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Garrett Eastman

Philosophy of Universal Games Design - 1 views

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    Abstract: "The philosophy of information is the area of research that studies conceptual issues arising at the intersection of computer science, information technology and philosophy. Universal design is a concept that emphasizes the importance of non-specialized features in things and environments. As participation in gaming increases around the world and across a larger part of the population, the path towards achieving universal design and change of attitude in our mind is clear but requires that we think globally and frame the issues a little differently. This article aims to see universal design concept; its principles, uses, design processes, from a philosophical view point in terms of games design. It concludes by arguing that universal design of games is not a style but an attitude of accepting the difference and responsibility of ours and also proposes what needs to be done for upholding universal game design concept. "
Garrett Eastman

Prototyping Kant-inspired Reflexive Game Mechanics - 0 views

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    Abstract: "Immanuel Kant's categorical imperative, stating (in one for- mulation) that one ought to always act according to a maxim that can be made universal law, is tempting to procedural- ize, in the form of a game that literally turns actions into universal laws. This paper explores diculties that initially arise in translating that idea to a game design: some of which been covered in the philosophy literature, and others of which relate to the diculties in de ning what constitutes a proper rule induction. Then, it discusses several much less lofty, but ppractical, prototypes that explore what I take to be the formal game mechanics underpinning the idea: re ex- ive game mechanics where breaking a rule implies the free breaking of that rule for the rest of the game. By analyzing these prototypes, I attempt to determine if these prototypes result in either an interesting game mechanics (taken on its own) on the one hand, or a compelling representation of Kantian morality on the other hand, reaching mixed con- clusions."
Garrett Eastman

ART, GAUT AND GAMES: THE CASE FOR WHY SOME VIDEO GAMES ARE ART - 0 views

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    Honors thesis in philosophy GSU
Garrett Eastman

A phenomenological account of the playing-body in avatar-based action games - 0 views

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    Philosophy of computer games, Madrid, 2012
Garrett Eastman

Vishnu and the Videogame: the Videogame Avatar and Hindu Philsophy - 0 views

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    paper to be presented at Philosophy of Games, Jan 2012
Garrett Eastman

6th International Conference On The Philosophy of Computer Games - 0 views

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    Theme is: The Nature of Player Experience, conference in Madrid, January 29-31, 2012
Garrett Eastman

Game Design Theory - 0 views

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    "Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Gamespresents a bold new path for analyzing and designing games."
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