Abstract: "Location-based mobile gaming
combines gameplay with physical ac
tivity. We have developed a game, O-
Mopsi, based on the concept of orienteering, which can
be played on mobile phones with GPS receiver and
Internet connection. In order to complete a game, a play
er must visit a set of targets that are photos chosen
from a user-generated geotagged database. Game crea
tion, management and live tracking can be done using
a web interface. The game was presented at an annual
international festival whic
h is aimed at introducing
science and technology to school children and the overa
ll feedback received from the players was positive. "
"The article will illustrate and explain how we worked with research and our own and secondary literature to create a game that had the potential to create social change. The game Junomi was designed to address the problem of loneliness among Danish teenagers and create opportunities for the families to play and experiment with the ways in which they communicate together.
The game is a location based smart-phone game that takes place in players' everyday environments around the city. Players invite close family members to play for an agreed period of time (for example a week or a couple of months). Throughout the game period, players create questions, each with three possible multiple choice answers, and place them on a map to be found by other players. When other players pass by the question locations on their everyday routes around the city, the questions pop up on the phones."