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Garrett Eastman

A Platformer Game in Flash Self Defined Project - 0 views

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    "This project involves developing an action-platformer game for the Flash platform. The user controls a character who must progress through levels, while avoiding obstacles, collecting items and fighting many types of enemies. Role-playing game elements such as equipment and upgrades support user customization and varied battle strategies. Developing a successful Flash game involves several factors. Flash games must be simple to get into, yet rewarding to play in both short and long sessions. Flash games must be accessible to a wide audience; both in terms of user preferences and technical limitations. Finally, Flash games must offer something unique to stand out from the crowd, in a market where hundreds of free games are published every month. This report covers the research, design and implementation done to achieve these requirements, in terms of game mechanics, interface, level design, visual design, accessibility options, and replay value. Technical challenges include building, testing and optimizing a game engine and interface from scratch, balancing the game mechanics and difficulty, and structuring the whole development process in a way that enables easy creation of new content. In addition to game design and development, this project also deals with the business aspects of developing online games; how games generate revenue, how they are marketed and distributed, and developing trends in the consumer market. Project success in different areas has been evaluated through usability studies, user ratings and reviews, and vast quantities of usage and distribution statistics. Overall, the project has been a success in terms of user reception and generated revenue, and the final section of this report includes plans for a second game, utilizing and building upon the same game engine and mechanics."
Garrett Eastman

A Video Game in Which You Make Video Games Fights Pirates with Piracy - 0 views

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    "There's a recent tradition of developers screwing with pirates-from releasing enormous, immortal pink scorpions on them, to booby trapping their games with glitches when they get cracked. This weekend, Greenheart Games, creator of Game Dev Tycoon, just blew the curve for everyone. This is fantastic."
Garrett Eastman

Demon Dissension - 0 views

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    abstract: "Demon Dissension provides a strategic twist on the traditional fighting game experience to players and showcases co mplex game logic, networking, and fighting game design principles. Built entirely in the Unity engine and programmed in C#, Demon Dissension pits two players against one another in a battle for glory, challenging them to not only fight against the charact er in game, but the strategies being employed by the actual opponent . A team of two artists and two programmers took four terms to create a deep multiplayer battle experience." Becker student Breeze Grigas participated in this project.
Garrett Eastman

Street Fighter and me: Yoshinori Ono on the future of the fighting game - 0 views

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    "If you're a fighting game fan, you'll have seen the videos. Street Fighter producer Yoshinori Ono and his Tekken equivalent, Katsuhiro Harada, at the San Diego Comic Con, battling it out over a series of ridiculous competitive tasks."
Garrett Eastman

US-born game developer sentenced to death in Iran - 0 views

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    Iranian-American citizen and former US Marine created gamescriticizing Iran's regime
Garrett Eastman

Statistical Analysis of Nuel Tournaments - 0 views

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    Abstract: "Among numerous classical statistics paradoxes, N - uel (for N ℕ \ {1}, because N - uel where N = 1 is clearly not that interesting!) problem shows that the fittest of all competitors does not necessarily win this competition. Truel, Quadruel, and Nuel is simply an extension of a duel tournament, which involves more than two people ( Pirates of Caribbe an three - way sword fight serves as an appropriate visual representation). In addition, each N - uel player actually may possess different winning maximization strategy , since the Nuel tournament is known to illustrate that a fitter/better competitor in a mul ti - entry survival type competition does not necessarily possess significantly higher chance of survival than others. It is my desire to see this process: I want to visualize the N - uel process as a third - person observer, and if a person was playing this as a video game (which I plan on developing via Java Programming), I also want to visualize the winning strategies each video game participant follows."
Garrett Eastman

How Nanotechnology is Portrayed in Video Games - The Metal Gear Solid Saga - 0 views

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    "In Metal Gear Solid 4, an advanced battlefield control network called "Sons of the Patriots" monitors and enhances the performance of soldiers deployed in combat via nanomachines injected in their body. Octo-camo, a form of smart camouflage, can replicate both the pattern and texture of any surface it comes in contact with."
Garrett Eastman

Subbania is complete - Two years of work for one HTML5 game | ektomarch. - 0 views

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    "Five word summary: Nazis in Hell fighting demons. Five more words: It's pure Javascript and HTML5. Today's the day I finally decided to release Subbania to the public."
Garrett Eastman

Loving memory used for helping - 0 views

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    Boy, 12, builds app for charity Logan Pazol, 12, has developed an app called "Donut Fighter." Proceeds will go to help kids fight cancer. (T&G Staff) By Susan Spencer TELEGRAM & GAZETTE STAFF UPTON — Twelve-year-old Logan J. Pazol, like most kids his age, likes video games.
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