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MacLearning - Home Page - 6 views

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    If you are mac user... this site shares how u can use your mac for education...
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    Interesting site on how to use Apple products in e-learning!
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iMathSg - Graphs for iPhone, iPod touch and iPad on the iTunes App Store - 2 views

  • iMathSg
    • Pratima Majal
       
      Read about this app in the newspaper today. Apps launched by a former Maths teacher. What can we develop thats unique to NIE..and make headlines too ;)
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    Local App developed by a former teacher.
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Adobe Releases Its Own HTML5 Video Player | Epicenter | Wired.com - 2 views

  • Adobe has released an embeddable video player that plays HTML5 native video in browsers that support it, and falls back to Flash in browsers that don’t. It’s cross-browser and cross-platform, so it works on iPhones, iPads and other devices that don’t support Flash. Using Adobe’s new player, these devices can show videos in web pages without the Flash plug-in.
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Unity Web Player | WebPlayer - 1 views

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    Check out Kenny's creation of the MxL with the Unity3D Web Player. Browser plug-in required and you'll be prompted to install it if you don't have it. The basic tool is free (https://store.unity3d.com/shop/). The tool can be used to create iPhone apps.
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Create iPhone mock up using mockability - 4 views

shared by Sally Loan on 23 Nov 10 - No Cached
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    This will be very useful for the design and visualisation of our apps!
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Web App - Scrolling long lists - 1 views

  • Scrolling Long Lists Another big problem with iPhone web apps is presenting very long lists efficiently. Digg has this problem with their stories and comments and they work around it by breaking stories into pages of ten and omitting all but the top five comments. Apple solves this problem nicely in their Mail app by loading 25 messages at a time and putting a link to get more at the end. Clicking it loads those messages and appends them to the end of the list, allowing you to use the joyous flick gesture to scroll the complete list at once. In my view, this is nicer than breaking the list up into separate pages. iUI makes it easy for you to use this convention in your own web apps. Simply create a link with target="_replace" and iUI will load the URL it and replace the <a> with the contents of the URL. Again, the URL should not point to a complete HTML document, but only the fragment you want to replace the "Get More" link with. For an example of incrementally loaded lists, look at the Digg demo again. Scroll to the bottom of the stories list and click on the "Get 10 More Stories..." link.
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    One of the issue/feature for the billboard on finLit hub project which i was discussing with Sham about earlier on. Here's a nice solution which i think we can take into consideration. Do check out the digg demo link that I highlighted. http://www.joehewitt.com/iui/samples/digg/#___1__
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    Excellent find! I also think that "get more" is a more elegant solution. Where any information exceeds a single screen in any apps CeL develops, this should be the way to go.
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iPad Usability: First Findings From User Testing (Jakob Nielsen's Alertbox) - 4 views

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    Discover Ipad Usability...
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    There are some really good tips here. I especially like how Nielsen highlighted the different iPhone and iPad design constraints.
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Challenges of Interface Design for Mobile Devices » Yahoo! User Interface Blo... - 1 views

  • designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
  • Context of Use
  • Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
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  • Feature sets are optimized to streamline common use cases Use typography to show hierarchy and importance Features are progressively displayed Large buttons are used to make interactions actionable
  • Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate. Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
  • Dealing with phone numbers and other mobile friendly data Displaying information on a smaller screen Not using a cursor Device speed and network latency
  • Context of the medium
  • To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
    • bernard tan
       
      need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
  • Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
    • bernard tan
       
      for azhar ... on creating a fluid layout for harmonia so that it fit all devices.
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    While reading for ideas on doing mock up mobile interface, i stumbled this. very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
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Katalabs releases HTML 5 virtual worlds browser - Hypergrid Business - 0 views

  • California-based Katalabs has just released a free iPad and iPhone-friendly Web-based virtual world viewer, KataSpace, which works in conjunction with the open source Sirikata virtual world server software.
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Email Marketing Features | MailChimp.com - 0 views

  • social features that help you get to know your subscribers and share your newsletters. Integrate your signup form with Facebook, share your campaigns on Twitter, track subscriber activity on social networks, and more
  • Our mobile apps make it easy to keep track of campaign performance and add new subscribers anywhere, whether you've got an internet connection or not. And if you develop mobile apps for iPhone or Android, we've got some great resources for you, too.
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What are the Principals That Make an Awesome Web App? - 1 views

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    So what should the Web developer consider when building an app?
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Fred Jones - 1 views

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    good example of a web app html5 game that caters and works to different orientation in mobile devices. Test on your mobile.
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Coding JavaScript for Mobile Browsers (part 6) - Microsoft Certification Examples, exer... - 0 views

  • In mobile browsers, you need to be especially careful about using timers because of the battery consumption. If you need to use many high-frequency timers at the same time, try to manage them using only one timer that will launch different behaviors from the same process.
  • The first question we need to ask ourselves is, what happens when our web page goes to the background because the user switches focus to another application (in multitasking operating systems) or opens or browses to another tab or window? Another problem is what happens when the phone goes to sleep (because of the user’s inactivity while the script is executing). The behavior of timers can be a little tricky in these situations.Yet another problem is that timers execute on the same thread as the main script. If our script is taking too much processor time (a normal situation with large scripts on low- and mid-end devices), our timers will be delayed until some spare execution time is found.If we use a low frequency for the timer (for example, 10 milliseconds), the timer will generally have problems meeting the timetable.Remember that the JavaScript execution time depends a lot on the device hardware and the browser’s engine. Even if they’re running the same operating system, like Android, execution times can differ: for example, an HTC G1 will be much slower than a Nexus One with a 1-Ghz processor.
  • As shown in Figure 4, the real times are very different on different devices. On low- and mid-end devices, if they work at all, the result is far from our 200 ms intention—some low-end devices don’t even accept timers with a frequency of less than 1 second.
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  • Table 11. Timers support compatibility tableBrowser/platformTimers availableTimers in backgroundSafariYesStopped. From iOS 4.0: continue working while in other browser's window.Android browserYesStopped.Symbian/S60YesStopped. From 2.2: continue working while in other browser's window.Nokia Series 40No webOSYesContinue working.BlackBerryNo NetFrontYesNo multitasking.Internet ExplorerYesStopped.Motorola Internet BrowserNo Opera MobileYesContinue working.Opera MiniNo Note:The Gmail for Mobile team discovered some issues with timer behavior on mobile Safari and Android devices, and made the results public in the team blog at http://www.mobilexweb.com/go/timers. The conclusions are: for low-frequency timers (1 second or more), there are no performance issues, and you can add as many as you want; for high-frequency timers (for example, 100 ms), though, every new timer created makes the UI more sluggish. The preferred solution is to use only one high-frequency timer.
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    Creating real time app might pose to be an issue on web app.
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Adobe Releases Flash-to-HTML5 Converter, Codenamed Wallaby - 0 views

  • Monday night, Adobe released a new, experimental Flash-to-HTML5 conversion tool codenamed Wallaby.Wallaby is an AIR app that lets devs and designers quickly and simply convert Flash Professional files to HTML5 — and when we say “simply and easily,” we mean it’s a matter of dragging and dropping. The company is specifically hoping this tool will make it easier for designers and developers to get their content onto iOS devices like the iPhone and iPad.
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Mobile Learning Studio | Rapid Intake - 1 views

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    nyone will be able to create and deploy mobile learning content with our easy-to-use mLearning Studio; choose templates, add text, images, audio, video and quizzes, then publish. The content is delivered in a fully HTML5 compatible mobile course player with cross-platform support for iPhone, iPad, and Android (2.2 and higher); support for Blackberry coming soon.
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    Announcing the first tool to deploy your rapid e-learning content in HTML5 format as well as Flash. 
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