Skip to main content

Home/ Becker Video Game Design/ Group items tagged science

Rss Feed Group items tagged

Garrett Eastman

Viral game sparking iPhone-demic - 0 views

  •  
    "A new iPhone game that turns players into pathogens keen on destroying humanity has gone viral and its creator and locals say the app does a better job of teaching users about disease than terrifying them. In the two weeks since its release, Plague Inc. has become the top paid app for iPhones."
Garrett Eastman

From Brain Waves to Game Design: A Study on Analyzing and Manipulating Player Interest ... - 0 views

  •  
    From the abstract: "Our goal is to create a better understanding on how to design encounters that affect interest levels in linear FPS games. Specifically, how exactly a player's interest levels can be raised intentionally. To accomplish this, we developed a method for measuring and comparing player interest levels based on electroencephalogram (EEG) data measured using a "Neurosky Mindset" unit, which is a commercially available EEG device. We measured player EEG data for the first 4 levels of the FPS game "Call of Duty: Modern Warfare 2" and calculated player interest levels for the entire length of gameplay. By referring to recorded gameplay videos, we were able to associate each increase in interest levels for each player to a specific point in game. From this data, we found and isolated points in each level where most players showed a rise in interest levels, and discovered that certain patterns existed between these situations. These findings led to another study where we further analyzed these situations and found out what factors caused most players to show a rise in interest levels. We were able to divide these factors into 6 different categories called Triggers: "Anticipation", "Concentration", "Surprise", "Frustration", "Overwhelm" and "Fear". As these triggers represent mutually exclusive elements that affect a player's interest levels, we found that in most situations where many test subjects showed a rise in interest levels, more than one trigger is present, a phenomenon we call Stacking. While our study is still ongoing, we believe that by using these triggers as guidelines, game designers will be able to intentionally plan and control the player's interest level for FPS games with a certain level of guarantee"
Garrett Eastman

Closure Takes Top Spot at 2012 Indie Game Challenge - 2 views

  •  
    "he Academy of Interactive Arts & Sciences (AIAS), GameStop Corp. (NYSE: GME), and The Guildhall at Southern Methodist University are proud to announce that Closure was awarded the top prize at the third annual Indie Game Challenge. The winning team was named on the closing night of the annual D.I.C.E. ™ (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas. " Also category winners listed.
Garrett Eastman

UGA research team receives $500K NIH grant to develop interactive learning tools | Ge... - 0 views

  •  
    Athens, Ga. - A team of University of Georgia researchers has been awarded a $500,000 small business grant from the National Institute of Mental Health to develop interactive educational software aimed at teaching high school students how the five senses work in the context of the brain and how neurons work.IS3D LLC, a partnership founded in 2010 by eight UGA faculty and staff members, will develop the software with input from high school teachers and students in Atlanta and northeast Georgia.IS3D will design a game based on the five senses, along with a series of interactive case studies that will allow students to explore how neurons work. The software will be tested in classrooms to gauge their effectiveness in helping students learn and whether they improve the students' engagement in science curriculum
Garrett Eastman

National STEM Video Game Challenge - 0 views

  •  
    2012 Challenge announced, entries open in Nov. 2011, The Middle School Stream aims to motivate and engage middle school students (grades 5 through 8) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The High School Stream aims to motivate and engage high school students (grades 9 through 12) in STEM learning, 21st Century Literacy Skills and Systems Thinking by challenging them to design original video games. The Collegiate Stream challenges emerging game developers at the graduate and undergraduate levels to design video games for children (grades pre-K through 8) that teach key STEM concepts and foster an interest in STEM subject areas. The Educator Stream challenges educators to design video games for children (grades pre-K through 12) that teach key STEM concepts and foster an interest in STEM subject areas.
Garrett Eastman

Gamers succeed where scientists fail - 0 views

  •  
    Collaboration between gamers and scientists solves retrovirus enzyme structure, attributed to spatial reasoning inaccessible to computers alone, using game Fold-It, reported in NMSB
Garrett Eastman

Gaming Matters - University of Alabama Press - 0 views

  •  
    Published in 2011, "Art, Science, Magic and the Computer Game Medium"
Garrett Eastman

Video Game Design: The Missing Ingredient - 0 views

  •  
    Notng a Pew study showing 97 percent of adolescents playing video games, this article notes a correlation between developing STEM skills and video game design
Garrett Eastman

When Scientists Fail, It's Time To Call In The Gamers - 0 views

  •  
    All Things Considered interview with scientists and makers of FoldIt used to solve protein structure problem
Garrett Eastman

Sheridan Launches 2 New Post-Grad Game Development Programs - 0 views

  •  
    Aimed at students who already hold degrees in other fields such as arts or computer science
« First ‹ Previous 81 - 90 of 90
Showing 20 items per page