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Enrique Rubio Royo

Innovating the 21st-Century University: It's Time! (EDUCAUSE Review) | EDUCAUSE - 0 views

  • The transformation of the university is not just a good idea. It is an imperative
    • Enrique Rubio Royo
       
      Completamente de acuerdo. Universidad actual vs nuevo espacio social y global en RED, base de la mayor creación/compartición e intercambio de K y de difusión de información.
  • Now is also a time of great opportunity
  • and there is a steady stream of proposals for change
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  • change is required in two vast and interwoven domains
    • Enrique Rubio Royo
       
      La Univ. requiere cambios en 2 dominios: 1.- modelo de pedagogía (cómo se lleva a cabo el aprendizaje) y sustituirlo por el nuevo modelo de 'Aprendizaje colaborativo', y 2.- el modelo de producción de contenidos (producción colaborativa de K). Solo así la Univ. tiene la posibilidad de sobrevivir e incluso de desarrollarse vigorosamente en una economía global en RED.
  • First we need to toss out the old industrial model of pedagogy (how learning is accomplished) and replace it with a new model called collaborative learning. Second we need an entirely new modus operandi for how
  • (the content of higher education) are created.
  • Collaborative Learning: Reinventing Pedagogy
  • In the industrial model of student mass production, the teacher is the broadcaster
  • "In collaborative classrooms, the lecturing/listening/note-taking process may not disappear entirely, but it lives alongside other processes that are based in students' discussion and active work with the course material."
  • Collaborative learning has as its main feature a structure that allows for student talk
  • With technology, it is now possible to embrace new collaboration models that change the paradigm
  • This is not about distance learning
  • Rather, this represents a change in the relationship between students and teachers in the learning process.
  • Collaborative Learning Is Social Learning.
  • we need to focus not on what we are learning but on how we are learning
  • instead of starting from the Cartesian premise of 'I think, therefore I am,' . . . the social view of learning says, 'We participate, therefore we are.'"
  • the web provides powerful new tools and environments for collaborative learning
    • Enrique Rubio Royo
       
      Cómo posibilita la web el aprendizaje colaqborativo: 1.- Nuevas tools y entornos, como WIKIS y mundos virtuales como 'Second Life' 2.- Cursos online interactivos pueden liberar a los profesores de 'lecciones', consiguiendo tiempo para colaborar con los estudiantes. 3.- la web posibilita interaccionar con otros estudiantes independientemente del momento y del lugar 4.- la web representa un nuevo modo de producción del K, que cambia todo lo que tenga que ver con 'cómo' se crean los contenidos de los cursos de la Univ.
  • from wikis to virtual worlds like Second Life
  • However, the web enables social learning in other ways as well.
  • Collaborative Learning Embraces Discovery.
  • "The scandal of education is that every time you teach something, you deprive a [student] of the pleasure and benefit of discovery."14
  • Students need to integrate new information with the information they already have — to "construct" new knowledge structures and meaning.
  • Today, every college and university student has at his or her fingertips the most powerful tool for discovery, for constructing knowledge, and for learning.
  • the web
  • the web
  • seeing the web as a threat to the old order, universities should embrace its potential and take discovery learning to the next step
  • Rather
  • Collaborative Learning Is Student-Focused and Self-Paced.
  • the education model has to change to suit this generation of students. Smart but impatient, today's students like to collaborate, and they reject one-way lectures
    • Enrique Rubio Royo
       
      el nuevo modelo de educación debe adecuarse a la generación actual de estudiantes: inteligentes, impacientes, colaborativos y que rechazan las lecciones en una sola dirección. Quieren aprender, pero solo aquello que tengan que aprender, y desean aprender en un estilo que es el mejor para ellos'
  • "They want to learn, but they want to learn only what they have to learn, and they want to learn it in a style that is best for them."15
  • Collaborative Knowledge Production: Opening Up the University
    • Enrique Rubio Royo
       
      Hacia una emergente Red Global de Aprendizaje superior (Meta-universidad), a lo largo de 5 etapas: 1.- Intercambio de contenidos de cursos 2.- Colaboración en contenidos de cursos 3.- Co-innovación de contenidos de cursos 4.- Co-creación de K 5.- Conexión Aprendizaje colaborativo
  • The university needs to open up, embrace collaborative knowledge production, and break down the walls that exist among institutions of higher education and between those institutions and the rest of the world
  • To do so, universities require deep structural changes
  • in the open-access movement, we are seeing the early emergence of a meta-university
  • The Internet and the Web will provide the communication infrastructure, and the open-access movement and its derivatives will provide much of the knowledge and information infrastructure."
  • The emerging meta-university, built on the power and ubiquity of the Web and launched by the open courseware movement, will give teachers and learners everywhere the ability to access and share teaching materials, scholarly publications, scientific works in progress, teleoperation of experiments, and worldwide collaborations, thereby achieving economic efficiencies and raising the quality of education through a noble and global endeavor."17
  • For universities to succeed, we believe they need to cooperate to launch what we call the Global Network for Higher Learning
  • This network would have five stages or levels:
  • Level 1: Course Content Exchange
  • colleges and universities post their educational materials online, putting into the commons what would have traditionally been viewed as cherished and closely held intellectual property. MIT pioneered the concept with its OpenCourseWare initiative (http://ocw.mit.edu), and today more than 200 institutions of higher learning have followed suit.
  • Consider what a change this offers to a typical professor's life
  • Level 2: Course Content Collaboration
  • What higher education desperately needs is a social network — a Facebook for faculty.
  • Sharing materials is an important first step. But the course materials available freely online could also be constructed as a platform for users to collaborate and share experiences with the materials. As the Global Network for Higher Learning gains momentum, the volume of material being posted will become overwhelming, comprising not only text but also lecture notes, assignments, exams, videos, podcasts, and so on.
  • But it shouldn't be a standalone application; it should be integral to the Global Network for Higher Learning.
  • A little effort can yield large returns. For example
  • Level 3: Course Content Co-Innovation
  • the Wikimedia Foundation organized Wikiversity
  • The next level in the Global Network for Higher Learning goes beyond sharing and collaborating on course content to actually co-creating content. Professors can co-innovate new teaching material based on work already available and can then make this newly synthesized content available to the world.
  • For the ultimate course, teachers need more than course materials, of course. They need course software enabling students to interact with the content, supporting small group discussions, facilitating testing, and so on. Such software can be developed using the tried-and-true techniques and tools of the open-source software movement.
  • Sakai
  • Sakai.
  • Level 4: Knowledge Co-Creation
  • In the next level of the Global Network for Higher Learning, scholars move beyond course materials and collaborate to co-create all subject-matter-appropriate knowledge.
  • Knowledge from university-based research should be a public good.
  • Universities and academics need to embrace the Global Network for Higher Learning as the platform for collaboration in research, creation, communication, and exploitation of new knowledge. With the Global Network for Higher Learning, the current problems of academic journals would go away.
  • The traditional peer-reviewed academic journals would adopt a much more dynamic online process.
  • Level 5: Collaborative Learning Connection
  • How can we network the world's higher education institutions to go beyond the production of knowledge to the consumption of that knowledge by learners?
  • The 21st-century university will be a network and an ecosystem — not a tower — and educators need to get going on the partnerships to make this work for students.
  • Reinvention or Atrophy
  • he combination of the Internet, the new generation of learners, the demands of the global knowledge economy, and the shock of the current economic crisis is creating a perfect storm for universities, and the storm warnings are everywhere.
  • As the model of pedagogy is challenged, inevitably the revenue model of universities will be too.
  • Many will argue: "But what about credentials?
  • Others will argue: "What about the campus experience?
  • If institutions want to survive the arrival of free, university-level education online, they need to change the way professors and students interact on campus.
  • How, then, can universities reinvent themselves, rather than atrophy? What are the steps to be taken?
  • Adopt Collaborative Learning As the Core Model of Pedagogy.
  • Professors who want to remain relevant will have to abandon the traditional lecture and start listening to and conversing with students — shifting from a broadcast style to an interactive one
  • Professors should encourage students to discover for themselves and to engage in critical thinking instead of simply memorizing the professor's store of information. Finally, professors need to tailor the style of education to their students' individual learning styles.
  • The Internet and the new digital platforms for learning are critical to all of this, especially given the high student-faculty ratio in many universities.
  • Collaboratively Produce Higher Education Content and Knowledge by Launching the Global Network for Higher Learning.
  • Right now, universities around the world are embracing level one — course content exchange — of the Global Network for Higher Learning. But they need to move further in the next four levels.
  • Content should be multimedia — not just text. Content should be networked and hyperlinked bits — not atoms. Moreover, interactive courseware — not separate "books" — should be used to present this content to students, constituting a platform for every subject, across disciplines, among institutions, and around the world.
  • Build New Revenue and Collaboration Models between Higher Education Institutions to Break Down the Silos between Them.
  • we will need to build a collaborative revenue model and a new structure of transfer pricing.
  • Change Incentive Systems to Reward Teaching, Not Just Research.
  • If universities are to become institutions whose primary goal is the learning by students, not faculty, then the incentive systems will need to change. Tenure should be granted for teaching excellence and not just for a publishing record.
  • How can this be done?
  • Build the Infrastructure for 21st-Century Higher Education.
  • a new kind of infrastructure is required to realize the University 2.0.
  • The world needs a "Digital Marshall Plan."
  • Where is the University 2.0?
  • A powerful force to change the university is the students.
  • The Industrial Age model of education is hard to change. New paradigms cause dislocation, disruption, confusion, uncertainty. They are nearly always received with coolness or hostility. Vested interests fight change. And leaders of old paradigms are often the last to embrace the new.
  • Changing the model of pedagogy and the model of knowledge production is crucial for the survival of the university
  • Global Network for Higher Learning
Enrique Rubio Royo

eSN Special Report: Small-group collaboration | eSchoolNews.com - 0 views

  • Educators are increasingly seeing the value of having students collaborate in small groups on classroom projects—and whether such projects involve producing a written or multimedia presentation, solving a math problem, or creating a video, technology can facilitate the group process.
  • Some educators believe students gain a deeper understanding when they participate in group projects.
  • "When a teacher lectures to them, they forget; when you have kids help design something, they will remember for a lifetime
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  • students "gain ownership of their learning" when they are asked to solve a problem collaboratively
  • were designed specifically to support collaborative learning.
  • tablets
  • Groups of older students often collaborate on a wiki, journal, or blog using laptops connected to the same document through Google Apps, he says.
  • To help teachers become more comfortable with collaborative learning, all teacher professional development in Jefferson County takes place online, and teachers take part in online collaborative work groups.
    • Enrique Rubio Royo
       
      Interesante a la hora de justificar el 2º criterio de evaluación de la Maestría
  • "No one person can cover nearly as much information or get as many views and opinions as a group working together to develop a common understanding,
    • Enrique Rubio Royo
       
      Lo mismo que la anterior nota. En general, son justificaciones para promover la evaluación basada en trabajos cooperativos o colaborativos.
  • using mini-projectors
  • to promote collaborative learning
  • The idea is to have four or five students, already equipped with netbooks, collaborating on an assignment, with all of them able to view projected images
  • the projector will be useful for teacher collaboration,
  • Plano’s curriculum stresses multitasking in classrooms, which means some students might be working in groups, while others are working individually or listening to the teacher. "To get the most personalized learning," Hirsch said, "everyone shouldn’t be working on the same thing at the same time." He believes mini-projectors could be a "key component of multitasking in the classroom."
  • ultraportable projectors "have the potential of making a real impact" on teaching 21st-century skills, particularly collaboration.
  • In a traditional classroom arrangement—with the teacher lecturing at the front of the class—"the group becomes homogenized,
  • ignoring the passive,
  • and the more advanced students
  • The teacher might ask two to four students to come to the front of the room to solve a problem, but the rest are "educational voyeurs,
  • But when groups of students collaborate together on a project simultaneously, in different parts of the room, "the level of interactivity goes up exponentially,"
  • on a classroom wall without having to disrupt the rest of the class
  • when their work is displayed on a projector and the whole group can see it easily, he says, "they are truly working as a group."
  • each group have a student identified as a facilitator, recorder, and possibly, reflector, with those positions changing from project to project. After a group completes its work, the students can use the projector to share what they’ve learned with the whole class.
  • "It’s harder for a student to be silent; there is more pressure to participate."
  • Collaborative projects not only help teach content, but also can help students develop 21st-century skills such as communication, time management, teamwork, and facilitation
  • With this approach, "the teacher is seen less like an evaluator and more as a coach, facilitator, and mentor. Teachers today need to know how to mix and match those different roles to maximize learning."
  • Communication and collaboration are among the key skills necessary for succeeding in school and life, as identified by the Partnership for 21st Century Skills, along with such skills as critical thinking, creativity, problem solving, flexibility, and media literacy.
  • The partnership defines collaboration as the ability to work effectively and respectfully with diverse teams, the willingness to compromise to accomplish a common goal, and the ability to share responsibility for collaborative work and to value the individual contributions made by each team member.
    • Enrique Rubio Royo
       
      Incorporar la definición que se da de trabajo colaborativo, a la hora de proponer trabajo colaborativo, como indicador d evaluación.
  • "students who work together cooperatively show dramatic increases in academic achievement, self-esteem, and positive social skills."
  • benefits of collaborative learning
    • Enrique Rubio Royo
       
      Interesante.
  • assume ownership of a process and its results
  • along with their retention of information and interest in the subject matter.
  • Students’ critical thinking skills improve
  • allows the assignment of more challenging tasks without making the workload unreasonable.
  • It provides weaker students with extensive one-on-one tutoring, while stronger students gain the deeper understanding that comes only from teaching others.
  • Students are less likely to consider teachers the sole sources of knowledge and understanding.
  • ’s essential "to know how to collaborate across a digital learning environment," as well as face to face,
  • "To be an effective engineer, you have to work collaboratively with engineers in different countries, different time zones, and probably different cultures. That was quite a shock to some of our parents who thought it was enough to be a good student."
    • Enrique Rubio Royo
       
      Buen ejemplo para justificar el requerimiento de nuevas competencias online, como p.e. las que menciona el modelo de eCompetencias Suricata.
  • using desktop videoconferencing to collaborate globally
  • Collaboration is "authentic learning," Hobson said, and it is "transformational in that kids see their work is valued beyond the teacher.
Enrique Rubio Royo

Teacher Training Videos created by Russell Stannard - 0 views

  • Teacher Training Videos for all teachers
  • How to use SKYPE for tutorials and teaching Screen Toaster-free online screen capture tool Twitter in Depth How to use Tweet Deck for Twitter Wikis with PB Works Complete HTML course How to use Dreamweaver How to use Word Press JING-Fantastic Screen Capture Tool Screen Jelly-Web 2.0 Screen Capture Tool Introduction to Moodle Moodle in more depth Fronter Level 1 Fronter Level 2 2.0 Notice Board-Excellent Xtra Normal-Superb 3D tool Great Timeline Tool Learning Videos for Camtasia. Easy Podcasting Using Audacity Bubbl-Present with Flickr How to use Blogger Text to Speech tools Second Life L1 Second Life L2 Simple Mind Mapping Tool Make on-line surveys All about RSS feeds All about YouTube Downloading from youTube How to use Blackboard iTunes Demystified PowerPoint Basics How to create simple text blogs How to do better searches on the Internet Photoshop basics All about Delicious Tips and Tricks for Word Drawing & Recording site Blogs I use most for Technology Free Technology for Teachers Shelly Terrell Blog Jane Hart's Blog Newsletter For extra free materials and training videos, sign up to our monthly newsletter! Email Address: Confirm Email Address: Name: Organisation/Institution: Recommended Books
  •  
    "Web 2.0/ICT Training Videos"
Enrique Rubio Royo

untitled - 0 views

  • The purpose of this paper is to outline some of the thinking behind new e-learning technology, including e-portfolios and personal learning environments. Part of this thinking is centered around the theory of connectivism, which asserts that knowledge - and therefore the learning of knowledge - is distributive, that is, not located in anygiven place (and therefore not 'transferred' or 'transacted' per se) but rather consists of the network of connections formed from experience and interactions with a knowing community. And another part of this thinking is centered around the new, and the newly empowered, learner, the member of the net generation, who is thinking and interacting in new ways. These trends combine to form what is sometimes called 'e-learning 2.0' -an approach to learning that is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather, as embedded in meaningful activities such as games or workflows.
Enrique Rubio Royo

Top 5 Ways to Use Augmented Reality in Education: Part 1 of 5 - Second Life [mobile lea... - 0 views

  • Second Life offers students and teachers the opportunity to fully immerse themselves – well, their avatar – in a dynamic, virtual world. The teaching and learning opportunities within Second Life are limitless.
  • Hope you enjoyed the introduction!  Here are a host of other relevant links related to Second Life in education: Coming of Age in Second Life: An Anthropologist Explores the Virtually Human Advantages of 3D Learning Worlds Teen Second Life – Official Page If Second Life isn’t a game, what is it? Second Life provides real-world benefits Advantages of using Second Life instead of video conferencing Want to read more about the possibilities of augmented reality in education?  Check out other posts in our series “Top 5 Ways to Use Augmented Reality in Education:” Part 2: iPhone augmented reality apps in education Part 3: Xbox 360 Kinect in education Part 4: Tour de Classroom: GPS-Based Audio Tool, Toozla Part 5: Virtusphere in Education
Enrique Rubio Royo

eLearn: Feature Article - E-learning 2.0 - 0 views

  •  
    " E-learning 2.0"
Enrique Rubio Royo

Aprendizaje Invisible // News, Ahora tenemos tecnología, ¿qué hacemos con la ... - 0 views

  • Ahora tenemos tecnología, ¿qué hacemos con la educación?
  • Cristóbal Cobo
  • Se ha creído que distintos productos vendrán a revolucionar el sistema educativo, como lo fue en su momento con la televisión, la radio, las computadoras, los teléfonos y ahora con las tablets
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  • 3 alfabetismos básicos
    • Enrique Rubio Royo
       
      Posibilidad de usar esta orientación como introduccióna una formación de adultos (p.e. Minsal)
  • OCDE (2004)
  • Los desarrollos tecnológicos tienen un crecimiento exponencial, sin embargo existe un gran desfase entre la incorporación de estos y en cómo sacarle el mayor provecho a la tecnología
  • saber cómo ubicarla, seleccionarla, analizarla y contextualizarla.
  • 1.- RECOMBINAR
  • 2.- FILTRAR –
  • Capacidad para discriminar información
  • soft skills
  • 3.- COMPARTIR -
  • Capacidad para crear y distribuir conocimiento
  • entender las oportunidades del software abierto
  • contenidos educativos y de investigación. Como lo hace iTunes U, el MIT,YouTube Edu, P2PU, Science Commons, KhanAcademy, etc
  • Darle mayor movilidad al conocimiento
  • la innovación invisible
  • Capacidad de crear, conectar y agregar contenidos.
  • las competencias blandas/sociales
  • Las habilidades digitales van más allá de conocimientos certificables
  • Las cuales tienen que ver en cómo aplicar conocimientos en diferentes contextos con distintas personas
  • Las competencias blandas como ser colaborativo, resolver problemas, el autonocimiento, ser cooperativo, líder, etc
  •  no se aprenden leyendo sino en la práctica.
  • sin embargo
  • a.- Existe una creciente aceptación del discurso pro-innovación tecnológica
  • pero no se piensa en cómo enriquecer procesos de enseñanza-aprendizaje
  • Latinoamérica incorporan las TIC y ponen un gran énfasis en la parte tecnológica
  • no existe una consulta con quienes están en el aula
  • ¿Cómo aprovechamos lo multicontextual?
    • Enrique Rubio Royo
       
      También como Aula Expandida
  • Cada país, región, localidad es distinta
  • c.- Es fundamental evitar soluciones educativas rápidas y estandarizadas
  • Nuestra Innovación Social no va a la par de la Innovación Tecnológica
  • Se deben compartir tanto las BUENAS prácticas como las MALAS prácticas
  • aprendizaje aumentado
  • Existe una mayor necesidad de aplicar conocimientos en contextos distintos.
  • Ideas clave:
  • e.- Se necesitan ciudadanos creativos
  • Si el mundo cambia, hay que ser adaptables; se necesitan estrategias flexibles.
  • Se debe pensar en disciplinas multicontextuales.
  • después de un tiempo quedará obsoleto.
  • pasaporte del conocimiento”
  • g.- Es necesario contar con nuevos mecanismos que validen competencias blandas, como portafolios de evidencias
  • Lo que aprendamos hoy no siempre será lo mejor para el futuro. 
  • h.- Se debe incorporar las TIC en espacios formales e informales. Aún existe una gran brecha entre el estudiante, el ciudadano y el empleado.
  •  Las personas deben ser capaces de aprovechar la globalización y no esperar a que cambien los programas.
  • economía de los talentos
  •  
    Gran pregunta... comprar, comprar tecnología y ¿ahora qué?. Ya tenemos ordenadores en el aula ¿y ahora qué?. Existe una creciente aceptación del discurso pro-innovación tecnológica (dentro y fuera del aula), pero no se piensa en cómo enriquecer procesos de enseñanza-aprendizaje. Se proponen, siguiendo a la OCDE, tres habilidades básicas: 1.- RECOMBINAR (Capacidad de crear, conectar y agregar contenidos); 2.- FILTRAR (Capacidad para discriminar información); 3.- COMPARTIR (Capacidad para crear y distribuir conocimiento). Además se habla también de 'habilidades blandas' (como ser colaborativo, resolver problemas, el autonocimiento, ser cooperativo, líder, etc.), Las cuales tienen que ver en cómo aplicar conocimientos en diferentes contextos con distintas personas. Aporta una serie de 'ideas clave', muy interesantes como estrategia de inmplantación de las TIC: -Es fundamental evitar soluciones educativas rápidas y estandarizadas - gran énfasis en la parte tecnológica, sin embargo no existe una consulta con quienes están en el aula - Se necesitan ciudadanos creativos no que memoricen. Si el mundo cambia, hay que ser adaptables; se necesitan estrategias flexibles
Enrique Rubio Royo

Author: 'iGeneration' requires a different approach to instruction | eSchoolNews.com - 0 views

  • Not everyone would agree that multitasking is a healthy attribute of today’s students.
  • A Stanford University study released last year found that high-tech jugglers have problems paying attention, controlling their memory, or switching from one job to another as well as those who prefer to complete one task at a time.
  • In his book, Rewired: Understanding the iGeneration and the Way They Learn, Rosen suggests, among many other things, that teachers should begin to use cell phones as tools for mobile learning.
    • Enrique Rubio Royo
       
      Empezar a usar la telefonía móvil en nuestra actividades de formación y alprendizaje. Contactar con la profesora francesa de traductores e interpétes (pedirle si desea colaborar en ell).
  • ...2 more annotations...
  • Encourage group work … in the classroom through collaborative group work that supports individual activities. Use games as teaching and learning tools,” he added. “Yes, review quizzes can be engaging, but consider using games and simulations as a way to teach concepts through hands-on learning, not just as a way to review concepts taught in a traditional sense.”
  • One problem with today’s multitasking iGeners “is that they spend more time gathering information in breadth rather than depth,” Rosen acknowledged, “and I think this is an issue for educators.” Teachers must teach media literacy and the difference between superficial gathering of information and deeper understanding, he said.
Enrique Rubio Royo

Less is more: A different approach to L&D in a world awash with information - 0 views

  • The message this sends for L&D is that our jobs as enablers of performance clearly need to change from being knowledge dispensers to becoming learning guides.
    • Enrique Rubio Royo
       
      Impacto de la sobreabundancia de INFO y generación de K sobre nuestra profesión... necesidad de cambiar de ser dispensadores de K a guias del aprendizaje.
  • A new focus for training: Forget the ephemera and get down to core skills
    • Enrique Rubio Royo
       
      Nuevo 'focus' en la formación: 'olvidemos lo efímero y centrémonos en las habilidades clave' (vs modelo eCompetencias).
  • L&D needs to move from providing detailed task-based information to helping people develop a core set of useful generic skills that will provide them with the tools to find, analyse and make decisions to act at the point in time they need to act.
  • ...19 more annotations...
  • This is a very different world than one focused on producing modules, courses and curricula full of ephemeral information – detailed content that has a relatively short half-life and is unlikely to be remembered in any detail beyond a post-course assessment, even if to that point.
    • Enrique Rubio Royo
       
      Este es un mundo muy diferente de aquel centrado en producir módulos, cursos y curricula de INFO efímera-contenidos detallados que tienen una relativa corta vida media y que es poco probable que lo recordemos con cierto detalle mas alla de la evaluación del curso.
  • remember Herman Ebbinghaus' findings from 1885 - 125 years ago - that on average we will forget about 50% of what we've 'learned' within 60 minutes if the information has no context and we don't have the opportunity to reinforce it through practice.
    • Enrique Rubio Royo
       
      Recordemos aquello de que... 'olvidaremos alrededor del 50% de lo que hemos aprendido a los 60' si la INFO no está contextualizada y si no tenemos la oportunidad de reforzarlo con la práctica.
  • The core skills we need
  • So, what are the core skills we need to help people develop so they can operate in this ocean of information?
  • To be honest, I don't have a definitive list
  • a. Search and 'find' skills To find the right information when it's needed
  • b. Critical thinking skills To extract meaning and significance
  • c. Creative thinking skills To generate new ideas about, and ways of, using the information
  • d. Analytical skills
  • To visualise, articulate and solve complex problems and concepts, and make decisions that make sense based on the available information
  • e. Networking skills
  • To identify and build relationships with others who are potential sources of knowledge and expertise, within and outside the organisation
  • f. People skills
  • To build trust and productive relationships that are mutually beneficial for information sharing
  • g. Logic
  • To apply reason and argument to extract meaning and significance
  • h. A solid understanding of research methodology To validate data and the underlying assumptions on which information and knowledge is based
  • there will be other core context-focused skills that people need to learn
  • L&D will need to focus less on content and more on developing core capabilities and skills.
Enrique Rubio Royo

elearnspace › The race to platform education - 0 views

  • Across the full spectrum of education
  • we are witnessing a race to develop platforms
  • tremendous centralization of control is occurring in numerous spaces
  • ...17 more annotations...
  • As liberating as the web is
  • Google
  • /Android, Amazon
  • Facebook
  • with Pearson being the lead runner to date
  • To be effective in the long term, large LMS companies will need to pull more and more of the education experience under their umbrella. Why? Well, technology is getting complex. Very complex. Which means that decisions makers are motivated
  • Google+
  • to platform the educational sector
  • Pearson and Google
  • Open Class:
  • Today Pearson, the publishing and learning technology group, has joined the software giant Google to launch OpenClass, a free LMS that combines standard course-management tools with advanced social networking and community-building, and an open architecture that allows instructors to import whatever material they want, from e-books to YouTube videos.
  • Blackboard acquired Elluminate and Wimba:
  • appear to be making in-roads in this space with
  • to adopt approaches that integrate fairly seamlessly across the education spectrum.
  • Why buy an LMS when you can buy the educational process?
  • Whoever has the platform sets the rules and controls the game.
  • Diversity will be pushed to the margins and Ellul’s fears will be realized in education as they have been realized in much of society.
  •  
    Con motivo del anuncio por parte de Pearson y Google, de la puesta en marcha de la nueva plataforma 'Open Class', excelente reflexión de G. Siemens acerca de la carrera abierta en el sector de la educación, por parte de las grandes empresas de LMS, tal como ya sucedió con Blackboard y su reciente compra de Elluminate y Wimba. ¿A qué se debe ésto?. A la complejidad de la tecnología actual, y a la necesidad en general de adoptar plataformas de convergencia (Social Media, Cloud computing, intranets, etc) y ,en particular la necesidad por parte de los responsables de las instituciones educativas, de propuestas que integren en una sola plataforma el propio 'proceso educacional', con el consiguiente peligro, tal como ha sucedido en otros ámbitos, pues 'quien posee la plataforma define las reglas y controla el juego' (tendencia hacia una centralización en red, tal como ya sucede con Google/Android, Amazon, Facebook, etc). En síntesis, tendencia hacia la centralización en red frente a topologías distribuidas, desplazando la diversidad fuera del 'sistema' y evidenciando los miedos a la tecnología en el sector de la educación (en todo su espectro o niveles) tal como ya ha sucedido en muchas partes de la sociedad. Gratis vs open source.
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