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Contents contributed and discussions participated by Shamini Thilarajah

Shamini Thilarajah

Creating interactive videos using YouTube annotations - 2 views

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    A very simple set of instructions which will be very handy for the video team, I think. An interactive video example for a possible project (Jason will know) can be viewed here http://www.youtube.com/watch?v=DwCAeygp8uo
Shamini Thilarajah

Demo Google Docs - 2 views

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    If you're trying to introduce new users to Google Docs during trainings, Google Docs Demos could be a good way to get everyone trying the tools as quickly as possible without having to sign-up.
Shamini Thilarajah

Adding +1 Button to Google Sites - Unofficial Google Sites Help / FAQ - 2 views

    • Shamini Thilarajah
       
      Something to consider for ePortfolio...
yeuann

Acer Iconia Tab W500 for sale - Win 7 - 1 views

started by yeuann on 29 Sep 11 no follow-up yet
  • Shamini Thilarajah
     
    Yeu Ann, could you please check with Eveleen. We are trying to get an Android tablet for a project and I am not too sure if this is the one.
Shamini Thilarajah

http://net.educause.edu/ir/library/pdf/ELI7073.pdf - 1 views

    • Shamini Thilarajah
       
      Sally, I thought you might find some info here useful for your upcoming Dropbox session :)
Shamini Thilarajah

Comment-only access in Google documents - Docs Blog - 2 views

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    We diigo-ed this at the same time! :)
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
  • ...1 more annotation...
  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
Shamini Thilarajah

This week in Docs: New features for your Google Docs videos - Docs Blog - 3 views

    • Shamini Thilarajah
       
      An alternative when working with Google Apps when uploading videos to YouTube is an issue with the Acad Staff.
  • Beginning this week, you’ll be able to go beyond simply playing your videos within Google Docs -- you can now insert your videos into Google Sites, embed them anywhere on the web, and caption them for your viewers.
Shamini Thilarajah

Angry Birds craze harnessed in S'pore school | What's buzzing? - Yahoo! News - 0 views

  • In an interview with Yahoo! Singapore, 34-year-old Physics teacher Daryl Ang claimed that the Angry Birds game, if used in the right way, has legitimate educational value. "There are several laws Physics students can learn from the Angry Birds game, and they include mass, velocity, projectile motion, gravity, and Newton's laws," the technologically-savvy educator said.
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