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Garrett Eastman

Fire Hose Games finds youth and commitment in founder Glinert - Mass High Tech Business... - 0 views

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    Profiles an MIT grad Eitan Gilnert, founded company with new game "Slam Bolt Scrappers," using funding from friends and family. Gives his insights on entrepreneurship and why one should invest in his company. The company's web site: http://www.firehosegames.com/ features product information and an online community.
Garrett Eastman

Campus Tech: The Success of Quest-Based Learning at Boise State University - 0 views

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    Profiles Boise State's 3D Game Lab using educational game concepts to reframe learning as a quest
Garrett Eastman

Using Player Profiling to Enhance Dynamic Difficulty Adjustment in Video Games - 0 views

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    "By analyzing the data taken from many different types of gamers through gameplay testing the players linear difficulty graph slope can be found. Once a target slope has been established the difficulty will increase or decrease based on how the player performs; that is, if they are falling too far behind or staying too far ahead of the target curve it will have to readjust again to keep them from getting bored or frustrated."
Garrett Eastman

Rhetoric, Embodiment, Play: Game Design as Critical Practice in the Art History of Pompeii - 0 views

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    Abstract: "This paper explores the consequences of using the game engine Unity to construct 3-D models of Pompeian houses, linked to art and spatial databases, as an ongoing research colloquium for advanced undergraduate and graduate students in the humanities. Rather than serving as a neutral piece of visualization software, the game engine functions as critical tool because, more than any other visualization platform, it permits real time, embodied movement through the houses. One outcome of such embodied movement has been the recognition that the traditional vocabulary for describing space in Pompeii is inadequate, and a much more careful methodology is required, using network topology and visibility graph analysis to establish spatial profiles for the rooms. As they construct the models in Unity, students also encounter the contradiction between the texture pipeline used to produce immersion in games and the emphasis on accuracy and scientific objectivity found in cultural heritage discourse, a discourse which paradoxically also stresses immersion. Finally, the game engine encourages students to consider the rhetoric of embodied play in the Pompeian decorative ensembles themselves."
Garrett Eastman

The Most Dangerous Gamer - Magazine - The Atlantic - 0 views

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    "Never mind that they're now among the most lucrative forms of entertainment in America, video games are juvenile, silly, and intellectually lazy. At least that's what Jonathan Blow thinks. But the game industry's harshest critic is also its most cerebral developer, a maverick bent on changing the way we think about games and storytelling. With his next release, The Witness, Blow may cement his legacy-or end his career. In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish?"
Garrett Eastman

Kickstarter Game Watch: From Rohrer to Republique - 0 views

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    "Kickstarter Game Watch is an occasional feature calling attention to some of the most interesting and/or high-profile games currently seeking funds on the service."
Garrett Eastman

Person of Interest: Chris Bell - 0 views

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    Profile of 25-year old game and graphic design major graduated from Carnegie Mellon and named to Forbes' 30 under 30 list
Garrett Eastman

Gareth Edmondson, CEO, Thumbstar Games - 0 views

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    Profile of former Ubisoft Games executive and his new mobile games company
Garrett Eastman

Massachusetts officials: We got (video) game - 0 views

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    Consideration of how Massachusetts will attract video game companies in light of the PAX East announcement and 38 Studios high profile departure to Rhode Island in 2010
Garrett Eastman

Columbian.com - Vancouver teen's video game wins national prize - 0 views

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    16-year-old winner of National STEM Video Game Challenge profiled.
Garrett Eastman

Games Autonomy Motivation & Education - 2 views

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    From the summary: "This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. The main contribution of this thesis is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students."
Garrett Eastman

Understanding Gamification of Consumer Experiences - 1 views

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    From the abstract: "we present an experience framework in order to show the effect of gamification on consumers' experiences that is illustrated through four extended examples. We conclude this article with a few implications for future research into, as well as practical application for the successful gamification of consumer experiences. But first, we discuss what gamification is and what it is not."
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