mobile device using hand gesture.
bernard tan

iPhone Development Singapore - 1 views

  •  
    A iphone development course on game development in SINGAPORE. I believed it is very hard to find iphone related courses in singapore at the moment. It's look promising.... it can create games like angry birds and sidescroller, bejeweled game however dateline is 26Feb
Shamini Thilarajah

Disney acquires gaming engine startup to build HTML5 games outside of App stores - 0 views

  •  
    "Google Docs for making games"
yeuann

Spotlight on Mobile Gaming Part 1 of 2: The Rise of Mobile Gaming - 0 views

  • But why exactly have these kinds of games taken off in recent years? The answer to this question lies in the overall technological trend of making devices that are a “one stop shop” for people. Electronic devices have been increasing in functionality for years, but the introduction of devices like Smart phones and tablets are fantastic examples of this catch-all product that has increased in popularity recently.
Ashley Tan

Singaporean-Finnish Startup Nonstop Games Raises $2.9M For Core Gaming On iOS, Android ... - 1 views

  •  
    A perspective on not using HTML5 for game devt by a Finnish-Singapore company.
yeuann

Moai | The mobile platform for pro game developers - 0 views

  •  
    MDs, you might be interested in this for creating mobile apps, esp games. Basically, it uses Lua, a popular scripting language for professional game studios, which can be converted into native Obj-C or Android code using its SDK. And oh, it's open-source! :)
Eveleen Er

Wikitude Gaming SDK and Games | Augmented Planet - 1 views

  • with the launch of Wikitude 7 and Wikitude’s new ARchitect Engine, developers are now able to create AR gaming experiences using industry standard development tools such as HTML, Javascript, and CSS for Android and iOS platforms. These new tools are designed to target both existing AR developers and the games developers community.
bernard tan

GameSalad - Feed Your Inner Game Designer - 0 views

  •  
    the video of Iphone game development kit GameSalad which requires 0 programming. Looks promising with the games that it able to develop. Course is available in Singapore and starter kit is free and professional bundle is usd499
bernard tan

Casual Game Design » Learning the rules - 0 views

  •  
    game design and learning curve... good analysis and interesting how the different approaches used in how the user learn the game.
wittyben

Five Amazing Games That Add a Third Dimension to Learning | MindShift - 0 views

  •  
    Check out these few games that could be used as tools to add dimension to learning.
1 - 20 of 102 Next › Last »
Showing 20 items per page