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vallb001

New Tools for the Flipped School: Interactive Visual Media in Remote Learning - 4 views

  • This article focuses on the use, potential benefits, and best practices of interactive visual media in online education and remote learning. We will discuss: What are the main arguments for interactive visual media in online learning? What are some examples and best practices for creating visual learning materials for students? How can students use interactive visual media for documenting and sharing their learning?
  • Interactive images, videos, and virtual tours can support online learning by providing an alternative to text-based communication. Here are three arguments for why this is the case.
    • vallb001
       
      Agreed. I think we must keep in mind the Internet goes beyond text and video. If we use online tools just as we used books and VCRs in the bast, we are wasting the potential of the Internet.
  • Humans remember pictures better than words (the “picture superiority effect”)
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  • Multisensory experience triggers simultaneous associations.
  • Pictures, sounds, and words together with a contextual experience of a place can create memorable learning experiences more efficiently than plain images or written words alone that are not associated with anything real
  • Seeing a new word written under a picture and hearing how it is pronounced, helps us understand and remember what we are looking at.
  • Virtual tours expand our fields of perception from physical to digital.
  • We can remember and learn on a virtual field trip the same way as we learn on a physical field trip.
  • Interactive videos, audio posters, narrated screenshots, and virtual tours can be effective tools for online education that help educators and learners work together using not only text-based communication, but also voice, video, and images.
  • A great way for giving assignments or sharing projects is adding voice instructions to various areas of a photo, poster or a screenshot.
  • Equipment: The good news is, you only need your phone or laptop, so there is no need to invest in additional hardware unless you want to
  • Setup: A video lesson can be very similar to your lesson in the classroom.
  • Recording: Find a place with natural light where you feel comfortable, and start recording. The audience is your students so picture them in front of you, and address them as you would in the class. You may even mention some of them by name to keep their attention!
  • Duration: Our recommendation is you look at the lesson as a whole and divide it into parts, max 10-15 minutes and ideally 6 minutes each.
  • Examples and best practices for creating remote learning materials for students
  • 1. Explain visuals with text labels
  • 2. Explain abstract concepts with detailed descriptions
  • 3. Explain assignments using your voice
  • 4. Art history: Introduce a masterpiece
  • 5. Literature: Interpret a masterpiece
  • 6. Read to your students
  • 7. Learn vocabulary in new places
  • 8. Narrate your own virtual lesson
  • 9. Create a virtual field trip with assignment
  • 10. Ask students to narrate a virtual audio tour
  • Supporting student-centered learning with interactive visual media
  • Project-based learning, inquiry-based learning, and problem-based learning are constructivist approaches to education that develop the learners skills for research, problem-solving and collaboration. The process is based on authentic questions and problems identified by students, and finding information and explanation models to research and solve them.
  • An important aspect of student-centered learning is documenting the various phases and aspects of the learning process.
  • The following examples will show how students can use mixed media for completing various kinds of creative assignments and sharing them with their teacher and fellow students.
  • In the following, we summarize 10 easy project ideas for remote learning that encourage students to 1) make handwritten, visual and pictorial notes, collages and artwork, and 2) enhance and explain their work using digital audio/text notes, photos and video. Each of the examples provide a mix of learning opportunities combining traditional student work in the classroom with digital storytelling at home. The projects can be shared to a learning management system or collaboration platform such as Canvas, Schoology, Google Education or Microsoft Teams.
  • 1. Make an interactive greeting card
  • 2. Create an interactive book report
  • 3. Make a vocabulary poster in a foreign language
  • 4. Introduce yourself
  • 5. Create an interactive herbarium
  • 6. Make your own comic strips
  • 7. Create an interactive timeline
  • 8. Explain details of a painting
  • 9. Create an interactive map
  • 10. Build a diorama
  • Hotspots, what are they and how do they work? The purpose of the clickable hotspots is to give the viewer further information and resources on the topic they are learning about. Teachers and students can add various types of content in the hotspots, such as text, additional closeup images, video, sound, links and embedded web content such as maps or forms. These resources can serve any of the following functions: Building perspective by linking to related materials Improving comprehension of the topic by highlighting key concepts and vocabulary Zooming into details in a scene Creating a feedback loop by including a call to action
    • pamh6832
       
      These would be very helpful in a flipped classroom or with distance teaching.
  • Examples and best practices for creating remote learning materials for students
  • Examples and best practices for creating remote learning materials for students
  • Examples and best practices for creating remote learning materials for students
  • Best practices for developing students' creativity and digital storytelling skills at home
  • School teachers
  • School teachers
    • pamh6832
       
      10 creative ideas for students to use ThingLink while remote learning and in traditional classroom. I could see doing #3 (vocabulary poster) and #4 (introduce yourself) during first quarter.
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    An article written by the founder and CEO of ThingLink in which she discusses the main arguments for interactive visual media in online learning, examples and best practices for creating visual learning materials for students, and ways students can use interactive visual media (ThingLink) to document and share their learning. She shares numerous ways teachers and students could use ThingLink with examples.
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    I have been thinking of what makes Thinglink different from the Microsoft Power Point? PPT also enables you to add recording on a slide. Later, I realized that Thinglink enables multiple layers to one picture/screen. Users can opt to access to other media or information when necessary. It would be useful to provide scaffolding only when it is necessary (e.g., students click links to get hint only when they cannot complete the task by themselves). Thinglink also condense information within one page/slide/screen without having to scroll down. However, we may be economical when we decide how many links we want to put on one screen.
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    Whether we like it or not, it looks like we're going to consider some of this information in the upcoming school year. As I browsed the article, I realize options are almost unlimited but of course it requires time to figure out and prepare materials. Last spring I felt a bit like a Youtuber and I see how that is not actually an easy job!
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    An article written by the founder and CEO of ThingLink in which she discusses the main arguments for interactive visual media in online learning, examples and best practices for creating visual learning materials for students, and ways students can use interactive visual media (ThingLink) to document and share their learning. She shares numerous ways teachers and students could use ThingLink with examples.
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    A very complete article about the advantages of using images and learning. I really want to learn how to use thinglink now.
Laura Nagle

Thinglink in the classroom - 2 views

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    Thinglink is a digital tool that makes any image into an interactive graphic (with links to videos, websites, etc.).
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    Thanks for sharing this article, Laura. I've been investigating and working with this app for the last week and, though it has its challenges, I'm enjoying where it can take a project!
claire_mitchell

ThingLink 2017 Tutorial Make Interactive Images - YouTube - 2 views

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    This ThingLink video is a little bit longer, but it's got a lot of great information for sorting through different hotspots, etc., that you can add to ThingLink. It'd be a great resource for students!
cbbbcb

A Whirlwind of Possibilities: Using ThingLink to Build Presentational Speaking Skills -... - 3 views

  • The particular project I chose for my maiden voyage was student created murals.
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    Thanks for sharing this. I am going to have to try to use Thinglink in class.
mpozangrist

Thinglink tutorial - 5 views

shared by mpozangrist on 02 Aug 14 - No Cached
yflanders and srafuller liked it
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    Love the fact that we can embed a ThingLink image in FB. Must try this in BB.
Marlene Johnshoy

Ways to Use ThingLink in the Classroom - 1 views

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    ThinkLink is an easy way to add content on top of a graphic - here are lots of ideas for how to use ThinkLInk.
nurlider

Lesson plan with a series of activities on Thinglink.com webtool - 0 views

shared by nurlider on 18 Jul 20 - No Cached
  • It allows for annotation of an image.
  • vocabulary, and more to demonstrate what they can do in the world of analyzing and appreciating art.
    • nurlider
       
      Excellent integration of one single tool to create interactive experiencing, analyzing 7 interpreting activities and a final 'applying' activity for assessment.
  • the teacher can provide them with a variety of other paintings where each group of students creates their own Thinglink with questions and/or activities that help to analyze that additional work of art
    • nurlider
       
      Nice follow up activity for students to apply what they have learned in the preceding activity,
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  • where the instructor has added trigger points with questions that help focus students on particular aspects of this famous painting
  • n-depth interpretive “close reading” of the painting.
  • each student can take on another painting of his or her own, but this time they can add descriptions, videos, and URLs to demonstrate what they understand about this final work of art. Consider using this final activity as a presentational performance assessment where students use skills, functions
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