Skip to main content

Home/ Becker Video Game Design/ Group items tagged science

Rss Feed Group items tagged

Garrett Eastman

Water Simulation Methods for Games: a Comparison - 0 views

  •  
    "Physics engines have created a whole new source of emergence and fun for digital games. Water simulation could add another similar emergent interaction element, but it is currently only rarely used as a part of gameplay. The reasons for this are analysed and different water simulation methods are compared, focusing on actual game usage. Based on this, we suggest using the extremely simple but fast pipe model. The simplicity of the underlying simulation can be masked in many ways using modern shader effects and other tricks. An example of the pipe method in action is given and compared to more sophisticated fluid solvers."
Garrett Eastman

Your tax dollars at play: Defending federal funding for games - 0 views

  •  
    "In any sufficiently sized government, it's going to be pretty easy to cherry-pick examples of programs that seem wasteful or unnecessary. So it's not too surprising that Senator Tom Coburn (R-OK) is able to do just that each year with his headline-grabbing "Waste Book," listing 100 examples of extraneous spending in the US government. ... But when the Waste Book deals with federal grants for a number of video game-related projects, it seems to write them off without considering the important scientific and artistic goals the projects achieve. While Coburn appears to believe it's self-evident that anything related to games couldn't possibly be worthy of federal funding, talking to the people behind these projects shows taxpayer dollars are going to much more than mindless entertainment."
Garrett Eastman

Introducing Serious Games with Wikis: Empowering the Teacher with simple Technologies - 0 views

  •  
    Abstract: "Despite the continuous and abundant growth of the game market the uptake of games in education has been hampered by the general impression that games require complex technologies and that games are difficult to organise and to embed in education curriculums. This paper explores to what extent a simple serious game scenario that can be easily adopted and adapted by individual teachers and that only uses a common, relatively simple technology can leverage the adoption of serious games. It discusses the design of such a game, Argument, based on a Wiki and its use in a 6 weeks trial by students of a Master of Learning Sciences Programme. The results indicate that, even though a Wiki has clear limitations, it is a useful instrument to build game alike educational activities, to gain experience with and as a first step to use (more) complex serious games."
Garrett Eastman

Generating game content from open data - 0 views

  •  
    "A data game is a game that allows the player(s) to explore data that is derived from outside the game, by transforming the data into something that can be played with. In other words, games as a form of interactive data visualisation."
Garrett Eastman

How Nanotechnology is Portrayed in Video Games - The Metal Gear Solid Saga - 0 views

  •  
    "In Metal Gear Solid 4, an advanced battlefield control network called "Sons of the Patriots" monitors and enhances the performance of soldiers deployed in combat via nanomachines injected in their body. Octo-camo, a form of smart camouflage, can replicate both the pattern and texture of any surface it comes in contact with."
Garrett Eastman

BrainPOP - Animated Educational Site for Kids - Science, Social Studies, English, Math,... - 0 views

  •  
    Includes GameUp, free online games for curriculum
Garrett Eastman

Part video game, part museum tour - 0 views

  •  
    Giza 3D enables virtual pyramid exploration,
Garrett Eastman

Cell: Emergence: An AI experiment with the heart of an old-school arcade shooter - 0 views

  •  
    "a welcome trend in game design"
Garrett Eastman

Leominster fifth-grader meets Obama - 0 views

  •  
    10 year old's environmental game made with Kodu earns her a place at 2012 White House Science Fair
Garrett Eastman

A SUMMER HIGH SCHOOL COMPUTER GAME PROGRAMMING CURRICULUM AND AN ASSESSMENT OF ITS EFFE... - 0 views

  •  
    Evaluation of a six week course
Garrett Eastman

Record 22,500 Game Professionals Converge at Game Developers Conference 2012; GDC Retur... - 0 views

  •  
    SAN FRANCISCO, March 12, 2012 /PRNewswire/ -- UBM TechWeb Game Network's 2012 Game Developers Conference® (GDC), the world's largest and longest-running event serving professionals dedicated to the art and science of making games, hosted a record-breaking 22,500 game industry professionals last week at the Moscone Center in San Francisco, a 17% increase in attendance over the previous year's event.
Garrett Eastman

Regulatory Focus and Serious Games: A Quasi-Experimental Study - 0 views

  •  
    Poster presented at Society for Study of Motivation Meeting in conjunction with Association for Psychological Science 5/24/12
Garrett Eastman

The history of video games | Australian Science - 0 views

  •  
    "Video games are a real revolution in the world of computers, programming and amusement. It all started from a small experiment of a programmer and has exploded into a great unstoppable industry producing even video games addicts. Basics: A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device."
Garrett Eastman

Building an Atari game from scratch: Ready Player One reveals The Stacks - 0 views

  •  
    "Ernest Cline, the author of the science fiction novel Ready Player One, is quick to identify himself as a proud member of geek culture, and like any other geek, he's willing to go to extremes to satisfy his interests in classic video games and 80's retro-cool."
Garrett Eastman

A Minor in Game Development - 1 views

  •  
    abstract: "Game development is one of the fastest growing industries today. The demand for popular games is impressive and the prospects for employment are promising. However, many recent college graduates do not specialize in this field. A generic computer science degree is adequate, but it could be improved with more relevant training. We propose a dedicated minor that emphasizes software development to prepare students for future study or employment in the game industry. We anticipate that this minor will distinguish students from other recent graduates, increase enrollment, and improve feedback from existing students."
Garrett Eastman

The Video Game Industry: Formation, Present State, and Future - 0 views

  •  
    Description in Google Books: "The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and 'only' game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come. "
Garrett Eastman

Supporting STEM Learning With Gaming Technologies: Principles For Effective Design - 0 views

  •  
    Abstract: "In this paper, methods and models for the design of educational interventions and usable systems are presented and synthesized. The purpose is to suplliment the design process with educational considerations and discern design principles for the development of serious STEM games. This synthesis can contribute to the design of the next generation of technologically enhanced learning environments. "
Garrett Eastman

Let's Play! Turning Serious Business Issues Into Games - Forbes - 0 views

  •  
    Phaedra Boinodiris, serious games program manager at IBM, touts the potential of games beyond academia
Garrett Eastman

USC competition pushes the limits of modern video games - 0 views

  •  
    Student game showcasing project "first jointly planned effort between USC's School of Cinematic Arts' interactive media division and its Viterbi School of Engineering's department of computer science. The two schools have offered an advanced games class together since 2007."
« First ‹ Previous 41 - 60 of 90 Next › Last »
Showing 20 items per page