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Garrett Eastman

Tropes vs. Women in Video Games by Anita Sarkeesian - Kickstarter - 0 views

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    "About this Project: I love playing video games but I'm regularly disappointed in the limited and limiting ways women are represented. This video project will explore, analyze and deconstruct some of the most common tropes and stereotypes of female characters in games. The series will highlight the larger reoccurring patterns and conventions used within the gaming industry rather than just focusing on the worst offenders. I'm going to need your help to make it happen!"
Garrett Eastman

Calling All Girls: The Video Gaming Industry Offers Exceptional Opportunities to Young ... - 1 views

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    Argues that stereotypes of gamers as young and male and women avoiding technology careers are not accurate, and encourages girls and women to seek out careers in gaming industry
Garrett Eastman

Gaming industry seeks women - 0 views

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    " Female consumers represent 40 percent of the market," but are underrepresented in industry
Garrett Eastman

Career Attitudes of Men and Women Working in the Computer Games Industry - 0 views

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    considers career progression and barriers for men and women in game design and development
Garrett Eastman

Is There a Need for Games with Gendered N arrative? - 0 views

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    From the abstract: "This paper explores the idea of a gendered narrative in digital games and sees whether or not it could lead women to engaging more with games."
Garrett Eastman

Engaging Women in Games Using Emotional Stimuli - 0 views

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    Review of games involving social interactions and demonstrating examples of popularity
Garrett Eastman

Killing for Girls: Predation Play and Female Empowerment - 0 views

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    Abstract: "Predation games--games in which the player is actively encouraged and often required to hunt and kill in order to survive-have historically been the purview of male players. Females, though now much more involved in digital games than before, are generally encouraged to play games that stress traditionally feminine values such as socializing with others, shopping and nurturing. This paper argues that playing games that virtually simulate predation (which is true of most violent videogames) has many benefits for female players. Predation play teaches participants how to survive and excel in stressful, competitive, aggressive environments. To remain in the game, players have to sharpen their wits, learn to face fear, accept challenges and come back from defeat to play again. Negative effects are also discussed."
Garrett Eastman

iPhone games designer wins top industry award - Local News - Bucks Herald - 0 views

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    "A WOMAN from Aylesbury has won a top competition to design a video game for the iPhone. Catherine Forsyth's team won the first ever UK competition to set up, make and design their own computer games, held at the Gadget Show Live at Birmingham's NEC."
Garrett Eastman

http://www-rohan.sdsu.edu/~stewart/MatsISLE/Stewart_RoleGameProgrammers%20SeriousGamesi... - 1 views

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    "This is a story of four university faculty, two men and two women, and the research team they formed based on an NSF grant opportunity. There is also a cadre of university students that are learning real-world lessons on group roles in a research endeavor."
Garrett Eastman

G.I.R.L. Scholarship Program - 0 views

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    Applications accepted for the Gamers in Real Life Scholarship Program, with one $10,000 scholarship ultimately awarded. Deadline March 29, 2012
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