Argues that stereotypes of gamers as young and male and women avoiding technology careers are not accurate, and encourages girls and women to seek out careers in gaming industry
"About this Project:
I love playing video games but I'm regularly disappointed in the limited and limiting ways women are represented. This video project will explore, analyze and deconstruct some of the most common tropes and stereotypes of female characters in games. The series will highlight the larger reoccurring patterns and conventions used within the gaming industry rather than just focusing on the worst offenders. I'm going to need your help to make it happen!"
From the abstract: "This paper explores the idea of a gendered narrative in digital
games and
sees whether or not it could lead women to engaging
more with games."
"A WOMAN from Aylesbury has won a top competition to design a video game for the iPhone. Catherine Forsyth's team won the first ever UK competition to set up, make and design their own computer games, held at the Gadget Show Live at Birmingham's NEC."
"This is a story of four university faculty, two men and two women, and the research team they formed based on an
NSF grant opportunity. There is also a cadre of university students that are learning real-world lessons on group
roles in a research endeavor."
Abstract: "Predation games--games in which the player is actively encouraged and
often required to hunt and kill in order to survive-have historically been
the purview of male players. Females, though now much more involved in
digital games than before, are generally encouraged to play games that
stress traditionally feminine values such as socializing with others, shopping
and nurturing. This paper argues that playing games that virtually simulate
predation (which is true of most violent videogames) has many benefits
for female players. Predation play teaches participants how to survive
and excel in stressful, competitive, aggressive environments. To remain in
the game, players have to sharpen their wits, learn to face fear, accept
challenges and come back from defeat to play again. Negative effects
are also discussed."