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Beth Kautz

11970.pdf - 2 views

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    " Using TPCK with digital story issues in educational technology Abstract Digital storytelling is recognized as a motivating students in critical thinking and reflective learni ng storytelling are readily available and much easier to use today than they were in years pa convergence of these facto rs has facilitated the inclusion of digital storyte lling in p educational technology courses . Some researchers have expressed concern over approach technology instruction over careful consideration of the educational value of the tool, speculating that such are unlikely to result in powerful uses of technology in schools. Mishra and Koehler (2006) proposed a conceptual framework technology an d pedagogy. With emphasis on the development of Content Knowledge (TPCK) , the model reframes for pre-service teachers. This case stud framework to a digital storytelling project in an u ndergraduate teacher education course. Keywords: digital storytelling, educational technology, Techn ological Pedagogical Content Knowledge, TPCK Journal of Instructional Pedagogies TPCK with Digital Storytelling digital story tell ing to investigate contemporary issues in educational technology "
Marlene Johnshoy

Exploring the Role of Feedback and its Impact within a Digital Badge System from Studen... - 0 views

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    Abstract: "In academic settings where digital badges are taking over conventional task formats, educators are faced with the challenge of how to deliver and assess content and skills within badges. Imposing a mastery learning approach, where feedback is key, to a digital badge system may be a potential solution to using digital badges within higher education. As a way to support student learning, Guskey, Journal of Advanced Academics, 19(1), 8-31 (2007) emphasizes the importance of not only frequent feedback but specific feedback. In order to examine how students are using feedback to inform their coursework within a digital badge context, an online survey was designed consisting of open-ended questions about the nature and value of instructional feedback within a digital badge system. Results from the questionnaire indicated three major thematic groups illustrating feedback from the students' perspective: Importance and Nature of Feedback, Authority over Knowledge and Learning, and Learning for Mastery."
ismaelfranqui

Digital Stories in a Language Classroom: Engaging Students through a Meaningful Multimo... - 7 views

  • Digital Storytelling Assessment
    • Kimberly Jaeger
       
      Digital storytelling requires a different type of assessment. This section outlines 3 examples of digital storytelling assessment. 
    • ismaelfranqui
       
      I went to their website, and they offer interesting workshops.
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    The why and how of using digital stories in language ed
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    I love this! Thank you. I'm even looking at the workshops offered by the Center of Digital Story Telling.
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    Digital storytelling is so awesome! I got a chance to create a digital story through the Minnesota Writing Project Invitational Summer Institute and it was an awesome experience. I'd highly recommend looking into your local branch of the National Writing Project to see what resources or professional development are available.
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    Definitely one of my passions as a teacher- helping students get to the point where they can tell their own stories.
Marlene Johnshoy

Digital Storytelling in the Foreign Language Classroom | ELTWorldOnline.com - 0 views

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    Abstract "Digital storytelling is a compelling activity for the language classroom. Easy to use for both writing and speaking practice, digital storytelling can be a good way to motivate students to use the language both inside and outside the classroom. Many teachers report high motivation levels, and not only for their students! In this practical article I will briefly outline what digital storytelling is and give some tips on how to get started."
Marlene Johnshoy

FREE Course from ISTE | Designing Digital Media for Teaching & Learning | An Open Onlin... - 3 views

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    "Whether digital media sparks fear or intrigue, it is a fundamental part of students' lives and can enrich teaching and learning in and out of the classroom. This course will examine how the creation and consumption of digital media can enhance education by engaging and empowering teachers and students. Throughout this project-based course, you will learn how to use free web 2.0 tools to create, implement, and assess digital media."
Marlene Johnshoy

European Framework for the Digital Competence of Educators: DigCompEdu | EU Science Hub - 0 views

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    "On International and national levels, a number of frameworks, self-assessment tools and training programmes have been developed to describe the facets of digital competence for educators and to help them assess their competence, identify their training needs and offer targeted training. Analysing and clustering these instruments, this report presents a common European Framework for the Digital Competence of Educators (DigCompEdu)."
Alyssa Rutherford

Digital Native Myth Buster - 0 views

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    Digital Native Myth Buster: even natives need guidance on how to use Web 2.0 and other digital tools relevantly and responsibly for learning
Marlene Johnshoy

10 ways to collaborate digitally + visually in class | Ditch That Textbook - 2 views

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    A digital whiteboard - for collaborative brainstorming, diagramming, infographics - what else can you think of? What would this add that you could not do with a Google doc?
Kimberly Jaeger

Digital Storytelling with Online and Mobile Apps - YouTube - 2 views

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    More on digital storytelling from Novastartalk- possibilites for interpretive mode
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    I'm glad you found NOVASTARTALK - they have some good basic tools and a great organization for how to use them - and they have tutorials!
Marlene Johnshoy

Opportunites for Digital Authors - Learning in Hand - 2 views

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    Easy ways for students and teachers to be digital authors - "it can help students produce quality work by giving them an authentic audience."
Marlene Johnshoy

Guidelines for Evaluating Work with Digital Media in the Modern Languages - 2 views

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    How would you want your work with computers or other digital media to be evaluated as part of your job performance? Does your school currently take this into account?
Marlene Johnshoy

St. Leo U Opens Digital Classroom for Teacher Prep -- THE Journal - 0 views

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    Resources to teach digitally are integrated all through the teacher preparation courses, and they have resources to try and show things with many different kinds of equipment.
japaxico

Nik's Learning Technology Blog: Managing behaviour in the digital age - 4 views

    • japaxico
       
      I was expecting something totally different when I clicked on this article. Teaching at a community college, I thought it might be about online behavior on a discussion board assignment or something online and collaborative. Even though it was about something else, I found this tool to be fascinating and thought if I taught in the K-12 system, this would be a great tool. 
    • japaxico
       
      I like the flexibility in how the room can look here
    • japaxico
       
      Ability to add photos? Cool! Would this be allowed?
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  • ClassCharts uses html 5 so should run in any modern browser whether it’s a laptop, iPad or Android tablet, so the teacher can use an tablet during the class to instantly update behaviours.
  • This is quite a complex tool and creates a lot of data, so I think it’s going to take a bit of getting used to for teachers and perhaps a bit of training too.
    • japaxico
       
      For sure! How easy is this?
    • japaxico
       
      In my class, this might be a good tool to use for the Participation portion of the class grade, may create an easier way to assess the class in this area.
  • Managing behaviour in the digital age
    • japaxico
       
      I envision the teacher walking around with a tablet and making notes in this program instead of taking notes in a notebook. How far we have come!
smuske

Creating Collaborative Spaces Using Padlet - 2 views

  • authentic
  • , user-friendly, and efficient while providing an “environment” that offers the security needed to ensure the privacy and safety of students.
  • Padlet is a digital wall where users can post content of their choice, including text, images, documents, and videos.
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  • The opportunity for collaboration is enhanced by the fact that there is no limit to the number of people that can simultaneously edit a wall and changes are visible instantly.
  • Padlet is certainly a tool with a variety of potential uses for both teachers and students.
  • a free,
    • ljarboe
       
      It is free, not like other similar Apps.
  • For students, Padlet walls could be used to showcase digital work, as a digital notebook,
    • smuske
       
      This is an idea that I'd like to explore.
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    The article describes why and how to use Padlet. It emphasized its intuitive design and described it as digital wall that participants in the classroom can use to express their ideas, comments, suggestions etc.
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    Interesting article. I will have to try it out. See it used, never used it myself.
vallb001

New Tools for the Flipped School: Interactive Visual Media in Remote Learning - 4 views

  • This article focuses on the use, potential benefits, and best practices of interactive visual media in online education and remote learning. We will discuss: What are the main arguments for interactive visual media in online learning? What are some examples and best practices for creating visual learning materials for students? How can students use interactive visual media for documenting and sharing their learning?
  • Interactive images, videos, and virtual tours can support online learning by providing an alternative to text-based communication. Here are three arguments for why this is the case.
    • vallb001
       
      Agreed. I think we must keep in mind the Internet goes beyond text and video. If we use online tools just as we used books and VCRs in the bast, we are wasting the potential of the Internet.
  • Humans remember pictures better than words (the “picture superiority effect”)
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  • Multisensory experience triggers simultaneous associations.
  • Pictures, sounds, and words together with a contextual experience of a place can create memorable learning experiences more efficiently than plain images or written words alone that are not associated with anything real
  • Seeing a new word written under a picture and hearing how it is pronounced, helps us understand and remember what we are looking at.
  • Virtual tours expand our fields of perception from physical to digital.
  • We can remember and learn on a virtual field trip the same way as we learn on a physical field trip.
  • Interactive videos, audio posters, narrated screenshots, and virtual tours can be effective tools for online education that help educators and learners work together using not only text-based communication, but also voice, video, and images.
  • A great way for giving assignments or sharing projects is adding voice instructions to various areas of a photo, poster or a screenshot.
  • Equipment: The good news is, you only need your phone or laptop, so there is no need to invest in additional hardware unless you want to
  • Setup: A video lesson can be very similar to your lesson in the classroom.
  • Recording: Find a place with natural light where you feel comfortable, and start recording. The audience is your students so picture them in front of you, and address them as you would in the class. You may even mention some of them by name to keep their attention!
  • Duration: Our recommendation is you look at the lesson as a whole and divide it into parts, max 10-15 minutes and ideally 6 minutes each.
  • Examples and best practices for creating remote learning materials for students
  • 1. Explain visuals with text labels
  • 2. Explain abstract concepts with detailed descriptions
  • 3. Explain assignments using your voice
  • 4. Art history: Introduce a masterpiece
  • 5. Literature: Interpret a masterpiece
  • 6. Read to your students
  • 7. Learn vocabulary in new places
  • 8. Narrate your own virtual lesson
  • 9. Create a virtual field trip with assignment
  • 10. Ask students to narrate a virtual audio tour
  • Supporting student-centered learning with interactive visual media
  • Project-based learning, inquiry-based learning, and problem-based learning are constructivist approaches to education that develop the learners skills for research, problem-solving and collaboration. The process is based on authentic questions and problems identified by students, and finding information and explanation models to research and solve them.
  • An important aspect of student-centered learning is documenting the various phases and aspects of the learning process.
  • The following examples will show how students can use mixed media for completing various kinds of creative assignments and sharing them with their teacher and fellow students.
  • In the following, we summarize 10 easy project ideas for remote learning that encourage students to 1) make handwritten, visual and pictorial notes, collages and artwork, and 2) enhance and explain their work using digital audio/text notes, photos and video. Each of the examples provide a mix of learning opportunities combining traditional student work in the classroom with digital storytelling at home. The projects can be shared to a learning management system or collaboration platform such as Canvas, Schoology, Google Education or Microsoft Teams.
  • 1. Make an interactive greeting card
  • 2. Create an interactive book report
  • 3. Make a vocabulary poster in a foreign language
  • 4. Introduce yourself
  • 5. Create an interactive herbarium
  • 6. Make your own comic strips
  • 7. Create an interactive timeline
  • 8. Explain details of a painting
  • 9. Create an interactive map
  • 10. Build a diorama
  • Hotspots, what are they and how do they work? The purpose of the clickable hotspots is to give the viewer further information and resources on the topic they are learning about. Teachers and students can add various types of content in the hotspots, such as text, additional closeup images, video, sound, links and embedded web content such as maps or forms. These resources can serve any of the following functions: Building perspective by linking to related materials Improving comprehension of the topic by highlighting key concepts and vocabulary Zooming into details in a scene Creating a feedback loop by including a call to action
    • pamh6832
       
      These would be very helpful in a flipped classroom or with distance teaching.
  • Examples and best practices for creating remote learning materials for students
  • Examples and best practices for creating remote learning materials for students
  • Examples and best practices for creating remote learning materials for students
  • Best practices for developing students' creativity and digital storytelling skills at home
  • School teachers
  • School teachers
    • pamh6832
       
      10 creative ideas for students to use ThingLink while remote learning and in traditional classroom. I could see doing #3 (vocabulary poster) and #4 (introduce yourself) during first quarter.
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    An article written by the founder and CEO of ThingLink in which she discusses the main arguments for interactive visual media in online learning, examples and best practices for creating visual learning materials for students, and ways students can use interactive visual media (ThingLink) to document and share their learning. She shares numerous ways teachers and students could use ThingLink with examples.
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    I have been thinking of what makes Thinglink different from the Microsoft Power Point? PPT also enables you to add recording on a slide. Later, I realized that Thinglink enables multiple layers to one picture/screen. Users can opt to access to other media or information when necessary. It would be useful to provide scaffolding only when it is necessary (e.g., students click links to get hint only when they cannot complete the task by themselves). Thinglink also condense information within one page/slide/screen without having to scroll down. However, we may be economical when we decide how many links we want to put on one screen.
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    Whether we like it or not, it looks like we're going to consider some of this information in the upcoming school year. As I browsed the article, I realize options are almost unlimited but of course it requires time to figure out and prepare materials. Last spring I felt a bit like a Youtuber and I see how that is not actually an easy job!
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    An article written by the founder and CEO of ThingLink in which she discusses the main arguments for interactive visual media in online learning, examples and best practices for creating visual learning materials for students, and ways students can use interactive visual media (ThingLink) to document and share their learning. She shares numerous ways teachers and students could use ThingLink with examples.
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    A very complete article about the advantages of using images and learning. I really want to learn how to use thinglink now.
Ferrel Rose

5 ways to integrate digital exit slips - 0 views

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    Came across the idea in Carlatech in July, but this article provides multiple ways of implementing. Something you can start doing in just about any class tomorrow!
Carol Petersen

21st Century Fluency Project - 1 views

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    Very good ideas regarding teaching for the digital age
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    excellent description about teaching to this generation of digital natives, make sure you check out the article highlighted on "the 12 things you were not taught in school about creativity"
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    This is great stuff!!!
donnalg

Digital Storytelling in the Foreign Language Classroom | ELTWorldOnline.com - 7 views

    • donnalg
       
      Hmm, what is this doing up here?  I wonder how I get it down further?!
    • Marlene Johnshoy
       
      click and drag to where you want it.  It doesn't always stick exactly where you want it to, but close!  =)
  • Gamic’. A gamic is a combination of a Comic and a Gam
  • ransfer it to a computer
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  • Slidestory
  • is VoiceThread.
  • Typically, your students will use their cell phones to take pictures and (where possible) record audio and video. Alternatively, a voice recorder or a video recorder can be shared among students. Many students have an IPod or other types of Mp3 player that can be used to record speech, which are ideal for interviews or self-recordings. By making use of the devices students already have, you minimise the need for the school to provide them.
  • rationale
  • Planning a digital storytelling activity Here are some options to consider when planning for the activity:Preparing the students
  • -What the learning outcomes are -What instructions and resources will be needed -When and how you will give feedback
  • expecting
  • already know
  • write out their stories or also talk
  • specific
  • level
  • storyboard
  • present
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