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Garrett Eastman

For Creators of Video Games, a Faint Line on Cloning - 0 views

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    Whether copying of game ideas has become ubiquitous especially in the mobile app environment
Garrett Eastman

Serious gaming is more than entertainment - 0 views

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    SOUTH FREEPORT, Maine - Ben Sawyer helped train the next generation of university leaders, worked to school Cisco employees in binary math and is hoping to help at-risk youths avoid the dangers of sexually transmitted diseases. For him, it's all a game - a serious game. Sawyer is the co-founder of Digitalmill Inc., a game design consulting firm that is focused on the "serious games" space."
Garrett Eastman

Honor Bound: The Casual Transmedia Game A Case Study of a New Game Design Framework - 0 views

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    "A CTG is a game that combines elements of ARGs and casual gaming, another gaming genre that Schluckebier | Senior Communication Thesis 2012 | 4 is increasing in popularity with the rising rate of smartphones (Chau 2006). In combining these elements in a CTG, a game can be designed that caters both to hardcore gamers, to casual gamers and to those who have no gaming experience "
Garrett Eastman

Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding "Phishing Attacks" - 0 views

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    Abstract: "Phishing is a form of online identity theft, which attempts to appropriate confidential and sensitive information such as usernames and passwords from its victims. To facilitate cyberspace as a secure environment, phishing education needs to be made accessible to home computer users and mobile games enable embedded learning in a natural environment. Previously, we have introduced a mobile game design that aimed to enhance avoidance motivation and behavior to protect against phishing threats. This paper focuses on a design that develops the conceptual knowledge that is necessary to combat phishing threats, home computer teaching users about phishing emails and web addresses. The prototype game design is presented on Google App Inventor Emulator."
Garrett Eastman

NESTA - Educated gamers (12 predictions for 2012) - 0 views

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    In the next twelve months more schools will be setting homework assignments for their students to play computer games. This will be because schools, expecting more of their students, will be looking for ways to support them to develop a deep level of understanding in, say, science, maths, or in being effective creators and consumers of the digital world (how to code, mash-up websites, design apps and so on).
Garrett Eastman

Experiences Building a College Video Game Design Course - 0 views

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    Combined video game and computer science course with emphasis on iPhone/iTouch
Garrett Eastman

African Bull Frog ant crusher - 0 views

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    Computer games for pets, potential new market?
Garrett Eastman

Beginning Android 4 Games Development - Mario Zechner, Robert Green - Google Books - 0 views

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    Excerpts of a late 2011 book
Garrett Eastman

Games for Health Conference 2012 - 0 views

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    Conference information for Games for Health 2012, taking place in Boston, June 12-14.
Garrett Eastman

FindMe (Autism) | Interface3 - 0 views

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    Practice simple social skills with iPad game, designed for toddlers on autism spectrum
Garrett Eastman

Newton North student Eli Bock discusses his video game application Space Kiwi - 0 views

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    Q. So you designed the game and programmed it yourself? A. I did all of the art and background, I programmed the levels, I did the music, the timing. I outsourced the programming to a company in New York. I pretty much did everything I could possibly do except the raw coding itself.
Garrett Eastman

Gonsalves: Time to take gaming seriously | CapeCodOnline.com - 0 views

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    Overview of the Mass. game industry (Tim Loew is quoted extensively) and courses and activities in Cape Cod schools
Garrett Eastman

Y Combinator Alum MakeGamesWithUs Wants To Turn High School Kids Into iPhone Game Devel... - 0 views

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    "MakeGamesWithUs is a new iOS game publishing company with a twist: its focus is on helping high school and college students to build games. MakeGamesWithUs us will take the kids' creations, provide professional graphics and art and publish them in the App Store."
Garrett Eastman

Game Development for iOS with Unity3d - CRC Press Book - 0 views

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    Forthcoming June 2012
Garrett Eastman

SwordFight: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones - 0 views

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    Abstract: "Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly distinctive gameplay experi- ences for ad hoc collocated users. As an example of such an experience, consider a sword ght dual between two users facing each other where each user's phone simulates a sword. With phone in hand, the users' thrusts and blocks translate to attacks and counterattacks in the game. Such Phone-to- Phone Mobile Motion Games (MMG) represent interesting and novel gameplay for ad hoc users in the same location. One enabler for anMMG game like sword ght is continuous, accurate distance ranging. Existing ranging schemes cannot meet the stringent requirements of MMG games: speed, ac- curacy and noise robustness. In this work, we design FAR, a new ranging scheme that can localize at 12Hz with 2cm median error while withstanding up to 0dB noise, multipath and Doppler e ect issues. Our implementation runs on com- modity smartphones and does not require any external in- frastructure. Moreover, distance measurement accuracy is comparable to that of Kinect, a xed-infrastructure motion capture system. Evaluation on users playing two prototype games indicate that FAR can fully support dynamic game motion in real-time."
Garrett Eastman

4 ways developers will use SmartGlass to enhance Xbox 360 experiences - 1 views

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    "SmartGlass, a software-based application that extends Xbox 360 experiences onto smartphones and tablets, does shine best when paired with television or movie entertainment. That's where programmers have fleshed out the most whiz-bang features at this time, but game designers have clever plans for this tech, too."
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