To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover.
letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications.
But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
According to steve the no. 1 reason Apple not supporting Flash is that it does not support multiple touch screen when most modern device is supporting.
Apple’s iOS version of Safari still won’t support Flash, this is a change in how Flash content is delivered to iOS devices. Adobe’s Flash Media Server 4.5 will detect what type of device is attempting to view the content and will stream Flash videos in a format that is supported by iOS. As of right now only Flash videos are supported in Flash Media Server 4.5
There have been attempts in the past to convert Flash into HTML5 in hopes to bringing Flash to iOS, but none of those attempts have brought Flash to Safari
At Adobe’s MAX conference the other night, that message was made manifest with a live demonstration of a Flash to HTML5 conversion tool, which is currently in the works. The tool is incredibly impressive in that it can convert full Flash animation into HTML5 on the fly
Watch the demonstration video to get an idea of how users will be able to take elements from within the newly converted HTML5 code to re-insert elsewhere on a web page
Those animations or interactions will now be viewable on all kinds of devices — including the iPhone () and iPad. This is where we think that this HTML5 conversion tool has real possibilities. It’s one thing to be able to convert a movie or animation
Adobe might be serious about wanting to push Flash and Adobe Air () on mobile platforms like the BlackBerry PlayBook, HP’s webOS and Google’s () Android (), but that doesn’t mean that the company isn’t listening to its customers and providing cross-platform solutions that can work on the many different device types
For the game team.
Today we're announcing premium features for gaming with Flash Player 11.2. These will allow game developers to publish advanced games with console quality experiences to Flash Player. We're also excited to announce that we are collaborating with Unity Technologies to enable Unity customers to publish web-based 3D games, like Madfinger's Shadowgun, to Flash Player using the premium features from directly within Unity's tools.
When it detects a lack of Flash support on a device, Adobe's Flash Media Server
4.5 will allow Flash content to be streamed using the iOS-compatible HLS (HTTP
Live Streaming) protocol - an HTTP-based media streaming protocol supported by
HTML5 that Apple created and already uses for Quicktime X and iOS
Good to know that Adobe is trying ... btw will need to have the Adobe FMS 4.5 (USD 4.5k) to confirm ... The article also mentioned skyfire, I paid for it's app, which unfortunatelty didn't work for the eLecture. Well, just hope some day ...
We will no longer continue to develop Flash Player in the browser to work with
new mobile device configurations (chipset, browser, OS version, etc.) following
the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook
A revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow. Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites, tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use
Display Hundreds of Objects at Once
Create Tilemaps from Text Files or Images
Generate and Emit Particles for Hot Effects
Play Positional, Streaming, Looping Sounds
Scroll Objects or Groups in Parallax
Text Display, Buttons and Mouse Cursors
Save Games, Math Utiltities and Collisions
Pure ActionScript 3 is Fun and Free!
HTML5, which updates the HTML specification to accommodate modern Web applications, has gained a lot of adherents in vendors
like Microsoft, Google, and Apple. But the specification is plain not ready yet for deployment to websites, an official with
the World Wide Web Consortium (W3C), which oversees HTML5, stressed this week
The problem we're facing right now is there is already a lot of excitement for HTML5, but it's a little too early to deploy it because we're running into interoperability issues," including differences between
video on devices
HTML5 is viewed as a "game changer." Companies now can deploy HTML5 in their applications or in intranets
where a rendering engine can be controlled, said Le Hegaret. But it is a different story on the "open Web," where interoperability
is an issue
HTML5 specification itself features support for video and Canvas 2D. But other technologies such as CSS (Cascading Style
Sheets) and MathML are considered part of the "open Web platform" along with HTML5
Apple has positioned HTML5 as a replacement for Adobe's Flash rich Internet technology. But Flash and similar technologies, such as Microsoft Silverlight, still have a place
We're not going to retire Flash anytime soon," Le Hegaret said. It will take years before all Web clients support HTML5,
he said. He cited Microsoft's IE6 browser as an example of popular client not supporting the standard. "IE6 is still being
used on the Web today, and it is 10 years old."
Apple loosened its iOS terms of service to allow the usage of third-party development tools. Though Flash content is still not supported within the iOS browser, the Packager for iPhone can now be used to create standalone apps. Adobe also confirmed that it will work hard to keep the product updated. This change of heart by Apple has brought joy to Flash developers everywhere as their Packager-created apps are now reportedly being approved by Apple
Monday night, Adobe released a new, experimental Flash-to-HTML5 conversion tool codenamed Wallaby.Wallaby is an AIR app that lets devs and designers quickly and simply convert Flash Professional files to HTML5 — and when we say “simply and easily,” we mean it’s a matter of dragging and dropping. The company is specifically hoping this tool will make it easier for designers and developers to get their content onto iOS devices like the iPhone and iPad.
Today Adobe is launching an experimental Flash-to-HTML5 conversion tool called
Wallaby. The tool
takes content created with Adobe's Flash Professional and converts it to HTML5
Shortly after Google unveiled Swiffy, the Flash-to-HTML5 conversion tool designed for WebKit browsers, mobile app development firm appMobi launched a related utility called appFlash. This new tool takes advantage of Swiffy's capabilities, allowing mobile developers to convert app assets coded in Flash into native iOS applications.
Adobe has released an embeddable video player that plays HTML5 native video in browsers that support it, and falls back to Flash in browsers that don’t.
It’s cross-browser and cross-platform, so it works on iPhones, iPads and other devices that don’t support Flash. Using Adobe’s new player, these devices can show videos in web pages without the Flash plug-in.
Well,
that was quick. Right after yesterday's surprising announcement,
Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for
today's showcase event. Naturally, we had to get our hands on this shiny baby,
and boy we were impressed. In case you missed the news, this snazzy device is
the world's first consumer HandyCam with interchangeable lens, meaning you can
share E-mount lenses with your young NEX DSLRs, or take advantage of
the abundant A-mount lenses with the help of an adapter (which will cost you
extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic
shaft to cater your current camera accessories. Read on for our thoughts on the
rest of the camcorder -- we've put together a little sample clip for you at the
end as well.
There
isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for
the Brits) piece of kit in terms of appearance and ergonomics. We like being
able to hold it by either the seemingly solid body (using the strap) or the mic
shaft, and both ways provided comfortable grip without much fatigue due to the
light weight (even with the bundled lens). We were also able to quickly master
the jog-dial control next to the 3-inch screen, but for this price, we expected
a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3
18-200mm lens, we found that zooming required a bit more effort than we liked,
so thankfully there's auto focus mode -- just like any ordinary camcorder -- to
save us from further wrist work with the focus ring. We must also point out that
unlike the Olympus PEN,
this Sony camcorder didn't pick up any mechanical noise from its lens auto
focussing; otherwise, this kit totally wouldn't deserve such price tag.
Of
course, what we really care about is the picture and sound quality. All is
revealed in our sample reel below (remember to enable HD playback mode), but in
brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio
sensitivity (notice how the mic was able to pick up conversations from afar; you
can also enable just the front mics to minimise background noise). You may
notice some shakiness while we were adjusting the lens -- we'll blame it on our
lack of practice from the little hands-on time we had. Regardless, the NEX-VG10
certainly lived up to our expectation, and we look forward to hear what the
filming hobbyists think of this prosumer-level camcorder when it comes out in
September.
Update: commenter
aim120 dropped us a link to Sony's own sample clip. Enjoy!
Visual LightBox JS is a free wizard program that helps you easily generate web photo galleries with a nice Lightbox-style overlay effect,
in a few clicks without writing a single line of code.
Just drag&drop your photos into Visual LightBox window, press "Publish"
and your own web gallery with beautiful LightBox 2 effects will open
in the browser instantly!
No javascript,css,html coding, no image editing, just a click to get your gallery ready.
If you need a non programming and non flash gallery (Picasa) option. Here's one. May be useful for your portfolio if you need a gallery to showcase your works.