Skip to main content

Home/ Groups/ Becker Video Game Design
Garrett Eastman

A Discussion of Interactive Storytelling Techniques for Use in a Serious Game - 0 views

  •  
    "construction of a social cues and training demonstrator (a serious game) that enables its users to improve their social behaviour. In this report, a distinction is made between strong story and strong autonomy approaches to narrative management. The former rely on central management of the narrative through drama managers, not giving their agents much freedom. Inversely, the latter focus on the autonomy of agents, without explicit top-down control over the narrative. The autonomy of such agents allows an unscripted narrative to emerge from the user's interaction with the system. The trade-off between a strict storyline and freedom of action in these approaches is called the narrative paradox. It is concluded that a strong autonomy approach can feature social behaviour of agents more easily than a strong story one, because it is inherent with this approach that its agents have more complex models. For the demonstrator, some control over the narrative is required to let its users reach given goals in the created scenarios. Therefore, our future work will focus on creating a hybrid approach that enables agents to direct the story autonomously."
Garrett Eastman

Leveraging Digital Game Design in an Informal Science Learning Environment to Motivate ... - 0 views

  •  
    Introducing high school students to biology concepts via Spore and designing their own science games via Spore Galactic Environment (SGA), over an eight week period with twice a week classroom meetings.
Garrett Eastman

Meet The Fifth-Grader Who Made A Video Game For His Blind Grandmother - 0 views

  •  
    Video games are for having fun. They're for escaping. They're for pretending to be somebody you're not, for machine-gunning through alien mines or hopping between cartoon chasms. ... But sometimes they're something else.Sometimes, as ten-year-old Dylan Viale has already discovered, video games are for sharing part of your life with somebody you love. "
Garrett Eastman

Teesside University video game set for global launch - Gazette Live - 0 views

  •  
    Shadowboxer, potential challenger to the Wii Fit
Garrett Eastman

Dark Potential's First Miniatures -- Indiegogo - 0 views

  •  
    Crowd funded futuristic apocalyptic war game
Garrett Eastman

Samurai Yetis and Ninja Werewolves: How One Teacher Turned Sixth Grade Into an MMO - 0 views

  •  
    "Ben Bertoli is a longtime Kotaku reader and commenter, a lifetime, dedicated video gamer, and a sixth-grade teacher in Indiana. He reached out to Kotaku this past week to share the story of how he turned his class into a role-playing game"
Garrett Eastman

2012 Awards " Serious Play Conference - 0 views

  •  
    The International Serious Play Awards is a recognition program honoring outstanding examples of single player serious game titles that deliver high quality of engagement and measurable training or learning opportunities. Any organization or individual that has created or contracted for a serious game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the International Serious Play Awards Program." Deadline May 31, 2012, June 30, 2012 for student entries
Garrett Eastman

Aspects of Replayability: Towards a Methodology of Developing Games - 0 views

  •  
    Abstract- "What keeps a player in the game? What makes a game fun? In this paper, we present the results of our studies which may help answer these questions. We will discuss aspects of replayability and the possible existence of ecological effects within our data. Towards a game design methodology, we apply our results by proposing a mapping between core and casual levels in games and replayability aspects. We believe these results can aid software developers produce entertaining games with a long lasting appeal."
Garrett Eastman

An Interactive Qualifying Project Report: - 0 views

  •  
    Description of a Scratch game development curriculum implemented by WPI students at the Worcester Public Library
Garrett Eastman

Game Art Preserves Cultural Aesthetics and Implications - 0 views

  •  
    "The goal of this Interactive Qualifying Project is to examine game art's influence on people and its aesthetic implication. The video game industry was brought to its prosperity by improvement in technology and the introduction of digital medias. It has developed to be a source of communication from one generation to the next. Game art is a prominent representation of digital art, an art form made possible by current technology. This report discusses how much game art has evolved over the years and how similar game art have or have not become."
Garrett Eastman

Designing a Serious Game Engine for Sustainability - 0 views

  •  
    "Sustainability education has become an international imper- ative due to the rising cost of energy, increasing scarcity of natural resource and irresponsible environmental practices. My research seeks to investigate how to build a customiz- able serious game engine for sustainability called Makahiki. This work is motivated by the encouraging results of the in- augural residence hall energy competition at the University of Hawaii in Fall 2011. Makahiki is intended to provide a production quality, pluggable component-based open source game engine and an experimental test bed for game-related research in the context of sustainability."
Garrett Eastman

Adding Achievements to Tutoring Applications - 0 views

  •  
    Design for using "game-like-achievements" based on research in public school classrooms
Garrett Eastman

The Game Book: A University Game Plan - 0 views

  •  
    Introduces the Game Book concept as used by an 11 year old to work with ideas for games that aren't yet made and also to develop creativity skills analogous to graduate attributes, useful in university and beyond.
Garrett Eastman

Introducing Serious Games with Wikis: Empowering the Teacher with simple Technologies - 0 views

  •  
    Abstract: "Despite the continuous and abundant growth of the game market the uptake of games in education has been hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in education curriculums. This paper explores to what extent a simple serious game scenario that can be easily adopted and adapted by individual teachers and that only uses a common, relatively simple technology can leverage the adoption of serious games. It discusses the design of such a game, Argument, based on a Wiki and its use in a 6 weeks trial by students of a Master of Learning Sciences Programme. The results indicate that, even though a Wiki has clear limitations, it is a useful instrument to build game alike educational activities, to gain experience with and as a first step to use (more) complex serious games."
Garrett Eastman

Desperate Fishwives: A Study in Applied Game Design - 0 views

  •  
    Abstract: "This thesis is a presentation of the design and development of a novel computational artifact: the educational videogame Desperate Fishwives, which harnesses the idea of procedural rhetoric to instruct players on aspects of early modern (cc. 17th century) English life. Herein is detailed the validity of using games as rhetorical and educational devices and the process of designing a game to reflect a particular client's pedagogical style and interpretation of history. This thesis, using the ideas of procedural rhetoric, procedural literacy, and expressive processing, seeks to bridge the gaps between humanities, rhetoric, and software development."
Garrett Eastman

HISTORICITY AND SOCIALITY IN GAME DESIGN: ADVENTURES IN LUDIC ARCHAEOLOGY - 0 views

  •  
    From the abstract :"The Vikings! is an asynchronous multiplayer social game that adapts Viking Age (700s-1000s C.E.) social practices and structures in the hopes of producing a synthetic Viking society. Players manage Viking households, sail the open seas, raid Viking and foreigner households, and develop economic and political relationships with other players to ensure their own survival and prosperity. To successfully prosecute this project, the author came to devise: a semi-formal method for adapting historical situations to interactive simulations; a set of criteria for evaluating the quality, internal consistency, and historical fidelity of such simulations; and a technique for constraining the scope of adaptation to only what is necessary for the player's enjoyment and the designer's aesthetic goals."
Garrett Eastman

Invitation to Play: Speculation Transmedia Game | HASTAC - 0 views

  •  
    Collaboration among researchers at Duke, UChicago and University of Waterloo on an online alternate reality game with economic crisis as the subject, invitation to join the game community
Garrett Eastman

How Nanotechnology is Portrayed in Video Games - The Metal Gear Solid Saga - 0 views

  •  
    "In Metal Gear Solid 4, an advanced battlefield control network called "Sons of the Patriots" monitors and enhances the performance of soldiers deployed in combat via nanomachines injected in their body. Octo-camo, a form of smart camouflage, can replicate both the pattern and texture of any surface it comes in contact with."
Garrett Eastman

Sony patent encourages MMO players to meet in real life - 0 views

  •  
    "Meeting new friends through the world of massively multiplayer games is all well and good, but Sony seems to think MMO players need a little bit of help interacting with each other in the real world. They're so concerned about it, in fact, that they've patented a method for "coordinating real-world gatherings to promote online community.""
Garrett Eastman

iPhone games designer wins top industry award - Local News - Bucks Herald - 0 views

  •  
    "A WOMAN from Aylesbury has won a top competition to design a video game for the iPhone. Catherine Forsyth's team won the first ever UK competition to set up, make and design their own computer games, held at the Gadget Show Live at Birmingham's NEC."
« First ‹ Previous 441 - 460 Next › Last »
Showing 20 items per page