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Garrett Eastman

The Role of Haptics in Games - 0 views

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    From a book on haptic interfaces ,"Currently, a diverse spectrum of games available in the market take advantage of the force feedback stimuli effects offered by mainstream haptic interfaces. Here we intend to give a broad view of past and present developments aimed at enabling game environment with haptic augmented interfaces, while discussing the strengths and weaknesses of such developments."
Garrett Eastman

Exploiting the Fun Factor - 1 views

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    Exploration of mobile games and uses in business and marketing, including "gamification." "Video games have ceased being an end in themselves; they are a front in the battle to dominate technology platforms and delve into consumers' psyches."
Garrett Eastman

Gaming industry seeks women - 0 views

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    " Female consumers represent 40 percent of the market," but are underrepresented in industry
Garrett Eastman

Combining Search-based Procedural Content Generation and Social Gaming in the Petalz Vi... - 1 views

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    Abstract: "Search-based procedural content generation methods allow video games to introduce new content continually, thereby engaging the player for a longer time while reducing the burden on developers. However, games so far have not explored the potential economic value of unique evolved artifacts. Building on this insight, this paper presents for the first time a Facebook game called Petalz in which players can share flowers they breed themselves with other players through a global marketplace. In particular, the market in this social game allows players to set the price of their evolved aestheticallypleasing flowers in virtual currency. Furthermore, the transaction in which one player buys seeds from another creates a new social element that links the players in the transaction. The combination of unique user-generated content and social gaming in Petalz facilitates meaningful collaboration between users, positively influences the dynamics of the game, and opens new possibilities in digital entertainment."
Garrett Eastman

Game Development for iOS with Unity3d - CRC Press Book - 0 views

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    Forthcoming June 2012
Garrett Eastman

How RPG fans convinced Nintendo to release two Japanese titles in the US - 0 views

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    When Nintendo announced last year that it would not be bringing cult classic Japanese RPG Xenoblade Chronicles to North America, it was no surprise that the decision drew heavy Internet protest from a subgroup of dedicated gamers.
Garrett Eastman

Video Game Accessibility: A Legal Approach | Powers | Disability Studies Quarterly - 1 views

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    "Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market."
Garrett Eastman

These girls have games - 0 views

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    Appeal of mobile games for women and how the gaming industry considers this potential market is discussed.
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