Skip to main content

Home/ Becker Video Game Design/ Group items tagged medicine

Rss Feed Group items tagged

Garrett Eastman

Gamification in Health Care Is Booming, but Is it Effective? - iHealthBeat - 1 views

  •  
    "Tom Baranowski of Baylor College of Medicine, Willis Gee of Cigna, Cameron Lister of Brigham Young University, Kevin Werbach of the University of Pennsylvania's Wharton School of Business and Rhett Woods of Rally Health spoke with iHealthBeat about the growing use of digital gaming to encourage healthy behaviors and reduce costs."
Garrett Eastman

Septris, a game about Sepsis - 0 views

  •  
    from the Stanford University School of Medicine
Garrett Eastman

2013 National STEM Video Game Challenge! - 0 views

  •  
    "The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning among America's youth by tapping into students' natural passion for playing and making video games. Join the new faces of game design and start designing today! .. Deadline is April 24, 2013.
Garrett Eastman

Creating an Online Game for Farm Safety - 0 views

  •  
    From the abstract: "New York Center for Agricultural Medicine and Healt h (NYCAMH) has a need for a web-based educational game to educate families on farm saf ety. This project demonstrates a proposed game design that combines the elements of gaming th at enhance learning with the feedback received from NYCAMH. Feedback was solicited th rough a series of prototypes delivered to NYCAMH through an agile software development process. The proposed design follows a constructivist approach to place the learner in a context based on reality. The aspects of the game design that engage and motivate students by blend ing entertainment with learning are discussed."
Garrett Eastman

The Digital Doctor is in ... your phone - 0 views

  •  
    "Alan Price had a successful career in the video game industry as chief technology officer for EA Games in Canada. But a desire to create games that would do more than simply entertain, combined with a transformation in his industry that has seen video games shift from consoles to smartphones and social networks, prompted Price join the burgeoning digital health sector where he's creating wellness apps for kids."
Garrett Eastman

Distributed Medical Image Analysis and Diagnosis through Crowd-Sourced Games: A Malaria... - 0 views

  •  
    Abstract: "In this work we investigate whether the innate visual recognition and learning capabilities of untrained humans can be used in conducting reliable microscopic analysis of biomedical samples toward diagnosis. For this purpose, we designed entertaining digital games that are interfaced with artificial learning and processing back-ends to demonstrate that in the case of binary medical diagnostics decisions (e.g., infected vs. uninfected), with the use of crowd-sourced games it is possible to approach the accuracy of medical experts in making such diagnoses. Specifically, using non-expert gamers we report diagnosis of malaria infected red blood cells with an accuracy that is within 1.25% of the diagnostics decisions made by a trained medical professional."
Garrett Eastman

Serious gaming is more than entertainment - 0 views

  •  
    SOUTH FREEPORT, Maine - Ben Sawyer helped train the next generation of university leaders, worked to school Cisco employees in binary math and is hoping to help at-risk youths avoid the dangers of sexually transmitted diseases. For him, it's all a game - a serious game. Sawyer is the co-founder of Digitalmill Inc., a game design consulting firm that is focused on the "serious games" space."
Garrett Eastman

Machine learning technology and its application to computer games for health education - 0 views

  •  
    "Driven by an initiative of the Adult & Paediatric Diabetes Psychology Service of New Zealand, research has been performed to develop new mechanisms, in the form of computer games, to educate children and teenagers about living with diabetes. Aimed at achieving maximum education effectiveness, the ultimate goal of our research is to develop innovative machine learning algorithms that can be used in games to improve their ability to learn about the changing needs of children and to incorporate this intelligence into the game interface. We also plan to collect and report on the information collected from testing our computer games within a small group of children who have been diagnosed with type I diabetics. "
Garrett Eastman

Montreal doctors designing virtual world to help traumatized, hospitalized kids - 0 views

  •  
    "Doctors in a domed laboratory in Montreal are designing a virtual world where they hope to one day treat traumatized children with colourful avatars using toylike medical gadgets. Sensory stimulation could be used to make a burn victim feel she is encased in a block of ice."
Garrett Eastman

Games for Health Conference 2012 - 0 views

  •  
    Conference information for Games for Health 2012, taking place in Boston, June 12-14.
Garrett Eastman

The GameIT Handbook - 0 views

  •  
    Presents concept of game-based learning and several case studies from history to medicine
Garrett Eastman

Development of a 3D immersive videogame to improve arm-postural coordination in patient... - 0 views

  •  
    Traumatic brain injury (TBI) disrupts the central and executive mechanisms of arm(s) and postural (trunk and legs) coordination. To address these issues, we developed a 3D immersive videogame-- Octopus. The game was developed using the basic principles of videogame design and previous experience of using videogames for rehabilitation of patients with acquired brain injuries.
Garrett Eastman

Video games offer clues for cancer research - 0 views

  •  
    "Wake Forest - Science researchers, inspired by the graphics used to create video games, have used the technology to create advanced imaging systems to examine cancerous cells. The research may pave the way for new "designer drugs" to combat certain forms of cancer."
Garrett Eastman

Games for Stroke rehabilitation - 0 views

  •  
    "Strokes are a leading cause of death and disability and have been described as a "worldwide epidemic" [5]. Strokes cause disability, partial paralysis and leave up to 85% of their victims with some form of motor impairment. Stroke rehabilitation starts as soon as possible and involves repetitive movement which people find repetitive and boring. A study [1] has found that as few as 31% of people complete their exercises as recommended. Adding to this the high cost of one on one therapy and transport to see specialists, stroke rehabilitation is a major problem. Games have been trialed for stroke rehabilitation to increase patient motivation and reduce costs. This literature review aims to find out to what extent games have therapeutic value and further, what characteristics make a good game for stroke rehabilitation. We find that in order for a game to be successful it must be based on solid therapeutic principles as well as game design principles including "challenge" and "meaningful feedback". Different hardware and software can be used as long as it follows game design principles to encourage patients to perform therapeutic exercises. Games must also take into account the low morale of recent stroke victims and avoid discouraging beginners."
Garrett Eastman

Viral game sparking iPhone-demic - 0 views

  •  
    "A new iPhone game that turns players into pathogens keen on destroying humanity has gone viral and its creator and locals say the app does a better job of teaching users about disease than terrifying them. In the two weeks since its release, Plague Inc. has become the top paid app for iPhones."
Garrett Eastman

ONC looks to grow the power of health gaming | Healthcare IT News - 1 views

  •  
    Report from the Games for Health conference points to US government interests and potential regulatory considerations
Garrett Eastman

Games in research: CAIS/ACSI 2012 wrap-up " Information Science " tl-dr - 0 views

  •  
    Report from the Canadian Association of Information Science meeting focusing on game research. Features audio and slides for the presentation "Gaming Works: Mental Health and Wellness in Massively Multiplayer Online Role Playing Games" by Diane Rasmussen Neal and Caroline Whippey (scroll down page for presentation)
Garrett Eastman

Redesigned Health Games Research Database Receives Positive Reviews for Upgraded Featur... - 0 views

  •  
    Health Games Research, a national program of the Robert Wood Johnson Foundation's Pioneer Portfolio (RWJF), has updated its online health games database-the only one of its kind-by adding advanced search features to enhance the user experience. These updates make the database more accessible to new audiences and easier to search through saved searches and new item alerts.
Garrett Eastman

Kids With Cystic Fibrosis Breathe Easier Thanks To Video Games - 0 views

  •  
    Getting afflicted kids to do breathing exercises using game technology, with successful outcomes, demonstrated by a researcher from the University of Vermont at the Pediatric Academic Societies Conference in Denver
  •  
    For additional commentary , see press release on ScienceDaily http://t.co/h38L73R
Garrett Eastman

New Video Game to Help Kids with Cancer | University of Utah News - 0 views

  •  
    "a video game developed at the University of Utah to help children with cancer during their treatment." Results of making connection between medical devices used to encourage healing and video game technology.
1 - 20 of 20
Showing 20 items per page