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Garrett Eastman

How RPG fans convinced Nintendo to release two Japanese titles in the US - 0 views

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    When Nintendo announced last year that it would not be bringing cult classic Japanese RPG Xenoblade Chronicles to North America, it was no surprise that the decision drew heavy Internet protest from a subgroup of dedicated gamers.
Garrett Eastman

Nintendo's odd attempt to bridge the digital/retail sales divide - 0 views

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    "When Nintendo announced last week that it would soon start offering the majority of its retail 3DS and Wii U games as digital downloads, it represented a major change in policy for the company. But buried in the announcement was what could possibly be an even more significant change in Nintendo's relationship with brick and mortar retailers."
Garrett Eastman

The Metroid series turns 25 this year—and matters more than ever - 0 views

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    Article explains the influence of the Nintendo series
Garrett Eastman

Video: Nintendo Wii U - what you need to know | News | TechRadar UK - 1 views

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    next generation Wii - "motion control, touchscreen, analogue joysticks and an accelerometer," described in a video
Garrett Eastman

A Q&A with Nintendo's Shgeru Miyamoto - 0 views

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    Trying to build on the success of the Wii, Nintendo game designer Shgeru Miyamoto talks about new directions for his company's games, the next console, 3D and competition from smartphones and mobile games
Garrett Eastman

COMPARING VIDEO GAME SALES BY GAMING PLATFORM - 0 views

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    abstract: "This paper examines video game sales by platform in the North American market from a period spanning 2006 through 2011. As the home video game industry has rapidly matured and become established as a forefront facet of interactive entertainment in the home, we seek to determine what aspects of the video game market seem to most impact sales. This question is particularly poignant as the maturation of the video game industry has witnessed efforts at both vertical integration and horizontal expansion on the part of the top game publishers and developers in hopes of solidly grounding the industry. This study employs a Kruskal-Wallis test to compare eight different gaming platforms. The results indicate Nintendo's Wii and DS are the top selling game platforms, Xbox 360 is in a second tier, multiple Sony PlayStation platforms are in the third tier, personal computer games are in tier four, and the retired sixth generation Nintendo GameCube is the lowest sales tier."
Garrett Eastman

Nintendo - Case Synopsis - 0 views

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    An evaluation of the company for a business course
Garrett Eastman

Consolation Prize: The Game Console Is Dead. What Will Replace It? | Game|Life | Wired.com - 0 views

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    "In November, Nintendo will release Wii U, the first update to the groundbreaking motion-controlled gaming console that took the industry by storm in 2006. Pundits and developers presume Sony and Microsoft will quickly follow suit with their own updated game consoles - also the first in years - though neither have confirmed it."
Garrett Eastman

Video games are officially difficult - 0 views

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    Video games are hard, and that's official Super Mario, Donkey Kong and other classic games belong to class of hard mathematical puzzles, and could be used to solve real-world problems IF YOU have ever struggled to complete classic Nintendo games, don't feel bad?- they are officially difficult.
Garrett Eastman

COMBIFORM: A CONSOLE FOR THE NEW COMMUNAL CASUAL GAME GENRE - 0 views

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    Abstract: "Combiform is a novel digital gaming console featuring four combinable handheld controllers. It is a new and unique tangible gaming interface that stresses the importance of co-located, co-attentive social interactions among players. In particular, multiple players may freely combine and lock together their handheld game controllers, thereby creating a very flexible collective and transformable tangible interface. Combiform emphasizes social interaction through controller-to-controller contact. The platform and its 10 games introduce novel, tangible and physical co-attentive experiences that are not found in traditional co-located gaming platforms using mimetic interfaces (e.g. Nintendo Wii and Microsoft Kinect). The project is the first game console especially designed for a new emerging digital game genre - Communal Casual Game. The new game genre captures a perspective of integrating classical folk game design approach with digital elements"
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